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Armor craft


marauderim

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Hi, this is most certain talked, but i didnt found it, so pls direct me to a mod that does it if there are any out there

 

What i want is a mod for craft that works like vanilla with only one diference, the armor looks is an option you shoose when you are about to craft the armor, all craft system obey the ame metal rules like in vanilla, all upgrades also obey the metal that the armor are made, everything stays the same, but with this simple options, i could have a top metal armor made that looks like the armor i love the most, let me give an example, for lore, when i join companions i would love to have the companion armor set made by, lets say for example, ebony, or if i join the empire, i can have an empire armor set made in ebony

 

this would give a deeper imersion to my faction choices dont you think?

 

thank you

Edited by marauderim
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just to add one point i forgot, the armor style, would not be available until you could craft in that specific metal, this prevents me from building for example dwarven armor style in iron before i can craft dwarven armor, but when i can work dwarven metal it will unlock the dwarven style, and then i could make it in any metal, and like i said above, everything obey metal, not style, so if i have dwarven style armor made from iron, it will give the iron armor protection not the real dwarven, the same for the oposite, if i make an iron armor style in dwarven metal i will get the dwarven armor values Edited by marauderim
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no one knows a mod that does this? if not, any moder want to make it?

 

ive no idea on the dificulty of doing it, but what i visualise is like a sub-menu that opens when you are about to craft an item, that shows you all the looks that you can choose to your new item, all the rest stays the same, and that sub-menu will just shows the looks of the armors you can craft, so when you are about to create lets say a dwarven boots, the sub-menu will show availabe looks of iron, steel, dwarven...and more, until the best you already can craft

 

a problem i can think is that when everything stays the same, the new item will have the id of the dwarven boots right? and that may conflit betwen dwarven boots with dwarven look and my new dwarven boots with lets say iron look, maybe if we add the ability to rename the new item like we can with enchant will make an unique item and so avoid conflict....sorry if im saying bulls***, if i knew i would do it myself hehe

Edited by marauderim
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I take it you've never modded yourself?

 

Anyhow, I just caught the idea of what you mean.

Technically you want retextured armors to fit the corresponding material.

For example, iron armor that looks like it's made of ebony.

Amirite?

 

If that's the case, it's not hard/impossible.

It just takes pretty much retexturing, setting texture paths, CK work (crafting, tempering recipes and so)

However, I say this, nobody is gonna put effort on making scripted sub-menu to appear.

It's just easier to make it so that you search for the right armor from right category.

For example, armor made of Ebony, which looks like iron armor, could be found under "Ebony" category.

 

Only problem here is that I suck at making new textures.

I could probably make something like you suggested, but it wouldn't be perfect.

And it'd take much time.

To be honest, I think some doable/worth to do options would be:

Iron Armor variants, I'd only make the "basic" iron armor, banded one is just ugly. This could look really nice with some dwarven- like textures, ebony textures and so on.

Dwarven Armor Variants

Ebony Armor Variants

Glass armor in other variants? It is pretty cool armor in fact.

Elven, this looks really nice when made darker, like iron.

 

Sorry if I went towards forest with my ideas, that's how I understood your request.

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I tried to do a mod like this once. Check my sig for Leveled Newbie Gear. I only got Steel armor and weapons done across the crafting tiers because a project like this has TONS of recipes and item objects to make, copy, paste, and change a few numbers. It takes hours...
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I take it you've never modded yourself?

 

Anyhow, I just caught the idea of what you mean.

Technically you want retextured armors to fit the corresponding material.

For example, iron armor that looks like it's made of ebony.

Amirite?

 

If that's the case, it's not hard/impossible.

It just takes pretty much retexturing, setting texture paths, CK work (crafting, tempering recipes and so)

However, I say this, nobody is gonna put effort on making scripted sub-menu to appear.

It's just easier to make it so that you search for the right armor from right category.

For example, armor made of Ebony, which looks like iron armor, could be found under "Ebony" category.

 

Only problem here is that I suck at making new textures.

I could probably make something like you suggested, but it wouldn't be perfect.

And it'd take much time.

To be honest, I think some doable/worth to do options would be:

Iron Armor variants, I'd only make the "basic" iron armor, banded one is just ugly. This could look really nice with some dwarven- like textures, ebony textures and so on.

Dwarven Armor Variants

Ebony Armor Variants

Glass armor in other variants? It is pretty cool armor in fact.

Elven, this looks really nice when made darker, like iron.

 

Sorry if I went towards forest with my ideas, that's how I understood your request.

 

you are right, i never moded so i have no idea how hard what im asking can be :(

just one thing i dont understand(again probably coz of ignorance lol), why the need of re-texture when we are using something that already exist in the game? the way i see it, it would just need to duplicate the armor with diferent stats(depending on material used) and add it as an unique item just like when i take some boots and enchant for each resistance, now that im typing this i just tought in another solution, duno if its easier, why cant we change how the game enhance the armor/weapons, so instead of the item requesting a specific metal, allow us to choose what metal to enhance and then give the armor the specific stats of that metal armor/weapon kind, so if i wanted to keep my companions armor i just have to enhance it with better metal over time as i went up on armor craft perks

 

@Gerandirr , yes, my english sucks, and for that i am sorry

 

@Dudeman325, yes, thats what i am asking, with your mod you can have steel armor/weapons made by any metal, and get the specific metal stats, thats my idea, but for what you say its a lot of work :( maybe the idea of changing enhance to work more like enchant its easier?

 

 

thank you for all the replies :)

 

and again sorry for my bad english

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Oh boy, don't even get me started on enchantments... or do you mean the smithing improvements? Both are tough to modify in any significant way.

 

To be honest, most of the current weapons and armors do okay in the base game without a bunch of upped difficulty mods, as long as you use the difficulty setting at the right point for you. This is especially true if you keep your smithing skill at a decent pace for your level. Find an armor set that looks cool, pick up crafting materials as you wander around, and use what you can. Not everyone has to have Daedric-level equipment all the time. :)

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:hurr: :hurr:

 

Curses. Wrote long message and then it disappeared into bit-space because of missclick.

 

Anyhow, I think I might actually try to make what I suggested/you requested (though my idea is not exactly what you wanted :D )

 

I think some armors which would look good and somehow realistic with different textures/materials would be:

Blades Armor

Dwarven Armor

Ebony Armor

Iron Armor!! (Absolute must. I might actually do this first, release it and see what people like of the idea of different armors with different materials) I just love the details of it, and that breastplate which basic armor has.

Orcish Armor

Steel Armor or Steel Plate, maybe both.

(Wolf Armor?) might try this.

 

Material choices would be:

Steel, Iron, Dwarven, Ebony, Glass and maybe daedric. (Though I can't attach those glowy bits. I just lack the skill to do that)

Gotta try what would be possible to do via different cubemaps, textures and such.

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