Jump to content

Question of Vortex and NMM differences in the installation of mods.


buccomatic
Go to solution Solved by buccomatic,

Recommended Posts

i have been modding games with NMM since around 2012 and it always simply let me overwrite files when i would install a mod like SMIM. but with vortex the process is different and after i install a mod, like SMIM, There are popups warnings that say there are conflicts and i need to load certain files (i think they are bsa files) in a certain order, in front of or behind, another. i have no clue as to what to do here as NMM never asked me anything like this and it seemed to just always overwrite files and that was the end of it.

 

so that being said, is there any type of setting in vortex to make it behave like NMM did and not give these warnings, ask these questions and just complete the task like NMM did?

 

please help! my modding days are basically over with vortex because i just can't figure it out. i watched a gopher video on the subject and it seemd even more confusing afterwards.

 

also, just wanted to say i loved vortex up until it started forcing me to egage in these conflicting files. it is awesome except for this one thing.

Link to comment
Share on other sites

i have been modding games with NMM since around 2012 and it always simply let me overwrite files when i would install a mod like SMIM. but with vortex the process is different and after i install a mod, like SMIM, There are popups warnings that say there are conflicts and i need to load certain files (i think they are bsa files) in a certain order, in front of or behind, another. i have no clue as to what to do here as NMM never asked me anything like this and it seemed to just always overwrite files and that was the end of it.

 

so that being said, is there any type of setting in vortex to make it behave like NMM did and not give these warnings, ask these questions and just complete the task like NMM did?

 

please help! my modding days are basically over with vortex because i just can't figure it out. i watched a gopher video on the subject and it seemd even more confusing afterwards.

 

also, just wanted to say i loved vortex up until it started forcing me to egage in these conflicting files. it is awesome except for this one thing.

 

 

When Vortex is telling you about the conflicting files, it's giving you the option of making the mod LOAD BEFORE, or LOAD AFTER the Conflicting mod, so that you can choose which mods textures and meshes overwrites the other

 

With NMM, you HAD to install the two conflicting Mods in the proper order in order to overwrite the correct files, if you overwrote the wrong files, you had to uninstall them both, and try again.

 

With Vortex, if you tell Vortex to load mod B BEFORE Mod A, and it turns out, the wrong files are being overwritten, you simply tell Vortex to load Mod B AFTER Mod A, and vortex automaticfally restores the overwritten files, and overwrites the correct one.

 

The thing you are complaining about is the exact thing that makes Vortex superior to NMM.

 

NMM didn't tell people a LOT of things, like Conflicts, wrong load order, etc.

NMM's silence wasn't a "Good Thing", it just meant that it allowed you to mess up your load order in the worst way possible without telling you.

Link to comment
Share on other sites

o

 

 

i have been modding games with NMM since around 2012 and it always simply let me overwrite files when i would install a mod like SMIM. but with vortex the process is different and after i install a mod, like SMIM, There are popups warnings that say there are conflicts and i need to load certain files (i think they are bsa files) in a certain order, in front of or behind, another. i have no clue as to what to do here as NMM never asked me anything like this and it seemed to just always overwrite files and that was the end of it.

 

so that being said, is there any type of setting in vortex to make it behave like NMM did and not give these warnings, ask these questions and just complete the task like NMM did?

 

please help! my modding days are basically over with vortex because i just can't figure it out. i watched a gopher video on the subject and it seemd even more confusing afterwards.

 

also, just wanted to say i loved vortex up until it started forcing me to egage in these conflicting files. it is awesome except for this one thing.

 

 

When Vortex is telling you about the conflicting files, it's giving you the option of making the mod LOAD BEFORE, or LOAD AFTER the Conflicting mod, so that you can choose which mods textures and meshes overwrites the other

With NMM, you HAD to install the two conflicting Mods in the proper order in order to overwrite the correct files, if you overwrote the wrong files, you had to uninstall them both, and try again.

With Vortex, if you tell Vortex to load mod B BEFORE Mod A, and it turns out, the wrong files are being overwritten, you simply tell Vortex to load Mod B AFTER Mod A, and vortex automaticfally restores the overwritten files, and overwrites the correct one.

The thing you are complaining about is the exact thing that makes Vortex superior to NMM.

NMM didn't tell people a LOT of things, like Conflicts, wrong load order, etc.
NMM's silence wasn't a "Good Thing", it just meant that it allowed you to mess up your load order in the worst way possible without telling you.

 

ok. that makes sense and thank you for the reply (that is so confusing to me). but there are like 5 - 250 of these types of instances happening per texture mod and there's no way i can just sit there all day and answer each question, for each instance. it's too cumbersome, too much work. is there a way, after i install the mod and the conflict(s) happen, when vortex asks me what to do, to just click a button to tell vortex to load / replace all textures of mod A (newly installed mod) to overwrite all texture mods from mod B that they are trying to replace? that would be so much easier. if not i think i'm just going to do it manually and let windows ask me if i want it to overwrite. it's just too complex and too much work doing it this new way. thanks again :).

Link to comment
Share on other sites

o

 

 

i have been modding games with NMM since around 2012 and it always simply let me overwrite files when i would install a mod like SMIM. but with vortex the process is different and after i install a mod, like SMIM, There are popups warnings that say there are conflicts and i need to load certain files (i think they are bsa files) in a certain order, in front of or behind, another. i have no clue as to what to do here as NMM never asked me anything like this and it seemed to just always overwrite files and that was the end of it.

 

so that being said, is there any type of setting in vortex to make it behave like NMM did and not give these warnings, ask these questions and just complete the task like NMM did?

 

please help! my modding days are basically over with vortex because i just can't figure it out. i watched a gopher video on the subject and it seemd even more confusing afterwards.

 

also, just wanted to say i loved vortex up until it started forcing me to egage in these conflicting files. it is awesome except for this one thing.

 

 

When Vortex is telling you about the conflicting files, it's giving you the option of making the mod LOAD BEFORE, or LOAD AFTER the Conflicting mod, so that you can choose which mods textures and meshes overwrites the other

 

With NMM, you HAD to install the two conflicting Mods in the proper order in order to overwrite the correct files, if you overwrote the wrong files, you had to uninstall them both, and try again.

 

With Vortex, if you tell Vortex to load mod B BEFORE Mod A, and it turns out, the wrong files are being overwritten, you simply tell Vortex to load Mod B AFTER Mod A, and vortex automaticfally restores the overwritten files, and overwrites the correct one.

 

The thing you are complaining about is the exact thing that makes Vortex superior to NMM.

 

NMM didn't tell people a LOT of things, like Conflicts, wrong load order, etc.

NMM's silence wasn't a "Good Thing", it just meant that it allowed you to mess up your load order in the worst way possible without telling you.

 

ok. that makes sense and thank you for the reply (that is so confusing to me). but there are like 5 - 250 of these types of instances happening per texture mod and there's no way i can just sit there all day and answer each question, for each instance. it's too cumbersome, too much work. is there a way, after i install the mod and the conflict(s) happen, when vortex asks me what to do, to just click a button to tell vortex to load / replace all textures of mod A (newly installed mod) to overwrite all texture mods from mod B that they are trying to replace? that would be so much easier. if not i think i'm just going to do it manually and let windows ask me if i want it to overwrite. it's just too complex and too much work doing it this new way. thanks again :smile:.

 

 

You shouldn't be seeing 250 notifications "per Texture", unless you're clicking on "Edit Individual Files" which you SHOULDN'T be doing.

Just saying Load Before or After is enough, you don't have to Load Before/After each individual texture file and mesh

 

I have 311 mods installed for Skyrim SE, and I have exactly conflict rules (Basically 30, but they count as TWO for each rule)

Link to comment
Share on other sites

is there a way, after i install the mod and the conflict(s) happen, when vortex asks me what to do, to just click a button to tell vortex to load / replace all textures of mod A (newly installed mod) to overwrite all texture mods from mod B that they are trying to replace?

 

 

That's EXACTLY what Vortex does.

 

You install TWO mods, vortex says that there's a conflict, you see RED Lightning Bolts next to the Conflicting Mods, you click the lightning bolt, a window opens up, and you select either LOAD BEFORE, or LOAD AFTER.

 

You're asking for something that already exists, for some reason, you keep insisting at looking at INDIVIDUAL Textures and Meshes, instead of the MOD.

 

Here's where you pick load before or load after, depending on how many mods you have conflicting.

(Not all of these mods shown are conflicting with every other mod shown on this page.)

 

 

Before-After-2.jpg

 

 

 

I have a feeling you're doing this (Shown Below)

IF so, DON'T DO THAT, There's no need to.

 

 

Vortex-individual-1.jpg

 

 

Vortex-individual-2.jpg

 

 

 

Vortex-individual-3.jpgVortex-individual-4.jpg

 

 

 

 

 

 

Link to comment
Share on other sites

 

is there a way, after i install the mod and the conflict(s) happen, when vortex asks me what to do, to just click a button to tell vortex to load / replace all textures of mod A (newly installed mod) to overwrite all texture mods from mod B that they are trying to replace?

 

 

That's EXACTLY what Vortex does.

 

You install TWO mods, vortex says that there's a conflict, you see RED Lightning Bolts next to the Conflicting Mods, you click the lightning bolt, a window opens up, and you select either LOAD BEFORE, or LOAD AFTER.

 

You're asking for something that already exists, for some reason, you keep insisting at looking at INDIVIDUAL Textures and Meshes, instead of the MOD.

 

Here's where you pick load before or load after, depending on how many mods you have conflicting.

(Not all of these mods shown are conflicting with every other mod shown on this page.)

 

 

Before-After-2.jpg

 

 

 

I have a feeling you're doing this (Shown Below)

IF so, DON'T DO THAT, There's no need to.

 

 

Vortex-individual-1.jpg

 

 

Vortex-individual-2.jpg

 

 

 

Vortex-individual-3.jpgVortex-individual-4.jpg

 

 

 

 

 

 

 

 

ok thank you again! i think i understand now.

 

i installed ruins and clutter improved and then also installed 3 individual updates for that mod and each update was a mod in and of itself and was 1 single individual textures per update mod. i didn't know what to do so i left it there. then i installed SMIM and it wanted to do the same thing with a whole bunch of textures that it replaced from ruins and clutter mod with the 3 update files / conflicts still there as well.

 

so what you are saying is that i need to click on the lightning bolt conflict icon, which shows the conflict issue, then i tell vortex to load anything that is a NEW texture (EDIT MOD), which i want to see in the game, to load BEFORE the other mods which i was installing over to replace? is that right? sorry for being a dumb*** on this issue, i really am clueless, but you are a huge help!

Link to comment
Share on other sites

 

 

ok thank you again! i think i understand now.

 

i installed ruins and clutter improved and then also installed 3 individual updates for that mod and each update was a mod in and of itself and was 1 single individual textures per update mod. i didn't know what to do so i left it there. then i installed SMIM and it wanted to do the same thing with a whole bunch of textures that it replaced from ruins and clutter mod with the 3 update files / conflicts still there as well.

 

so what you are saying is that i need to click on the lightning bolt conflict icon, which shows the conflict issue, then i tell vortex to load anything that is a NEW texture (EDIT MOD), which i want to see in the game, to load BEFORE the other mods which i was installing over to replace? is that right? sorry for being a dumb*** on this issue, i really am clueless, but you are a huge help!

 

 

ALL Patches, ALWAYS Load AFTER the Mod that they're patching.

 

So

Ruins and clutter.esp

Falmer Temple Chandelier.esp

Ratway Wood Fix SE.esp

Ruins Linen Normal Map Fix SE.esp

 

So, Falmer Temple Chandelier.esp LOAD AFTER Ruins and clutter.esp

 

Ratway Wood Fix SE.esp Loads AFTER Ruins and CLutter.esp and/or Falmer Temple Chandelier.esp (I say AND/OR depending on the choices you're given)

 

Ruins Linen Normal Map Fix SE.esp LOADS AFTER Ruins and clutter.esp and/or Falmer Temple Chandelier.esp and/or Ratway Wood Fix SE.esp (I say AND/OR depending on the choices you're given)

 

The patches are only going to overwrite the specific textures that the patches were made for

 

Link to comment
Share on other sites

  • Solution

 

 

 

ok thank you again! i think i understand now.

 

i installed ruins and clutter improved and then also installed 3 individual updates for that mod and each update was a mod in and of itself and was 1 single individual textures per update mod. i didn't know what to do so i left it there. then i installed SMIM and it wanted to do the same thing with a whole bunch of textures that it replaced from ruins and clutter mod with the 3 update files / conflicts still there as well.

 

so what you are saying is that i need to click on the lightning bolt conflict icon, which shows the conflict issue, then i tell vortex to load anything that is a NEW texture (EDIT MOD), which i want to see in the game, to load BEFORE the other mods which i was installing over to replace? is that right? sorry for being a dumb*** on this issue, i really am clueless, but you are a huge help!

 

 

ALL Patches, ALWAYS Load AFTER the Mod that they're patching.

 

So

Ruins and clutter.esp

Falmer Temple Chandelier.esp

Ratway Wood Fix SE.esp

Ruins Linen Normal Map Fix SE.esp

 

So, Falmer Temple Chandelier.esp LOAD AFTER Ruins and clutter.esp

 

Ratway Wood Fix SE.esp Loads AFTER Ruins and CLutter.esp and/or Falmer Temple Chandelier.esp (I say AND/OR depending on the choices you're given)

 

Ruins Linen Normal Map Fix SE.esp LOADS AFTER Ruins and clutter.esp and/or Falmer Temple Chandelier.esp and/or Ratway Wood Fix SE.esp (I say AND/OR depending on the choices you're given)

 

The patches are only going to overwrite the specific textures that the patches were made for

 

 

 

ok! man dude! omg.. thank you sooooo much! i think i get it now! you, good sir, have the patience of a saint! you have helped me a ton! i really want to love vortex and this will help a lot. am re downloading skyrim and am goin to start over armed with this knowledge. whoohoo!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...