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CTD issue AFTER Verification


Adamasin

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Greetings.

Recently, I've been playing Oblivion, but after getting an idea for a melee wabbajack build, I decided to boot up Skyrim. So I switch my Nexus Mod Manager's game profile over to Skyrim, boot it up through SKSE, and then log in to find a bunch of $ signs next to the login options. So I look up a search for this, and find it relatively easily-- go to steam and verify integrity of files. So I do so, then try logging in. Now, whenever I do so, be it to load a game or start a new one, I CTD before the loadscreen loads.

I cannot find any fix for this, as searching "CTD after verification" only returns results of "CTD, so you should verify" not any solutions for me. I have many, many, many mods but I doubt any of them are doing this because I had these mods before, and had them working fine before going off to play Oblivion.
EDIT: Tried running Skyrim without SKSE because I thought that might be an issue, no dice.
What's the issue?

Edited by Adamasin
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Legendary edition? OR SSE?

 

Sounds like a missing master crash.......

I checked for that-- No missing master, and Legendary Edition.

Ran LOOT and manually pored over the mod list on NMM.

This is why I figured, as I stated, that it's not a mod thing.

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Legendary edition? OR SSE?

 

Sounds like a missing master crash.......

I checked for that-- No missing master, and Legendary Edition.

Ran LOOT and manually pored over the mod list on NMM.

This is why I figured, as I stated, that it's not a mod thing.

 

 

The other thing that commonly causes CTD at that point is too many animations. What does your FNIS output look like?

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The other thing that commonly causes CTD at that point is too many animations. What does your FNIS output look like?

 

No issues, as far as too many animations. I have too many PCEA2 folders, but it's been angry about that for years and I've never had any issue with it.

 

Like I said in OP, this came out of the blue after returning from Oblivion... could the mod manager (NMM, not the new one) have done this somehow?

 

I have no missing masters,

 

For the actual readout, here you go anywho.

Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix"
Installing FNIS PCEA2
>>Warning: Too many PCEA2 subfolders: 8Spears By Soolie female bowless<<
>>Warning: Too many PCEA2 subfolders: 8_Spears By Soolie male<<
>>Warning: Too many PCEA2 subfolders: 9davjes_JumpAnimations<<
>>Warning: Too many PCEA2 subfolders: 9Spears By Soolie female<<
>>Warning: Too many PCEA2 subfolders: 9_Spears By Soolie female<<
Reading FNISBase V7.5 ...
Reading FNIS_PCEA2 V1.3 ...
Reading P1FlyingRing V?.? ...
Reading XPMSE V6.1 ...
All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 2 sets: 59 total groups: 138 added file slots: 1721 alternate files: 975
Creature Pack not installed
1014 animations for 4 mods successfully included (character).

 

 

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The other thing that commonly causes CTD at that point is too many animations. What does your FNIS output look like?

 

No issues, as far as too many animations. I have too many PCEA2 folders, but it's been angry about that for years and I've never had any issue with it.

 

Like I said in OP, this came out of the blue after returning from Oblivion... could the mod manager (NMM, not the new one) have done this somehow?

 

I have no missing masters,

 

For the actual readout, here you go anywho.

Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix"
Installing FNIS PCEA2
>>Warning: Too many PCEA2 subfolders: 8Spears By Soolie female bowless<<
>>Warning: Too many PCEA2 subfolders: 8_Spears By Soolie male<<
>>Warning: Too many PCEA2 subfolders: 9davjes_JumpAnimations<<
>>Warning: Too many PCEA2 subfolders: 9Spears By Soolie female<<
>>Warning: Too many PCEA2 subfolders: 9_Spears By Soolie female<<
Reading FNISBase V7.5 ...
Reading FNIS_PCEA2 V1.3 ...
Reading P1FlyingRing V?.? ...
Reading XPMSE V6.1 ...
All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 2 sets: 59 total groups: 138 added file slots: 1721 alternate files: 975
Creature Pack not installed
1014 animations for 4 mods successfully included (character).

 

 

I doubt that it has anything to do with your CTD but it looks like you need to upgrade your version of XPMSE.

 

I still use NMM and I am unaware of any way that it could be your problem.

 

I hate to say it but it sounds like you've probably got some other, older mods/tools as well and that is causing your problem when you verified the integrity of you files. I had a problem when I did that and had to go back and reload everything else before it worked correctly (although I was NOT getting CTD).

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I doubt that it has anything to do with your CTD but it looks like you need to upgrade your version of XPMSE.

 

I still use NMM and I am unaware of any way that it could be your problem.

 

I hate to say it but it sounds like you've probably got some other, older mods/tools as well and that is causing your problem when you verified the integrity of you files. I had a problem when I did that and had to go back and reload everything else before it worked correctly (although I was NOT getting CTD).

I just removed all my mods. Still not working. Grehhhhhh.

Also ran verifcation again, no dice. Ran without SKSE, no dice.

Edited by Adamasin
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That means it sounds like it's time to delete Skyrim and reload from Steam.

What would that do to my mods? Would it delete all the ESPs and all that? I've got countless mods that I don't even know where I got them from, and probably won't find again, even if they are still on the Nexus... Will it delete ESPs at all?

 

Or for that matter, modded folders? Got a couple extra meshes that I created, such as a special Dwarven armor that occupies an extra slot so that I can wear it on top of a modified version of Dwarven Cyborgs to make it less skimpy.

Edited by Adamasin
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That means it sounds like it's time to delete Skyrim and reload from Steam.

What would that do to my mods? Would it delete all the ESPs and all that? I've got countless mods that I don't even know where I got them from, and probably won't find again, even if they are still on the Nexus... Will it delete ESPs at all?

 

Or for that matter, modded folders? Got a couple extra meshes that I created, such as a special Dwarven armor that occupies an extra slot so that I can wear it on top of a modified version of Dwarven Cyborgs to make it less skimpy.

 

Yes it will. You can make a folder for them elsewhere (like on desktop) and move everything that you've just got to have there. However, other than your own unique work, I expect that you'll be able to find all the mods you've got now and possibly with an updated version.

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