thecoon101 Posted March 20, 2020 Share Posted March 20, 2020 Is there an easy way to apply a racemenu preset to a follower or NPC? I've seen some tutorial of how to create a standalone follower but they all seen too complicated and outdated (they were for LE). Back on LE i used to have Familiar Faces that allowed me to create a pseudo follower with the looks i wanted but on LE i can't even edit the NPC faces. Link to comment Share on other sites More sharing options...
Moksha8088 Posted March 21, 2020 Share Posted March 21, 2020 The counterpart to RaceMenu, which is LooksMenu on Fallout 4 has that capability. As I understand it, the limitations of the Skyrim design is such that RaceMenu cannot do the same. Too bad, since it is an easy and simple way to change an NPC. Link to comment Share on other sites More sharing options...
popvirus2 Posted March 21, 2020 Share Posted March 21, 2020 It's too bad we can't have the best of both worlds... When it comes to NPCs/Followers, it seems that FO4 is superior to SSE in that you have the ability to edit NPCs at will using SLM, however SSE has a bunch more followers available to DL and play with... So it seems SSE makes up for it's lack of NPC editing by having more followers to choose from... Just a comment, nothing requested or suggested... pops Edit: I just remembered a tool I used a while back that allows you to change any NPC in the game to another NPCs visual appearance....meaning, if you have a character/NPC loaded into your game, you can take the visual appearance of that NPC to another NPC... link: https://www.nexusmods.com/skyrimspecialedition/mods/8764 I know this is not what you (we) want but it still allows you to change anyone in the game to another NPC in the game... pops Link to comment Share on other sites More sharing options...
thecoon101 Posted March 22, 2020 Author Share Posted March 22, 2020 Thanks for the replies. I already knew NPC Face Transfer but it really isn't of much help since you must have a pre edited NPC mod. If it somehow allowed to transfer the face from the player character it would be much better. Nexus has lots of follower but most of them use custom bodies and textures which kinda suck. I've wasted many hours this weekend trying to create a follower for personal use (custom face but using the body/skin i had installed) on CK using racemenu export function and nif merger/converter function with no good results. The face wouldn't apply to the character. Creating a follower using a custom face on this game is very confusing. Guess at least i've learned how to add a vanilla looking follower on the game. A mod like familiar faces for this game would be really great even if it was a simplified version Link to comment Share on other sites More sharing options...
backguard1 Posted April 9, 2021 Share Posted April 9, 2021 You might try this. https://www.loverslab.com/files/file/14863-lazyfollowers/ Link to comment Share on other sites More sharing options...
lefttounge Posted August 27, 2021 Share Posted August 27, 2021 The counterpart to RaceMenu, which is LooksMenu on Fallout 4 has that capability. As I understand it, the limitations of the Skyrim design is such that RaceMenu cannot do the same. Too bad, since it is an easy and simple way to change an NPC. Can somebody please port this to LE? :sleep: Link to comment Share on other sites More sharing options...
creekdipper Posted September 18, 2021 Share Posted September 18, 2021 (edited) Is there a particular preset and follower combination you were wanting to implement? I have a method that works most of the time, does not use CK, though sometimes it will not work. If you say what a few presets on Nexus or ones you exported yourself, I can take a look if it might work. Edited September 18, 2021 by creekdipper Link to comment Share on other sites More sharing options...
anjenthedog Posted September 18, 2021 Share Posted September 18, 2021 Is there a particular preset and follower combination you were wanting to implement? I have a method that works most of the time, does not use CK, though sometimes it will not work. If you say what a few presets on Nexus or ones you exported yourself, I can take a look if it might work.Well, I for one would enjoy reading your method for replacing NPC face/head data. Ideally in ELI5 (ie, "paint-by-numbers") format, but whatever guidance you can give would be appreciated. Link to comment Share on other sites More sharing options...
creekdipper Posted September 19, 2021 Share Posted September 19, 2021 (edited) Well, I for one would enjoy reading your method for replacing NPC face/head data. Ideally in ELI5 (ie, "paint-by-numbers") format, but whatever guidance you can give would be appreciated. Are you familiar with NifSkope? Basically the original Facegeom .nif you are replacing and the new replacement preset .nif must have the same number and type of nodes and blocks as each other. Then you rename the face blocks of the replacer the same as the original, correct the head texture paths and you are done. If the original is low poly you must use a low poly replacer, likewise high poly with high poly. Sometimes you can grab a .nif straight from a downloaded preset and you will be lucky if it is compatible. If not you can try importing the preset jslot and nif in Racemenu and then export the nif from Racemenu to get a more standardized configuration. Importing to Racemenu then exporting is a good idea anyway since besides the usual customizations you can change the weight and skin tone (you can find these with SSEEdit) to match the original follower if you don't want to have to use ~ setnpcweight in game to get rid of neck seams. If you get a mismatch in skin tone then the texture paths were not set correctly. Like I said sometimes it will not work even when it seems like everything lines up. I'm not smart enough to figure out why it doesn't work in some cases. Sometimes with high Poly heads I get mesh problems from eyebrows that I haven't figured out yet. Worst case scenario when it doesn't work your game will freeze when you enter the same cell as the NPC. When it does work it is really nice however and a good alternative to NPC Visual Transfer Tool to have available. I have attached a screenshot of a 100% working example. The original is Pan follower and the replacement is Estrid preset from here on Nexus. Both are High Poly. Estrid .nif as she comes straight from the download has many extra parts that are not compatible, but after importing (changed hair and weight as well) then exporting from Racemenu the extra parts are gone and the nif is now usable. (Original Pan on right)- https://imgur.com/a/QPhFFy2 Here is another example. For this one it is low poly and I am using an unmodified nif from one follower mod and replacing the nif of a different follower mod. Again original on right. https://imgur.com/a/m9iBbqE Lastly in this example I am replacing the head of a replacer. The the mod is Arissa Re-imagined which I needed to give Arissa a high poly head and then I am replacing that head with a racemenu exported version of the Hayase high poly preset. https://imgur.com/a/gS0xmDN I'll try to update the post with more in game screenshots. This isn't a totally thorough explanation so if you want to try it and have questions or want a easier to follow example I can try to explain better. Edit: Some additional information - make sure you match up high poly brows with high poly brows, and low poly brows with low poly brows. This is necessary irrespective of whether the heads are high poly or low poly. Edited September 26, 2021 by creekdipper Link to comment Share on other sites More sharing options...
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