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Scariest Skyrim Mods of All Time


CelerExcursor

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This Skyrim modlist has been created to make Skyrim less of a lighthearted fantasy rpg and more into a challenging dark fantasy rpg.

This list will also be small to keep things simple, compatible, and slightly close to vanilla. It may be possible to expand this list further but do so at your liking.

 

Prepare yourself for a much darker, brutal, and terrifying experience.

 

(this list will not focus on retextures, patches, or overhauls. this list will not feature any perk or combat overhauls. some mods may conflict, especially if adding more mods.)

(I also highly recommending using SSEDIT with Spawn Remover plugin for monsters you don't want spawning)

sse edit: https://www.nexusmods.com/skyrimspecialedition/mods/164

spawn remover plugin: https://www.nexusmods.com/skyrimspecialedition/mods/6668

 

World/Atmosphere:

PRT ENB (Found footage): https://www.nexusmods.com/skyrimspecialedition/mods/4743

Skyrim Underground: https://www.nexusmods.com/skyrimspecialedition/mods/131?tab=description

Gallows of Skyrim SSE: https://www.nexusmods.com/skyrimspecialedition/mods/26542

NAT (dark and gloomy climate): https://www.nexusmods.com/skyrimspecialedition/mods/12842

ELFX: https://www.nexusmods.com/skyrimspecialedition/mods/2424?tab=description

Lanterns of Skyim II: https://www.nexusmods.com/skyrimspecialedition/mods/30817

Skyrim Flora Overhaul SE: https://www.nexusmods.com/skyrimspecialedition/mods/2154

Dark Forests of Skyrim SE: https://www.nexusmods.com/skyrimspecialedition/mods/21934

Alpine Forest of Whiterun Valley: https://www.nexusmods.com/skyrimspecialedition/mods/18866?tab=files

Reverb and Ambiance Overhaul: https://www.nexusmods.com/skyrimspecialedition/mods/701

Sounds of Skyrim- The Dungeons: https://www.nexusmods.com/skyrimspecialedition/mods/8091?tab=files

 

Immersion/Challenge:

Alternate Start: https://www.nexusmods.com/skyrimspecialedition/mods/272?tab=files

Realistic Needs and Diseases: https://www.nexusmods.com/skyrimspecialedition/mods/3487

Carry Weight Modifier (-150): https://www.nexusmods.com/skyrimspecialedition/mods/2176

Skyrim Souls RE: https://www.nexusmods.com/skyrimspecialedition/mods/27859

Quicklight SE: https://www.nexusmods.com/skyrimspecialedition/mods/12633

DFB Random Encounters SSE: https://www.nexusmods.com/skyrimspecialedition/mods/12660

Genesis SE: https://www.nexusmods.com/skyrimspecialedition/mods/23871?tab=description

Populated Dungeons Caves Ruins: https://www.nexusmods.com/skyrimspecialedition/mods/2820

Immersive HUD: https://www.nexusmods.com/skyrimspecialedition/mods/12440

Remove Enemies from Compass: https://www.nexusmods.com/skyrimspecialedition/mods/30749

Reduce Compass Range: https://www.nexusmods.com/skyrimspecialedition/mods/28168

Bard Instrumentals Only: https://www.nexusmods.com/skyrim/mods/58555

Lethal Traps: https://www.nexusmods.com/skyrimspecialedition/mods/3860/

 

Quests:

Darkend: https://www.nexusmods.com/skyrimspecialedition/mods/10423

Clockwork (SSE): https://www.nexusmods.com/skyrimspecialedition/mods/4155/

VIGILANT SE: https://www.nexusmods.com/skyrimspecialedition/mods/11849

Undeath: https://www.nexusmods.com/skyrimspecialedition/mods/6180

The Temple of Black Rock SE: https://www.nexusmods.com/skyrimspecialedition/mods/23362

The Dark: https://www.nexusmods.com/skyrimspecialedition/mods/26353

Hammet's Dungeon Packs for SE: https://www.nexusmods.com/skyrimspecialedition/mods/12186

 

Monsters (some may not be lore friendly):

Rogue-like Encounters SSE: https://www.nexusmods.com/skyrimspecialedition/mods/23872?tab=description

Hunt of Hircine: https://www.nexusmods.com/skyrimspecialedition/mods/16918

Mimics: https://www.nexusmods.com/skyrimspecialedition/mods/27711

Dementors: https://www.nexusmods.com/skyrimspecialedition/mods/29237

Draugr Cavalry: https://www.nexusmods.com/skyrimspecialedition/mods/27241

Hym: https://www.nexusmods.com/skyrimspecialedition/mods/26167

Guardian Spectres: https://www.nexusmods.com/skyrimspecialedition/mods/30772

Wraiths: https://www.nexusmods.com/skyrimspecialedition/mods/24558

Bogmort: https://www.nexusmods.com/skyrimspecialedition/mods/22447

Rotten Maidens: https://www.nexusmods.com/skyrimspecialedition/mods/27249

Vampire Beasts: https://www.nexusmods.com/skyrimspecialedition/mods/29229?tab=description

Corupus Victims: https://www.nexusmods.com/skyrimspecialedition/mods/29208?tab=description

Necrophages: https://www.nexusmods.com/skyrimspecialedition/mods/27517

Red eyes for draugrs and skeletons: https://www.nexusmods.com/skyrimspecialedition/mods/14513

Giant Cephalopods: https://www.nexusmods.com/skyrimspecialedition/mods/22702

Vargr - a Drauger Hound: https://www.nexusmods.com/skyrimspecialedition/mods/13257

Zombie Draugr: https://www.nexusmods.com/skyrim/mods/7761

Bow Before The Dead - Draugr Sounds: https://www.nexusmods.com/skyrimspecialedition/mods/23419

 

Menus:(niche/biased)

Dark Brotherhood Main Menu: https://www.nexusmods.com/skyrim/mods/76216?tab=description

Blank Loading Screens: https://www.nexusmods.com/skyrim/mods/1852?tab=description

No Main Menu Music: https://www.nexusmods.com/skyrimspecialedition/mods/24378

No Bethesda intro: https://www.nexusmods.com/skyrimspecialedition/mods/1088

Classic Start Menu: https://www.nexusmods.com/skyrimspecialedition/mods/13415?tab=files

Edited by CelerExcursor
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FYI Lanterns of Skyrim II is a far, far better choice than the older Lanterns of Skyrim mod.

 

Thanks, I'll change that up!

 

Better yet, install it and see for yourself before doing so. Personally, I think you'll be pleased, but fwiw, you really need to decide for yourself. If you choose to allow the END aspects of the new mod, it really changes the behavior of ALL light sources at night, aside from the "expected" changes in the included light sources themselves If you're using ENBs that increase contrast at night, you may or not be pleased with those changes.

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FYI Lanterns of Skyrim II is a far, far better choice than the older Lanterns of Skyrim mod.

 

Thanks, I'll change that up!

 

Better yet, install it and see for yourself before doing so. Personally, I think you'll be pleased, but fwiw, you really need to decide for yourself. If you choose to allow the END aspects of the new mod, it really changes the behavior of ALL light sources at night, aside from the "expected" changes in the included light sources themselves If you're using ENBs that increase contrast at night, you may or not be pleased with those changes.

 

 

For sure, I made sure to install it and remove the old one. Can't wait to see the differences.

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Ow. I should have suggested that you just disable the original, just in case you don't like the new one. It really is very different. The street lamps not so much, but the changes to how light is handled is significantly different, (as you will see the next time you play and night time comes)

 

Well, I hope you like the new version. I do, but different strokes and all that.

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I like your list. :happy: There's some I must try. I'd add The Dark which is kind of well dark! And very lonely. It's more of a puzzle quest. But some of that made me jump out of my seat...

 

fiskin1 ported Jokerine's The Mystery of Icebound Crypt to SSE. It's a small quest but quite harrowing and surprising.

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FYI Lanterns of Skyrim II is a far, far better choice than the older Lanterns of Skyrim mod.

I disagree. Lanterns II needs a ton of patches and only worked half for me with poles without lanterns in places. The first release didn't need any patches at all. Sure, the original Lanterns had slight problems when using all of Arthmoor's added villages with a pole sticking through a house here and there, but I didn't mind too much. The original Lanterns worked without a problem on a load of over 600 mods, while Lanterns II has 'problems' with half the mods I use.

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