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Any ESP saved/created using Creation Kit, is not loaded at all in game


acateatsarat

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Hello everyone,

 

I'm facing a problem here, I recently returned to Fallout 4 and i installed many mods and they all work fine, but when I tried to make my own mod, every time I create or save the .esp file using the Creation Kit, it is not loaded in game.

 

The file is saved normally and activated normally in the plugins.txt file, but every time I open the game it's not loaded.

 

I checked in the in-game mods section in the main menu and found it was deactivated, I tried activating it from there and still not loaded and when I return to the mods section again from main menu I found it still deactivated.

 

saving the esp file using FO4Edit doesn't generate this problem, once the file is saved by Creation Kit, the problem happens.

 

Please I need help with this one, it's irritating me so much and I can't make my own mods.

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Hiya! If you have recently returned to the game, you may have let the game update to the most recent version thru steam.

The new version does not play well with mods that were created for older versions.

The update process also does not automatically update your version of the CK, so unless you have done that, your CK is still producing mods under the .138 game version header standard.

If you've updated the game, what's going on is that you have a New Game, but Old CK. The two don't work so well together. Which is why the New game won't open the mods.

 

You can either go ahead and update your version of the CK, or you can get the plugin the HeyYou mentioned, located here https://www.nexusmods.com/fallout4/mods/42497

 

Or you can go in and manually change the header information in the mod's .esp file. If you look at it, from a .138 mod, it will read 0.950000 The new game uses a header version 1.000000 which you can manually reset to read that, and the game will now see and play the .esp file.

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