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Expand workshop build area?


Kanealpha

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IS there a way (mod or command) to expand the buildable area of ANY workshop, one by one or all at once? make it 2,3,4 time s bigger or turn the whole commonwealth and DLC areas into one build area? I know there are mods for some settlements but they bloat up the mod list, only affect certain settlements and not ones added manually, by mods or other ways

Edited by Kanealpha
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IS there a way (mod or command) to expand the buildable area of ANY workshop, one by one or all at once? make it 2,3,4 time s bigger or turn the whole commonwealth and DLC areas into one build area? I know there are mods for some settlements but they bloat up the mod list, only affect certain settlements and not ones added manually, by mods or other ways

The only way to do that would be through the Creation Kit. There's no safe way to be able to do it in real-time in-game because there's the risk and high possibility of adding cells to the territory that fall within the build perimeter of the expanded settlement but actually don't belong to the settlement, causing confusion to the game and a high probability the settlement wil get turned into a 'Commonwealth' entry and lose some its functionalities.

 

For the vanilla settlements, like jjb54 already mentioned, the Build High mod is your best option. It expands all settlements (except Home Plate -which isn't a settlement anyway). It also makes the WorkShops of Homeplate, Boston Airport and the Mechanist's Lair into full operational settlements with all build options available.

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IS there a way (mod or command) to expand the buildable area of ANY workshop, one by one or all at once? make it 2,3,4 time s bigger or turn the whole commonwealth and DLC areas into one build area? I know there are mods for some settlements but they bloat up the mod list, only affect certain settlements and not ones added manually, by mods or other ways

The only way to do that would be through the Creation Kit. There's no safe way to be able to do it in real-time in-game because there's the risk and high possibility of adding cells to the territory that fall within the build perimeter of the expanded settlement but actually don't belong to the settlement, causing confusion to the game and a high probability the settlement wil get turned into a 'Commonwealth' entry and lose some its functionalities.

 

For the vanilla settlements, like jjb54 already mentioned, the Build High mod is your best option. It expands all settlements (except Home Plate -which isn't a settlement anyway). It also makes the WorkShops of Homeplate, Boston Airport and the Mechanist's Lair into full operational settlements with all build options available.

 

the vanilla settlements are the least of my concerns, all settlements expanded mod works okay for them, with a few exceptions. but i have a few mdod added settlements that i like location wise but hate when it comes to the building area (some red rockets turned to setttlements where the build area is basically the roof of the station

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Heyas Kane. Ok, as Jimmy had mentioned, the only way that you are going to change the actual borders of the settlement for those mods, is to edit the mods themselves in the CK.

Here's a video on what all that entails. Which will also kinda explain WHY you can't do this with ini settings or console commands.

 

 

You'll probly wanna watch the vid with headphones. His voice quality isn't the best in the video.

 

There's mods that let you throw down portable workbenches, tho I honestly don't know how reliable or safe those are, and if you can't see the borders, you don't want to overlap them.

Edited by StormWolf01
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Personally, I like the Red Rocket settlement mod. True, it's a bit of a challenge at times (especially when you have a mod that allows up to 500 settlers per settlement and you forget to turn off the radio beacon) but for me that's where the fun is.

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