Site Bot Posted December 5, 2008 Share Posted December 5, 2008 Article link: Retexturing Made Easy with Photoshop Here's a cheap, simple way to retexture armor (or anything really) in Photoshop. The results can range from awful to awesome depending on your skill level and the time you take. Make sure you have the Photoshop DDS plugin from NVIDIA (available here) because it makes retexturing SO MUCH EASIER. Also, umm, you'll need to have Adobe Photoshop installed, of course. http://www.fallout3nexus.com/imageshare/images/128909-1228506626.jpg1) Open the DDS file you want to retexture http://www.fallout3nexus.com/imageshare/images/128909-1228506644.jpg2) Image > Adjustments > Desaturate http://www.fallout3nexus.com/imageshare/images/128909-1228506665.jpg3) Save the file as a PSD (I recommend ITEMNAME_dis.psd as this will be your displacement map). http://www.fallout3nexus.com/imageshare/images/128909-1228506721.jpg4) Edit > Undo (to reverse the desaturation) http://www.fallout3nexus.com/imageshare/images/128909-1228506735.jpg5) Create a new layer - let's call it Texture Layer http://www.fallout3nexus.com/imageshare/images/128909-1228506781.jpg6) Fill the Texture Layer with the texture you want on the armor http://www.fallout3nexus.com/imageshare/images/128909-1228506821.jpg7) Make sure the Texture Layer is highlighted in the layers palette and change the blending mode to Overlay (you can also try Lighten, Linear Dodge, etc to get the look you want) http://www.fallout3nexus.com/imageshare/images/128909-1228506832.jpg8) Change the opacity of the Texture Layer to fine-tune the look http://www.fallout3nexus.com/imageshare/images/128909-1228506852.jpg9) With the texture layer highlighted in the layers palette, go to Filter > Distort > Displace http://www.fallout3nexus.com/imageshare/images/128909-1228506866.jpg10) Use the following settings: 10, 10, Stretch to Fit, Repeat Edge Pixels http://www.fallout3nexus.com/imageshare/images/128909-1228506886.jpg11) Click OK and then browse to your ITEMNAME_dis.psd file http://www.fallout3nexus.com/imageshare/images/128909-1228506930.jpg12) Your Texture Layer will warp to better fit your armor (or weapon, item, etc) http://www.fallout3nexus.com/imageshare/images/128909-1228506942.jpg13) Erase any areas you do not wish to be retextured http://www.fallout3nexus.com/imageshare/images/128909-1228506956.jpg14) The retexture is ready: save as a DDS and test it in-game Link to comment Share on other sites More sharing options...
Damanique Posted January 3, 2009 Share Posted January 3, 2009 This tutorial was great and helped me a lot, since I'm brand new to modding and editing textures. Thanks a lot! What might be worth mentioning, is the format in which to open and save the DDS file. Using the Nvidia Photoshop plugin, you have to open the original texture with 'default' settings, and you have to save it as 'DXT5' with the options '2D Texture' and 'Generate MIP maps: All'. This might be obvious to experienced modders, but trickier for newbies. ;) Link to comment Share on other sites More sharing options...
Syntax1985 Posted January 4, 2009 Share Posted January 4, 2009 when applying a complete whole new texture to a model, i find it easier to duplicate the orginal layer, then desaturate the new layer, then lighten till the outlines of "segments" are clearly visible, cut out the segmants, and Viola! you have a template with the original for reference. Link to comment Share on other sites More sharing options...
mightygazelle Posted February 12, 2009 Share Posted February 12, 2009 (edited) Reasonably helpfull tutorial, although I already know all about using photoshop so those parts were less helpfull. The real credit goes to Damanique whose helpfull comment gave me the specific information that I was looking for in regards to the saving settings. Thanks to both of you :) Now I need to find the correct settings for the normal maps. Edited February 12, 2009 by mightygazelle Link to comment Share on other sites More sharing options...
L0stOn3 Posted July 5, 2009 Share Posted July 5, 2009 "before any of your custom textures will show up, replacing defaults, you have to enable your fallout3 ini file to tell Fallout3 to 'ignore older files' This will basically instruct the game to pay attention and if newer textures (ones you made yourself) are supposed to be used, it will use those, instead of going back and using its own default textures. this is done by modifying your Fallout3.ini file in documents/mygames/fallout3/ or whatever, theres an INI file. open it in notepad, to a search in notepad for 'older' and then eventually you should find a line saying something like 'ignoreolderfiles 0' change the 0 to a 1. (0 being false, 1 being true)" quote Skree000 Link to comment Share on other sites More sharing options...
gardonajarro Posted August 30, 2009 Share Posted August 30, 2009 thanks man 4 the tuto, but the mayor problem was the save format, add the valuable information that gave to us damanique... thanks guys... Link to comment Share on other sites More sharing options...
JER01 Posted January 29, 2010 Share Posted January 29, 2010 This has ended lots of problems :) Link to comment Share on other sites More sharing options...
slayer1o7 Posted December 27, 2010 Share Posted December 27, 2010 help i have a mac where do i get the add-on Link to comment Share on other sites More sharing options...
Rage912 Posted January 17, 2011 Share Posted January 17, 2011 It say it cannot open the DDs becasue its not the right kina document? Link to comment Share on other sites More sharing options...
LHammonds Posted January 20, 2011 Share Posted January 20, 2011 NVidia Plugins for Photoshop FYI - The plugins are probably only for the 32-bit (x86) version of Photoshop. Installing them to the folder where the 64-bit (x64) version resides will probably do nothing. Link to comment Share on other sites More sharing options...
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