Deleted48339873User Posted February 23, 2020 Author Share Posted February 23, 2020 Must have = because those mods is really really good Some game players like gun or armor or quest or other mods. This list, helps all those game players, like, first, to build things and spend 80% or their time for that.So yes :smile: is a must. Link to comment Share on other sites More sharing options...
AeonsLegend Posted February 23, 2020 Share Posted February 23, 2020 Let's agree to disagree shall we. But it may help those players that are looking for specific mods. Although you forgot to add the names of the mods on your post. So when I look at it, I don't know which mod it is. I have to open the link to see. Link to comment Share on other sites More sharing options...
Vanguardascendant Posted February 23, 2020 Share Posted February 23, 2020 There are many more sites for download fallout 4 mods, and many of those are not at English language, but there, for some reason, i found mods i am not never find at Nexus Mods site. if someone want to find some of those, just open your favorite browser and type       Fallout 4 mods some mods can be found, using the browser, only if the name of the mod, is at Russian or other language Some of those sites need sign in, to downloadAnd usually those mods are stolen and pay walled or filled with viruses. Most mod authors are happy for translations to be done if asked. One of the very few things I dislike about Nexus is that users and mod pages can't link offsite. I understand that Nexus has rules about porting and copyright, so there are many mods that they won't host. But it would be nice if people could create mod pages that would link to where those mods are, or at the very least, let users link offsite (e.g. Tumbler, mediafire, etc). That's one of the useful things I find about sites in Russia or China, or even some English-native sites that are "less reputable" than nexus. They at least act as a library for finding those mods even if they don't carry them. That being said, I dig that if a mod author states they don't want their mod being posted to other sites. It's their intellectual property and they have that right. Link to comment Share on other sites More sharing options...
AeonsLegend Posted February 24, 2020 Share Posted February 24, 2020 Posting a link to offsite content is not breach of IP. The owner of the content has no say in what is linked to his content. Only Nexus themselves can stop it from being linked. Link to comment Share on other sites More sharing options...
Deleted48339873User Posted February 24, 2020 Author Share Posted February 24, 2020 (edited) if someone want to open a link, outside of Nexus Mods, choose to open with the right side button of the mouse Open link in new tab Edited May 2, 2020 by Guest Link to comment Share on other sites More sharing options...
JimmyRJump Posted May 2, 2020 Share Posted May 2, 2020 --To help all those start now to play Fallout 4 with mods, or need to find something good----Try to keep the number of active mods, under 230, so your game don't crash so much----if a mod have a SKE (settlement keywords menu) version, try this or try others include Settlements keyword mod. if you have too many build mods, maybe you may not see the ske menu----Fallout 4 Console ~ commands http://orcz.com/Fallout_4:_Console_Commands --if you want to build unlimited objects at every settlement, open the console ~click at the workbench so you get the id and type thissetav 349 100000000.00hit entersetav 34b 100000000.00hit enter~ to close the consoleDon't work with a bat file, so you must add this, every time you want to build more stuff at a settlement. it takes only one minute-- --i read that the new version of game, cause problems with F4SE. This is another reason why i don't use F4SE----...Run... to download all the mods you like, because i see authors of mods at Nexus Mods are hidding their mods. Download them if you ..don't like.. them----Best mod manager is Nexus mod manager community edition and ..2.. Mod organizer-- I run 670 mods in Fallout 4 with 459 plugins. There you go with keeping under 230 mods. Also, the reason why F4SE 'gives problems' with each new version of FO4 is because F4SE needs to be updated for that new version. Nothing wrong with F4SE once it has been updated. And please, learn to use spoiler tags for large chunks of text. Link to comment Share on other sites More sharing options...
Recommended Posts