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"player controlled" gun turret possible?


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Good evening / early morning everybody!

 

I have lots of thing in my head that "would be really cool" to somehow implement into FO4.

 

One of them is a "player controlled" turret.

Would something like that be somehow possible?

Like either control it from the Pipboy or a terminal (via a holotape).

 

Because those turrets are technically "actors" something like this should be possible, right?

On the other hand, everything that has to do with "user interface stuff" seems impossible ....

 

 

If you have any idea how / if this would be possible, let me know here ...

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Yep, while guaranteed to be janky, practically any amount of "control" of the turret is possible, even without F4SE, if you are determined enough.

 

Take a look at these stupid things I've done.

Garbage Deflector

Possess arbitrary grabbed junk items and hop them about with the camera.

Zetan Poltergun

Possess actors, but the camera is worse than the early PS1 era because you have to follow around like a ghost.

Interaction is limited just like possessing wampas in Shadows of the Empire on the N64.

The console command possession is a little different, but not accessible outside that.

 

Angle of Mercy

Look at the Desktop Gun in this for a different spin on control. You use holotapes to coordinate swivel gauss rifle terminals.

Designate a target while crouched and all of your turret stations will fire in unison on the target when not crouched.

Explosive when Fat Man projectiles are used. The Remote Hewing axe and the Ghost Iron in The Sky autonomous flying revolvers show other uses of camera control and creative use of the Weapon.Fire() function.

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