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Zombie (post) Apocalypse


Angelsilhouette

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no it wont lol.. the ai will be fine.. i just got done playing an oblivion mod with hundreds of zombies that come in a constant flow lol..

 

trust me it would be nothing for the ai. plus with the new game engine. and btw where is Max Brooks' Zombie Survival guide in the game? or is it like an actual book? cause i have something similar in real life but its the Vampire Survival guide

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Yeah, it's a real book... and a pretty good one at that. One of the more important points in the book is that real Zombie survival is in no way, shape or form like what you see in movies. So what I meant with what I said is that if you were to make Zombie survival like it's described in the book, you'd need to give the AI a major overhauling.
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Yeah, it's a real book... and a pretty good one at that. One of the more important points in the book is that real Zombie survival is in no way, shape or form like what you see in movies. So what I meant with what I said is that if you were to make Zombie survival like it's described in the book, you'd need to give the AI a major overhauling.

 

In lieu of that, though, hundreds/thousands of ferals with the current AI would be fun, too. ^.^

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Yeah, it's a real book... and a pretty good one at that. One of the more important points in the book is that real Zombie survival is in no way, shape or form like what you see in movies. So what I meant with what I said is that if you were to make Zombie survival like it's described in the book, you'd need to give the AI a major overhauling.

 

In lieu of that, though, hundreds/thousands of ferals with the current AI would be fun, too. ^.^

Of course, though I think the way Zombie survival is portrayed in the great tome of Zombie knowledge would fit in better with the post-nuke scavenger feel. Skulking around scavving for food and other basic necessities while trying to avoid the zombies altogether. Stopping at every turn to listen for the sound of uneven foot-steps or moaning or just the rustling of paper and other debris on the ground. The planning ahead of your trips along with several plans for escape and an unseen return to your safe-house in case a zombie spots you and all hell breaks lose. Not just shooting at any zombie you see because you know that everything in the area will hear the shot come scrambling your way.

Again... soooo much work, but also a hell of a lot more atmosphere.

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Yeah, it's a real book... and a pretty good one at that. One of the more important points in the book is that real Zombie survival is in no way, shape or form like what you see in movies. So what I meant with what I said is that if you were to make Zombie survival like it's described in the book, you'd need to give the AI a major overhauling.

 

Not even an overhaul, just make a new enemy and have it literally be a zombie.

 

Marts Monster Mod for Oblivion Made a mass amount of brand new enemies, so this would be a walk in the park for that team.

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I would hope for ordinary ferals. Fairly easy to kill, but in such numbers that it would be insane to just stand and fight without god mode on or LOTS of collected ammo. Of course there would be the occasional glowing one lieutenant and maybe a new type that would be on par with super mutants or perhaps ghoulified deathclaws or yao guais.
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