dudeapocalypse Posted March 15, 2020 Share Posted March 15, 2020 I have this script from Tammer's armors mod that adds a perk equipping something, but it works only on player, how I can make it to affect any NPC? scn aaaSCPTOutfitHardboiledAddPerkbegin OnEquip Player if (Player.HasPerk aaaPERKBonusDamageWithRevolvers != 1) Player.AddPerk aaaPERKBonusDamageWithRevolvers endifendbegin OnUnequip Player Player.RemovePerk aaaPERKBonusDamageWithRevolversend Link to comment Share on other sites More sharing options...
madmongo Posted March 15, 2020 Share Posted March 15, 2020 You can't add a perk to an NPC. There are scripts that add perks to NPCs in the vanilla FNV game, but they don't work. Adding a perk to an NPC does nothing. You can add a perk to a companion NPC through an undocumented option to AddPerk, but you add the perk to the player and it affects all companions, and only companions. See the section TIP Perks for Companions here:https://wiki.nexusmods.com/index.php/Getting_started_creating_mods_using_GECK Link to comment Share on other sites More sharing options...
dudeapocalypse Posted March 15, 2020 Author Share Posted March 15, 2020 What about a script to add Ability? Some Someguy2000's NPCs have health regeneration, Bloody Mess, Stonewall effects, although I'm pretty sure all of them were added manually, maybe a script can do that? Link to comment Share on other sites More sharing options...
GamerRick Posted March 15, 2020 Share Posted March 15, 2020 (edited) Maybe a work-around is to add the perk/ability to them in the GECK and make the effects conditional on them wearing the armor. Or what if you made it an object effect and added it to the armor? Edited March 15, 2020 by GamerRick Link to comment Share on other sites More sharing options...
dudeapocalypse Posted March 15, 2020 Author Share Posted March 15, 2020 Maybe a work-around is to add the perk/ability to them in the GECK and make the effects conditional on them wearing the armor. Or what if you made it an object effect and added it to the armor?I'll look into it, thanks Link to comment Share on other sites More sharing options...
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