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My "Run This Daily" Script Won't Trigger


user826

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I have a quest script that I want to run once a day, but it refuses to trigger when a new day begins and I don't understand why. My script is attached to a quest that's set to run when the game starts, with a priority of 75 and a processing delay of 1. The script looks like this at the moment:

scn MyScript

int LastDay

begin GameMode
	if (GameDaysPassed - LastDay >= 1)
		set LastDay to GameDaysPassed
		;The stuff I want to happen daily
	endif
end

I also tried using the following GameHour trigger (which has worked for me in the past) to no avail:

scn MyScript

int DoOnce

begin GameMode
    if (DoOnce == 0)
        ;The stuff I want to happen daily
        set DoOnce to 1
    endif

    if (GameHour >= 0) && (GameHour < 1)
            if (DoOnce == 1)
                set DoOnce to 0
            endif
    endif
end

Is there some simple mistake that I'm just not seeing? Right now, it returns the correct value when I start the game, but if I wait 24 hours, or use the console to set the GameHour to 23.99 and wait a few seconds for the clock to tick over, the value doesn't change. It's supposed to increment by one, but it's not happening. Any insight would be greatly appreciated!

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Never mind, it turns out everything was working correctly, but my math was wrong for the script that I wanted to run daily. It was doing exactly what I told it to do, but the formula was wrong, so the result I got was not the one I was expecting.

Edited by user826
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I don't know about the JIP thing since it's a plugin to nvse .

 

But this piece of code is an infinite loop , not going anywhere, (doesn't really loop)

 

~~~~~~~~~~~~~~~

if (GameDaysPassed - LastDay >= 1)
set LastDay to GameDaysPassed

~~~~`~~~~

just get rid of the " = " so only greater than comparison .

you don't allways need 2 operators.

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