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Merging mod plugins with patches


madmart20

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Hi lads and lasses, I have a query for your good selves.

 

I am wondering if it is possible (or even advisable) to merge a mod plugin with a patch for that mod.

 

Example: merging the main plugin for FACTOR with a patch adding compatibility with VIS-G.

 

Thanks in advance,

 

Mart

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Heyas MadMart - merging plugins is considered to be a bad idea. However, if you know what you are doing, and the patch isn't overly complicated, like say... adding AWKCR functionality to a weapon or an armor, all you have to do is copy the new data from the patch, into the mod, save it, then get rid of the patch. But you yave to make sure that you get EVERYTHING copied over.

 

Another thing that you can do is set the patch as an esl flagged esp. that way it will still allow you to sort the patch in your load order, but not count against your total mod count of 254. (Yeah, that's technically 255 but Fallout4.esm is counted in there too. So you've only got 254 slots left).

 

But, you don't want to do this a lot. Because you still have a limit for how many esl files that you can have. And the game limits those in a different way. There's no definitive count that you can have, instead it rates it by the amount of information that is in all of the esl files.

 

One way that you can tell when you've gone past that limit is that your game will either tell you that you have too many mods and you need to delete some, when you try to install new ones (Be careful, I'm not sure, but I think that Vortex may bypass that) or it will flat out crash to desktop when you try to start the game.

Edited by StormWolf01
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lol thanks for the correction HY. updated original post.

You will remember eventually. :)

 

I could give you flashbacks of your highschool days, and make you write it out 100 times. :D But, hey, I wanted to be a teacher, but, that didn't work out, so, I won't subject you to that treatment. :D

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