spenkbang Posted May 9, 2020 Share Posted May 9, 2020 Greetings I am working on a simple mod that replaces the effects for some ingredients with a scripted magic for blindness. The script is functioning normally as magic and can be cast as a spell of any duration. The poison also brews properly with the script effect. However, the duration is always 1, regardless of the ingredient's "duration" attribute, alchemy skill & equipment. I would like this to function the same as effects like paralysis, scaling from a low to high duration depending on alchemy skill/setup Thanks in advance for any clues Link to comment Share on other sites More sharing options...
IcelandicPsychotic Posted May 15, 2020 Share Posted May 15, 2020 Did you set the duration in the Script Effect spell menu? Link to comment Share on other sites More sharing options...
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