Ghogiel Posted February 15, 2010 Share Posted February 15, 2010 just use the one in the games data files. extract the bsa files, and its in data\meshes\characters\_male\skeleton.nif. Link to comment Share on other sites More sharing options...
jaysus Posted February 15, 2010 Author Share Posted February 15, 2010 that skleton.nif mod i released and mentioned was only useful as long as we didnt have the GECK or working BSA extractors/niftools, you can now import the fallout skelton without problems into the program of your choice hence i deleted it as it became obsolete... even the BSDdismemberment modifier can be exported by now so you dont need all that much copy/paste/adjust anymore (at least for 3dmax, dunno how it is with blender but i guess its totally possible too) Link to comment Share on other sites More sharing options...
ZeVolsung Posted February 15, 2010 Share Posted February 15, 2010 Thanks! :thumbsup: Link to comment Share on other sites More sharing options...
Recommended Posts