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LOD for dummies?


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Are there any simple, clear guides for setting up functional LOD in a custom worldspace? I tried looking here but couldn't make sense of a lot of the technical info. All the info there seems to be geared towards making LOD for a massive worldspace too. All I'm trying to do is get it working for a pretty basic area with not a whole lot of fancy work put into it (maybe a dozen-odd cells at most).

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(maybe a dozen-odd cells at most).

 

Why would you need LOD for 12 cells ? The game has 25 loaded at all times with the player in center of 5x5 square. But ya I guess you could still end up not seeing stuff where you might want.

I doubt there is a better guide though ... and the size of your area makes no difference to the process , only the amount of time to generate it.

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This is off the top of my head and I don't do it all that often so I hope I am remembering it correctly.

 

It's the same basic procedure regardless of how big your worldspace is or how much of it you are using.

 

1. Copy the files from https://www.nexusmods.com/newvegas/mods/36693/ and place the files in steam\steamapps\common\Source

2. Generate terrain LOD in the GECK. This will end up in Steam\steamapps\common\Source\Textures TGA\Landscape\LOD in a folder with the same name as the worldspace. Make sure you give your worldspace a unique ID so it can't get confused with someone else's worldspace. Note that this takes a while to run. Don't go any further than terrain with the GECK's LOD generator.

3. Copy the files from Steam\steamapps\common\Source\Textures TGA\Landscape\LOD\(worldspace name)\DiffuseGenerated to Fallout New Vegas\Data\Textures\landscape\lod\(worldspace name)\Diffuse

4. Run FNVLodGen for objects and trees

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