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Is there still no 60+ FPS fix for this game?


LucyTheSuccubus

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I stopped playing this game because of its 60FPS or physics glitch problem on my new screen. 60FPS feels really horrible and unenjoyable. Recently I wanted to give the game another spin, especially since Bethesda actually fixed that FPS problem in Fallout 76 so thought its probably fixed with FO4 too. Wrong. Its still as bad as back in 2015. I googled the problem and there still is absolutely no mod for this? How can people even play this game at only 60FPS? Please tell me I just oversaw a fix. Did nobody backport the FO76 FPS fix for FO4 and SSE?

 

I also read something about the physics being limited to 60FPS and the problem being fixed after some Fallout 4 update but I cannot agree on this? The game still runs everything at 144FPS for me and jumping and running is broken.

Edited by LucyTheSuccubus
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1) You shouldnt expect Bugthesda to fix anything. The only reason they do it with 76 is because they painted themselves into a corner by not letting the game be modded, so the modders cant fix the game's problems for them.

 

2) The game was made to run at 60 fps. It was literally Made to run, at that framerate. This is Bethesda. If they built it like that, why would they ever think about improving something that they can't charge you for the "upgrade"?

 

3) They don't need to. Normally, I'd go ahead and give some instructions on how to do this. But.... do a web search for fallout 4 disable vsync and unlock fps.

Tho you may have to resort to 3rd party programs, if your video card manufacturer's software doesn't support framerate capping.

 

So, don't take this personally. I looked at your other posts, and most of the rest of them aren't as whiny sounding as this one. Which is why I'm offering the hints. But, because it does sound really whiny, I'm not looking up links.

If you're lucky enough that your game will run at 100+ FPS, congratulations. But for some people they encounter a lot of bugs or issues at even 70 fps. The way you've worded the request for help came off pretty bad. It's not a good way to get assistance here in this section of the boards. Just saying. Cus people will be more tempted to take a bite out of your butt, than to help out. That's not me lecturing at you, just letting ya know that's how people are.

 

But yeah. It's doable. You're just not using the right search parameters. Youtube has at least 2 dozen videos on how to do it ;)

Cheers!

-Storm

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The game engine is designed for 60FPS or less. Going beyond that isn't supported, and as you know, your game will get strange if you do. (I have experienced this as well....) That said, this isn't a first person shooter, its ostensibly an RPG, (and I would debate that as well.... more like an action/adventure game with some RPG elements.....) you don't need triple digit framerates for the game to play nice. My hardware will support dramatically more than 60FPS, but, it isn't necessary. A higher framerate is going to make it look any better, and certainly won't make it play any better.

 

I really don't understand what the problem is. Not like your eye can tell the difference between 50 FPS, and 100 in any event......

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The game engine is designed for 60FPS or less. Going beyond that isn't supported, and as you know, your game will get strange if you do.

On that note: https://www.youtube.com/watch?v=r4EHjFkVw-s

 

Lucy, did you try to disable vsync? I've heard that this helped a lot of people, if you don't care about bugs that may occure.

 

Try going out into the world at 144FPS, or 250FPS....... You will be in for a rather interesting experience.....

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Thanks for all the input.

 

Hm, well maybe my initial post was badly worded and whiny. Sorry for that. The thing is, I know how to uncap the FPS engine limit and use other tools to cap it, lets say 80FPS and so on. That isnt really the core problem of my post. I am also well accustomed to modding so its really not about those sort of questions at all, can all be found via google anyway.

 

It was more about the game and engine breaking if you go above 60FPS. Most people do not even recommend going above 60 since it "can" later on break scripts and obviously physics. Whats weird is, is that Bethesda themselves have a iPresentInterval option 2 which is 72FPS, which makes me believe that they still deem 72FPS safe enough? That or they dont care if someone with a monitor has that option in his ini and might break the whole game later on after hours, lol.

 

I find it really dumb that they fixed this in Fallout 4 VR and Fallout 76. It would be no effort for them to release a patch that carries over these fixes to Fallout 4 and Skyrim SE.

 

Same with the community still not having released anything to fix or improve the situation. Yeah okay, Fallout New Vegas with NVTF. (I actually ran this game at 144FPS without a single issue!)

But for the creation engine there is nothing like that. I wish the community would be as dedicated as with their thousand different boob physic and shape mods. Lol.

 

Btw, @ HeyYou: Believe it or not but I can see a HUGE difference above 50FPS, especially in FPS games, less so in others but definitely with FPS games. In fact 60FPS is really "meh" for me in FPS games. I usually need at least 80FPS to enjoy such games fluid enough. But technically even up to 100FPS I see a difference. After this however, you are right, the difference isn't relevant anymore. Maybe you dont know about this stuff because you dont have a monitor that supports such stuff, I had a similar opinion when I still had a 60hz screen some years ago but nowadays... The difference is night and day. I would easily recommend anyone a 100hz+ screen. Sure 144hz is maybe too much, at least for me but that is what they mostly are sold at. Hell, there are even people claming 240hz is the best, yet I can barely see a difference between 100 and above. The problem is more like that most devs are just not giving support above 60FPS, thanks to shitty consoles holding us back. Same with 21:9 ultrawide aspect ratio. I would never go back to 16:9 but yet there are still games being released that dont natively support ultra widescreen, even though its very similar to 16:9 and not much work to implement. Meh. But that goes kinda offtopic.

 

I saw a few people who claimed 80FPS is safe and sound for them. Therefore I went ahead and decided to go with it. I am well aware that I could break my game or save later on, once all the scripts fall apart but so far I am 5 hours in and didnt notice a single problem. However, my modbuild is also fairly lightweight with 60 plugins (+ Half of the Creation Club stuff, which are all loaded as ESL but technically still run scripts I guess, luckily I got that CC delayed mod because the CC content bombards the game with scripts and quest starts when starting a new game lol, but even in my testing and modbuild period it didnt seem to break anything, if you want to count the CC content in, its 140 plugins). I mostly used QoL mods that improve aspects but no big hardcore mods that overhaul the whole game. Maybe my save is doomed from the start but maybe it will all go fine. I will probably post some feedback once I am done with my 100 hour playthrough.

Edited by LucyTheSuccubus
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I find it really dumb that they fixed this in Fallout 4 VR and Fallout 76. It would be no effort for them to release a patch that carries over these fixes to Fallout 4 and Skyrim SE.

 

Same with the community still not having released anything to fix or improve the situation.

I don't know if it's that easy to do. We can't really tell how extensive they adjusted the engine for F76, all we know is that there are a lot of new parts. So the work of bringing it to Fallout 4 might not be worth the effort financially for them, altough I definitely wish they would do it. Also, I think there is very little the community can do here since they would probably need access to the source code or create some very complicated thing that injects itself into Fallout 4 and changes stuff. I would assume that that's totally out of reach.

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