Jump to content

Customs Messages Mod


ModeratePlayer242

Recommended Posts

They have a mod that I can't remember the name of, that adds dialog to.... the pipboy. It adds different types of notifications and stuff like that. So as proof of concept, yeah it can be done.

Which is kinda interesting, I was thinking about wanting an alarm clock type mod. Give me that reminder "Hey! Go to bed! You gotta get up in the morning!" ;D

The mod I was talking about, is even voiced. So your pipboy now talks to you. (The same way your car does. A door is ajar.... :dry: )

Link to comment
Share on other sites

https://www.nexusmods.com/fallout4/mods/20300

 

https://www.nexusmods.com/fallout4/mods/22372

 

That might be the modset that you're talking about Jimmy. Both of them use Hudframework, which means that both of them are SWF mods.

If that's the case, that has some advantages (big time) but a disadvantage.

 

The big advantage is that swf mods are shockwave flash. The same stuff that flash style games are made from. Which means that if a person knows how to code and compile shockwave, then there's quite a few things that can be done. So, theoretically.... yeah this could be done. From what I know peripherally of swf.

 

The disadvantage tho, is that the game can't use more than one swf of the same file name. So the author would most likely end up having to make compatibility patches to include code from other mods that use the same file. My limited understanding is that swf has to be run thru a compiler (if I'm wrong on that, I'll very much appreciate correction!) which might end up with some incompatible code or some that needs additional tweaking.

 

Ok, I'm rambling, sorry. Thru SWF it should be possible.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...