nekris666 Posted February 19, 2020 Share Posted February 19, 2020 (edited) so i will get to the point my fallout new vegas is crashing without any error message everytime i try to fast travel to primm or get near primm walking i dont know why this is happening because when i try to fast travel to other locations instead of primm it works fine i do have mods installed but its not that much so what is causing this issue?(and yes i have all autosaves disabled i use AMCS instead) i will post my mods and load order(LOOT) here : 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b FCOMaster.esm 12 c enclavebunker.esm 13 d MikotoBeauty.esm 14 e NVWillow.esp 15 f Project Nevada - Core.esm 16 10 Project Nevada - Equipment.esm 17 11 Project Nevada - Rebalance.esp 18 12 Project Nevada - Cyberware.esp 19 13 AMCS.esm 20 14 YUP - NPC Fixes (Base Game + All DLC).esp 21 15 Unofficial Patch NVSE.esp 22 16 CASM with MCM.esp 23 17 JIP Companions Command & Control.esp 24 18 Aliens Pulse Rifle NV.esp 25 19 FalloutNV_lang.esp 26 1a Project Nevada - Honest Hearts.esp 27 1b Project Nevada - Lonesome Road.esp 28 1c Project Nevada - Dead Money.esp 29 1d Project Nevada - Gun Runners' Arsenal.esp 30 1e EVE FNV - ALL DLC.esp 31 1f Nights are Darker - Dead Money.esp 32 20 Nights are Darker - Honest Hearts.esp 33 21 Nights are Darker - Old World Blues.esp 34 22 Nights are Darker - Fallout New Vegas.esp 35 23 Nights are Darker - Lonesome Road.esp 36 24 The Mod Configuration Menu.esp 37 25 MCL_Industrial Nailer.esp 38 26 MNK-RHINOgaussRevolver.esp 39 27 FCO - NPC Changes.esp 40 28 delilah.esp 41 29 WeaponModsExpanded.esp 42 2a Project Nevada - WMX.esp 43 2b Project Nevada - EVE All DLC.esp 44 2c Project Nevada - Old World Blues.esp 45 2d FalloutNVCheatTerminal.esp 46 2e SunnyCompanion.esp 47 2f Power Armor Stats Overhaul v1.3.esp 48 30 QTK9 Defender.esp 49 31 PlasmaPlus.esp 50 32 PlasmaCarbine.esp 51 33 PlasmaSmgMK2.esp 52 34 JustAnArmorPack_WithCheatBox.esp 53 35 JustAnArmorPack_NV.esp 54 36 FuturisticAssaultRifle.esp 55 37 Safe ShowRaceMenu_Console.esp 56 38 127mm weapons.esp 57 39 NCR Rearmament v1.5.esp 58 3a MikotoBeauty.esp 59 3b zzjayHairsFNV.esp 60 3c Power Armor Stats Overhaul v1.3 Lonesome Road Patch.esp 61 3d 10mm Revolver.esp 62 3e pipboy2500_edisleado.esp 63 3f AAR-525NV-.esp 64 40 combine_pulse_carbine.esp 65 41 ZB245 Eternal Silence Pack.esp 66 42 FCO - Delilah.esp FCO - OHSB NPC Edits.esp FCO - Russell.esp FCO - Willow (Cazy).esp 67 43 FCO - Willow.esp 68 44 Enclave Relic Armor.esp 69 45 Existence 2.0.esp 70 46 Veronica.esp 71 47 JTmercgear.esp 72 48 JTmercgearlite.esp 73 49 TacticalLaserRifle.esp 74 4a Colossus NV.esp 75 4b HEC Suit.esp 76 4c EnclaveSecarm.esp 77 4d Digital_Nightmare.esp 78 4e 5mm Weapons Pack DLCs.esp 79 4f UniquePlasmaDefender.esp 80 50 DEC - DynamicEssentialCompanions.esp 81 51 BudongsNewFacePresets.esp 82 52 Men of the Wasteland.esp Edited February 19, 2020 by nekris666 Link to comment Share on other sites More sharing options...
StormWolf01 Posted February 19, 2020 Share Posted February 19, 2020 Heyas Nekris.Sorry to hear about your trouble. But you'll have a better chance of getting help with the problem, if you post in the FalloutNV tech support forums.Or you can click on the ! Report button straight down from your name and explain to the staff that you've posted in the wrong section of the site, and would like to have it moved to the support forums for Fallout NV. Good luck with getting it fixed.-Storm Link to comment Share on other sites More sharing options...
JimmyRJump Posted February 19, 2020 Share Posted February 19, 2020 A crash when fast-travelling is usually a loading issue and loading issues are often related to RAM use, or more to the point, running out of RAM while loading the assets of the environment you're going to wind-up at. The problem with assets and RAM use for FNV are more game-engine related. Oblivion and Fallout 3 were still more or less okay on the Gamebryo engine but Fallout New Vegas should never have been released on that engine because of the scope the developers were aiming at. I myself am a mod nut and tend to load the game with everything you can throw at it. But, if that involves quite a few texture mods you rapidly reach the edge of what the Gamebryo engine is capable of. I ran into similar issues pretty quick, not only when fast-travelling but whenever my character changed cells. Loading and crashing until I toned down on the texture sizes and mods number in general. Link to comment Share on other sites More sharing options...
nekris666 Posted February 21, 2020 Author Share Posted February 21, 2020 (edited) A crash when fast-travelling is usually a loading issue and loading issues are often related to RAM use, or more to the point, running out of RAM while loading the assets of the environment you're going to wind-up at. The problem with assets and RAM use for FNV are more game-engine related. Oblivion and Fallout 3 were still more or less okay on the Gamebryo engine but Fallout New Vegas should never have been released on that engine because of the scope the developers were aiming at. I myself am a mod nut and tend to load the game with everything you can throw at it. But, if that involves quite a few texture mods you rapidly reach the edge of what the Gamebryo engine is capable of. I ran into similar issues pretty quick, not only when fast-travelling but whenever my character changed cells. Loading and crashing until I toned down on the texture sizes and mods number in generali understand i know that fallout nv is a mess that was rushed and all that history but i never though it would be this type of problem related to textures and its good to know i do use character overhaul a texture mod that changes the characters/npcs textures and EVE that enhances textures as well too but well i think its the only 2 mods i have for texture mods so if i getting this i might need to have only 1 texture mod installed and thats it? because i do have installed the 4gb patch installed and all these ''anti-crash'' mods/plugins installed and still the issue but as you can see i do not have 10000 mods installed but well i guess i will try play without these texture mods installed and see what will happen i appreciate your attention and help. so i will get to the point my fallout new vegas is crashing without any error message everytime i try to fast travel to primm or get near primm walking i dont know why this is happening because when i try to fast travel to other locations instead of primm it works fine i do have mods installed but its not that much so what is causing this issue?(and yes i have all autosaves disabled i use AMCS instead) i will post my mods and load order(LOOT) here : 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b FCOMaster.esm 12 c enclavebunker.esm 13 d MikotoBeauty.esm 14 e NVWillow.esp 15 f Project Nevada - Core.esm 16 10 Project Nevada - Equipment.esm 17 11 Project Nevada - Rebalance.esp 18 12 Project Nevada - Cyberware.esp 19 13 AMCS.esm 20 14 YUP - NPC Fixes (Base Game + All DLC).esp 21 15 Unofficial Patch NVSE.esp 22 16 CASM with MCM.esp 23 17 JIP Companions Command & Control.esp 24 18 Aliens Pulse Rifle NV.esp 25 19 FalloutNV_lang.esp 26 1a Project Nevada - Honest Hearts.esp 27 1b Project Nevada - Lonesome Road.esp 28 1c Project Nevada - Dead Money.esp 29 1d Project Nevada - Gun Runners' Arsenal.esp 30 1e EVE FNV - ALL DLC.esp 31 1f Nights are Darker - Dead Money.esp 32 20 Nights are Darker - Honest Hearts.esp 33 21 Nights are Darker - Old World Blues.esp 34 22 Nights are Darker - Fallout New Vegas.esp 35 23 Nights are Darker - Lonesome Road.esp 36 24 The Mod Configuration Menu.esp 37 25 MCL_Industrial Nailer.esp 38 26 MNK-RHINOgaussRevolver.esp 39 27 FCO - NPC Changes.esp 40 28 delilah.esp 41 29 WeaponModsExpanded.esp 42 2a Project Nevada - WMX.esp 43 2b Project Nevada - EVE All DLC.esp 44 2c Project Nevada - Old World Blues.esp 45 2d FalloutNVCheatTerminal.esp 46 2e SunnyCompanion.esp 47 2f Power Armor Stats Overhaul v1.3.esp 48 30 QTK9 Defender.esp 49 31 PlasmaPlus.esp 50 32 PlasmaCarbine.esp 51 33 PlasmaSmgMK2.esp 52 34 JustAnArmorPack_WithCheatBox.esp 53 35 JustAnArmorPack_NV.esp 54 36 FuturisticAssaultRifle.esp 55 37 Safe ShowRaceMenu_Console.esp 56 38 127mm weapons.esp 57 39 NCR Rearmament v1.5.esp 58 3a MikotoBeauty.esp 59 3b zzjayHairsFNV.esp 60 3c Power Armor Stats Overhaul v1.3 Lonesome Road Patch.esp 61 3d 10mm Revolver.esp 62 3e pipboy2500_edisleado.esp 63 3f AAR-525NV-.esp 64 40 combine_pulse_carbine.esp 65 41 ZB245 Eternal Silence Pack.esp 66 42 FCO - Delilah.esp FCO - OHSB NPC Edits.esp FCO - Russell.esp FCO - Willow (Cazy).esp 67 43 FCO - Willow.esp 68 44 Enclave Relic Armor.esp 69 45 Existence 2.0.esp 70 46 Veronica.esp 71 47 JTmercgear.esp 72 48 JTmercgearlite.esp 73 49 TacticalLaserRifle.esp 74 4a Colossus NV.esp 75 4b HEC Suit.esp 76 4c EnclaveSecarm.esp 77 4d Digital_Nightmare.esp 78 4e 5mm Weapons Pack DLCs.esp 79 4f UniquePlasmaDefender.esp 80 50 DEC - DynamicEssentialCompanions.esp 81 51 BudongsNewFacePresets.esp 82 52 Men of the Wasteland.esp sorry i kinda new around this forum i dindt know about that,thanks. Edited February 21, 2020 by nekris666 Link to comment Share on other sites More sharing options...
dubiousintent Posted February 25, 2020 Share Posted February 25, 2020 You do not mention if you are using the 4GB Patch with the Steam version or if you are using the GOG version instead (which already has that patch applied), but without it a 32-bit game like FNV is allocated only 2GB of memory from your system RAM. If that is the case, you will run out of memory very quickly with that collection of mods. * If you are using the full 4GB of memory (the max a 32-bit game can address), most likely your CTD problem (now or in the future) is the default "heap size" is too small. It's so common you might as well deal with it now. Please see the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu') entry in the 'Solutions to "Crash To Desktop" (CTD) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.* You can also get "out of memory" errors from the graphics system (which is separate from exhausting system memory), even with the game 4GB enabled. The video pipeline is known to have "memory leaks", and these occur faster with "beautification mods". Here the cause is a combination of larger image sizes ("higher resolutions", aka "hi-rez"), hi-rez texture packs for skin, hair, clothes, weapons, and landscape; along with mods that increase the number of NPCS in a given cell. (All those hi-rez texture "personal accessories" get multiplied by the number of Actors.) Please see the wiki "Display resolution versus Image Size" article. While "ENBoost" can help, you may need to switch to lower resolution/ smaller sized images or even lower quality in your game graphics configuration.* Move any "inactive/disabled" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.I notice the "FalloutNV_lang.esp" plugin. That is not needed unless you are playing the game in a language other than English. If so, that is important information you need to include when reporting a problem, as many mods are not compatible of some regional language versions (notably the German "non-gore" version) due to different record IDs. Anytime the game "Crashes to the Desktop" (CTD) it's typically going to generate an error message in the Windows Eventlog. Please see the "Windows Error Messages" section of the wiki "How to read most Bethesda game error logs" article.I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions, is kept "up-to-date", and covers years of "lessons learned". Then look up particular issues in the sections of the wiki "Fallout NV Mod Conflict Troubleshooting" guide. -Dubious- Link to comment Share on other sites More sharing options...
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