Morbid88 Posted December 19, 2008 Share Posted December 19, 2008 It even adheres to fallout canon. It was called a Bozar in F2... http://planetmedia.gamespy.com/wiki/planetfallout.gamespy.com/default/uploads/0/0f/Bozar.jpg Funny thing is that Bozar in Fallout 2 shots only burst mode :P i dunno if someone write about it, becouse this topic is to big to read all post's ;) Link to comment Share on other sites More sharing options...
Lukkas Posted December 21, 2008 Share Posted December 21, 2008 bump Link to comment Share on other sites More sharing options...
Iures Posted December 22, 2008 Share Posted December 22, 2008 Any updates yet? Any progress on putting it in the game? Link to comment Share on other sites More sharing options...
SpacemanSpIiff Posted December 23, 2008 Author Share Posted December 23, 2008 Hm. None recently. :confused: Link to comment Share on other sites More sharing options...
mingoia Posted December 27, 2008 Share Posted December 27, 2008 bump EDIT by LHammonds: Please do NOT bump. It is against the forum rules. Link to comment Share on other sites More sharing options...
totenkopf6644 Posted January 1, 2009 Share Posted January 1, 2009 Glad to see I'm not the only one who wants that beast (not that I expected to be alone...) Blender, NifScope, and the plugins can all be found here : http://falloutmods.wikia.com/wiki/Fallout_3_modding_FAQ or at least links to them. I'd edit this stuff myself, but I really have no clue what all the different NIF file reqs are, all I know is that without them all filled in properly, nothing new can be added. Link to comment Share on other sites More sharing options...
totenkopf6644 Posted January 1, 2009 Share Posted January 1, 2009 Well, I'm new at modding, but I'll see what I can do. I have all the tools, now I will use my legendary ingenuity to bring this weapon to life.Now for the problem. My ingenuity is not only not legendary, it's practically non-existent (gaming does that if you overdo it...). If I CAN get my act together, I will put the completed version (again, new, don't get your hopes up) online. And yes, it will be massivly overpowered. Link to comment Share on other sites More sharing options...
LostGirl Posted January 1, 2009 Share Posted January 1, 2009 Wow, what was that, like 22 pages :blink: , oh my. read everyone of the topics, no tests are allowed. :thumbsup: For those who cany wait, there is a 50 cal mod listed on fallout3nexus.com. I've been using this bad ass weapon, I got to say I love it for thsoe super freaks, doesnt always kill them on the first shot but damn, I had one run right up to me before I could even react, I just shot him from the hip, knocked him down giving me enough time to think, LOL. I have not been able to puchase the rounds yet from anyone. http://www.fallout3nexus.com/downloads/file.php?id=172350 Caliber Sniper Rifle DescriptionUploaded 11:28, 17 December 2008, last updated 15:53, 28 December 2008A modified version of the Sniper Rifle, with modified textures. Info: - Uses .50 Caliber Ammo (There are 70 rounds in the crate you find it, and it can be bought and found on dead enemies).- 50 damage per shot at 100%, 55 on criticals (kills most humans and ghouls in one shot)(The orginal Sniper Rifle does 40 damage)Increased range- Knocks down enemies on critcal- Scope zooms 20% more than the Sniper Rifle- Rounds per clip is 7- Slightly more accurate than the Sniper Rifle- New scope reicle made by Pelinor (LINK)- Texture made by me (based on Bethesda's Sniper Rifle texture)---It can be found in a crate next to the Nuka Cola Vending Machine in the Gas Station in Springvale together with 70 .50-caliber rounds.---Form IDs: Weapon: 00a1e312Ammo: 001012ca---Credits to Pelinor for the scope and Vashts1985 for his Master Ammo Plugin (wich i borrowed vendor and looting lists from) Link to comment Share on other sites More sharing options...
totenkopf6644 Posted January 1, 2009 Share Posted January 1, 2009 I'm working on this, but the NIF files are, simply put, infuriating. Why not a handy drop down menu for the various functions, and for that matter, why on earth isn't the model showing up in NifSkope? I downloaded that Barrett file Hammond posted to try and build it into the game, but all I got was a black screen in the Nif Viewer! :wallbash: Link to comment Share on other sites More sharing options...
SpacemanSpIiff Posted January 1, 2009 Author Share Posted January 1, 2009 I'm working on this, but the NIF files are, simply put, infuriating. Why not a handy drop down menu for the various functions, and for that matter, why on earth isn't the model showing up in NifSkope? I downloaded that Barrett file Hammond posted to try and build it into the game, but all I got was a black screen in the Nif Viewer! :wallbash: That barret hammonds posted has an insane polycount. Ive taken that model, basically rebuilt it, and gave to him to be UV. search this thread for a previous post of mine, youll find our compiled work in a ready to download link. Link to comment Share on other sites More sharing options...
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