AeonsLegend Posted January 29, 2020 Share Posted January 29, 2020 I don't use the patch myself, but I took a look inside the ESP and I found these entries: REAttachActor01ScavengePatrol [PACK:00039430]REAttachActor02ScavengePatrol [PACK:000392FB] I haven't tested this, but you could remove them from the ESP with xEdit and see if it fixes your issue. Find them by entering REAttachActor01ScavengePatrol in the EditorID box and press enter. Or just browse to Package FormID. There's only a handful of entries there. Link to comment Share on other sites More sharing options...
speedynl Posted January 30, 2020 Share Posted January 30, 2020 (edited) REAttachActor02ScavengePatrol [PACK:000392FB] this 1 contain the weapon draw the other not(don't have weapon draw ticked), i ques they unticked the weapon draw under flagsprolly can't hurt to delete both (uuuuuh apparently my comment, which politely asked which entries of the UFO4P needed to be edited in order to have scavengers walk around with their guns drawn, was deleted? )yea sound like artmoor, he don't like comments that question his mod Edited January 30, 2020 by speedynl Link to comment Share on other sites More sharing options...
BigSeaDog Posted February 1, 2020 Author Share Posted February 1, 2020 (edited) I don't use the patch myself, but I took a look inside the ESP and I found these entries: REAttachActor01ScavengePatrol [PACK:00039430]REAttachActor02ScavengePatrol [PACK:000392FB] I haven't tested this, but you could remove them from the ESP with xEdit and see if it fixes your issue. Find them by entering REAttachActor01ScavengePatrol in the EditorID box and press enter. Or just browse to Package FormID. There's only a handful of entries there. that's great! Could you please tell me where they are located? the editor crashes when i try to enter something in the fields above, but i may be doing something wrong myself since i have only basic understanding. Edited February 1, 2020 by BigSeaDog Link to comment Share on other sites More sharing options...
BigSeaDog Posted February 1, 2020 Author Share Posted February 1, 2020 REAttachActor02ScavengePatrol [PACK:000392FB] this 1 contain the weapon draw the other not(don't have weapon draw ticked), i ques they unticked the weapon draw under flagsprolly can't hurt to delete both (uuuuuh apparently my comment, which politely asked which entries of the UFO4P needed to be edited in order to have scavengers walk around with their guns drawn, was deleted? )yea sound like artmoor, he don't like comments that question his mod ok thanks. So i should be able to just safely delete them both? What's the worst i'm risking here? Link to comment Share on other sites More sharing options...
AeonsLegend Posted February 1, 2020 Share Posted February 1, 2020 Since they are updates to existing entries, nothing should break. I think what these entries do is remove a package that is applied to a settler. My assumption is that these are the patroling with gun package. At least from what I could deduce. Just try it. If something changes that you don't like you can always restore the backup esp or reinstall the patch. No biggie. Link to comment Share on other sites More sharing options...
speedynl Posted February 1, 2020 Share Posted February 1, 2020 (edited) REAttachActor02ScavengePatrol [PACK:000392FB] this 1 contain the weapon draw the other not(don't have weapon draw ticked), i ques they unticked the weapon draw under flagsprolly can't hurt to delete both (uuuuuh apparently my comment, which politely asked which entries of the UFO4P needed to be edited in order to have scavengers walk around with their guns drawn, was deleted? )yea sound like artmoor, he don't like comments that question his mod ok thanks. So i should be able to just safely delete them both? What's the worst i'm risking here? you don't risk anyting, they prolly only changed the draw weapon flag, the base game have those 2 to but not altered, so by removing those 2 from artmoore crap you reverd his changes to vanilla the 1 i pointed out has draw weapon enable(looked them up in ck) so they only needed to uncheck the box and draw weapon is disable Edited February 1, 2020 by speedynl Link to comment Share on other sites More sharing options...
BigSeaDog Posted February 1, 2020 Author Share Posted February 1, 2020 (edited) ok found the entries, deleting them... Ok no: deleting those entries causes the NPCs to begin working the scavenger stations, then immediately abandon their task. So no good luck there :sad: On an unrelated note: i also discovered that the latest update of the Workshop Framework not only stops the ABSOLUTELY VITAL (for me at least) Spring Cleaning mod from working, but UNDOES any and all work you may have done with it. Therefore starting this evening the Workshop Framework can eat a bag of.... sticks. Sharp ones. Anyway.... i'm curious as to why you refer to the UFO4P as "crap"... i mean, i HAVE in fact been going for a very long time without using but... do you consider it THAT unessential? Edited February 2, 2020 by BigSeaDog Link to comment Share on other sites More sharing options...
HeyYou Posted February 1, 2020 Share Posted February 1, 2020 ok found the entries, deleting them... Ok no: deleting those entries causes the NPCs to begin working the scavenger stations, then immediately abandon their task. So no good luck there :sad: On an unrelated note: i also discovered that the latest update of the Workshop Framework not only stops the ABSOLUTELY VITAL (for me at least) Spring Cleaning update from working, but UNDOES any and all work you may have done with it. Therefore starting this evening the Workshop Framework can eat a bag of.... sticks. Sharp ones. Anyway.... i'm curious as to why you refer to the UFO4P as "crap"... i mean, i HAVE in fact been going for a very long time without using but... do you consider it THAT unessential?Some folks disagree with what the unofficial patch team deem 'bugs', and Arthmoor simply isn't open to any discussion about it. At all. So, if they find things in it they don't like, they either change them themselves, don't use the patch at all, or look for a patch for the patch, that undoes those changes. (something else that appears to annoy arthmoor.....) I don't like some of the changes it makes, so, I don't use it in FO4. Link to comment Share on other sites More sharing options...
speedynl Posted February 1, 2020 Share Posted February 1, 2020 ok found the entries, deleting them... Ok no: deleting those entries causes the NPCs to begin working the scavenger stations, then immediately abandon their task. So no good luck there :sad: On an unrelated note: i also discovered that the latest update of the Workshop Framework not only stops the ABSOLUTELY VITAL (for me at least) Spring Cleaning update from working, but UNDOES any and all work you may have done with it. Therefore starting this evening the Workshop Framework can eat a bag of.... sticks. Sharp ones. Anyway.... i'm curious as to why you refer to the UFO4P as "crap"... i mean, i HAVE in fact been going for a very long time without using but... do you consider it THAT unessential? way back in oldrim when he just started he did good work, then he started to change thing tat where no bugs, like weapon damage, armors, spels, bed ownerships,and f*#@ed up alot of mods, like he did last time in skyrim se by changing some stuf on a child npc, witch resulted in xx (children)mods din't work anymore and then when peeps started to say it was his mod he just told them not true, and or banned them from the mod pagei never used his mod in fo4 or skyrim se, maybe some time in old rim, but thats it, any mod that need his crap is a big no for meas for essential like alot of peeps think, thats not true eighter, i never had big problems in fo4 or skyrim, just some minnor things, but its a beth game so you can expect that thats why i call his mod crap Link to comment Share on other sites More sharing options...
AeonsLegend Posted February 1, 2020 Share Posted February 1, 2020 I don't use the patch since it changes things I don't want changed. You can't even call it a patch when it doesn't "fix" somethings original purpose, but changes the purpose. It's strange that removing these entries stopped scavengers to work. The original esm has the same entries and works just fine. I'd simply suggest to play without the patch as many of us do. You get stuck in a bug, you can fix most of them quite easily with a simple console command. You get a bug you really want to work around, then there's possible a separate mod that fixes that bug. Link to comment Share on other sites More sharing options...
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