TheRealPinkoScum Posted March 15, 2020 Share Posted March 15, 2020 Title says it all. When I try to move the workbench and the switch that activates the siren on Spectacle Island it will reflect those changes in the CK, but once I load the game they're both still right where they are in the vanilla game. I can move all the other things on the island, like the shack that the workbench is in and the siren, but not the workbench itself or the switch. What needs to be done to move them? I just want to put them down by the boat with the generator in it so they're out of the way and I have a clear area to build stuff on top of that hill. Link to comment Share on other sites More sharing options...
niston Posted March 15, 2020 Share Posted March 15, 2020 Position of Activators (and Doors) gets baked into the save. Try from a clean save. You can also use place anywhere to move them in-game. If you want to force position change from a mod, you can change the object's formID in FO4Edit. But that's not advisable for the red workshop, as it will create problems with the settlement system. Link to comment Share on other sites More sharing options...
markusm1000 Posted March 15, 2020 Share Posted March 15, 2020 What needs to be done to move them? Start a new game. Everything that was used ingame remains in the place where it was used.The savegame is the ultimate mod, always last in the load order, always the conflict winner, which overwrites all other mods. Link to comment Share on other sites More sharing options...
SKKmods Posted March 15, 2020 Share Posted March 15, 2020 Be aware that moving a red workSHOP after it is registered with WorkshopParent can trash that settlement resource production and assignment scripts (locations no longer line up) and also be subject to cell reset. Link to comment Share on other sites More sharing options...
niston Posted March 15, 2020 Share Posted March 15, 2020 Yes. If moving workshop, it MUST remain within location or s#*! will break. Shouldn't be a problem on Spectacle Island tho. Link to comment Share on other sites More sharing options...
pepperman35 Posted March 15, 2020 Share Posted March 15, 2020 (edited) Once you positioned those pieces where you wanted them, could you not just add the DefaultMoveToEditorLocationOnLoad script to them? Edited March 15, 2020 by pepperman35 Link to comment Share on other sites More sharing options...
JimmyRJump Posted March 15, 2020 Share Posted March 15, 2020 Use Move That Workbench to safely move a workbench to anywhere you'd like. With a mod like Place Anywhere (or console means) you can also move the WorkBench, but there's risks involved when placing the bench too far from its original location, like beds and food no longer being recognised as belonging to the settlement, or the Settlement Index in the PipBoy no longer connecting a WorkBench to its settlement and changing the settlement's name into 'Commonwealth' with the result the supply lines get screwed-up and settlers can no longer be sent to the affected settlement. With the Move That Workbench mod you don't have any negative consequences when moving the bench. *EDIT*Crappernicus. I misread the original post and thought his was about moving the WorkBench in the regular game, not in the CK. Apologies. Link to comment Share on other sites More sharing options...
SKKmods Posted March 15, 2020 Share Posted March 15, 2020 That mod unfortunately does not update the critical cell/location change elements of WorkshopScript and WorkshopParentScript so one will still enjoy script related issues. Learn more about the location driven script corruption issues here https://www.nexusmods.com/fallout4/articles/1343 Link to comment Share on other sites More sharing options...
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