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Reposition axes & hammers right side up on the back


Mookeylama

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again, i know nadda about this stuff, but i'm not sure this would be related to the character skeleton. i'm thinking it's more about the model of the weapon. reason i say that is, there's this person here who makes TONs of custom skeletons...

http://skyrim.nexusmods.com/mods/16712

 

and i, like you, thought my request would be skeleton related. so i messaged that person about it. figured who better to do this right? but they said they didn't do that kinda thing. but they are making me a custom skeleton as we speak, so if it was skeleton related i would think they'd do it, especially if they're already working on one for me. i'm guessing it's not related to the people skeleton.

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Don't understand you...this mod offers skeleton replacers and shows different weapon positions on the screenshots, like daggers along the feet...and you mean it's not connected to the skeleton?

I just downloaded a random weapon position changer mod and it came with a skeleton.nif replacer.

 

In a 3D game the 3D models are rigged, attached to a skeleton to stay in position. The character's skin/body for example or clothing, armor, weapons. Helmet is attached to the head bone, the bone is located in the skeleton and the helmet file is connected to this bone. And i'm pretty sure it's the same with weapons as well, as example a 2h weapon.nif is connected to WEAPONBACK and as you see WEAPONBACK bone is highlighted in the 2nd image...i highlighted the other common weapon bones as well, yellow bones.

 

http://666kb.com/i/c9nw2ihew26wwfps5.png

 

http://666kb.com/i/c9nw68pufwlt8ukp1.png

 

In the weapon's nif you can only change the weapon itself...position (in RELATION to the bone) - so every change will effect the position while holding as well, scale, textures whatever, there is an own block that attaches the weapon to a bone. And when you equip the weapon, the character picks up the bone - the weapon i just attached to it. When you change a 2h weapon to 1h in CK kit the character picks up an empty weapon from the waist (since the weapon is not attached to this 1h bone), the 2h weapon still rests on the back on the weaponback bone, so you have to change this value in CK as well - in this case from weaponback (2h) bone to weaponsword (1h) bone. This is my knowledge so far.

Edited by ghosu
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Not related in skeleton eh? :psyduck::hurr:

 

Then why "but they are making me a custom skeleton as we speak"

 

You got it totally wrong, he is not making that skeleton, not because it's not skeleton related, but because there is no already made version.

Author of "Custom skeleton" puts together skeletons from other mods, he doesn't make completely new stuff, or does so rarely.

 

Also, thanks ghosu for closer explanation on that sort of thing! And I can assure you, that's pretty much how it goes.

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Not related in skeleton eh? :psyduck::hurr:

 

Then why "but they are making me a custom skeleton as we speak"

 

You got it totally wrong, he is not making that skeleton, not because it's not skeleton related, but because there is no already made version.

Author of "Custom skeleton" puts together skeletons from other mods, he doesn't make completely new stuff, or does so rarely.

 

Also, thanks ghosu for closer explanation on that sort of thing! And I can assure you, that's pretty much how it goes.

hey, as i mentioned before, i know nothing about this stuff. so however it gets done, i'll just be happy that it gets done lol. the way it is now, i can't stand lookin at them on my back that way. seems like a pretty big oversight on the developer's part to me.

Ghosu, that all sounds great! seems like you're making good progress. and again, i REALLY do appreciate your effort. thanks you much!

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