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SSE LOOT Sorting Error - Immersive Weapons vs. NPCs of Dibella


nt5raham
Go to solution Solved by Pickysaurus,

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The Vortex Wiki says:

Reporting technical issues with Vortex load order sorting and contributing to the LOOT masterlist

If you do encounter an actual technical issue with the automatic load order sorting, please, consider contributing to LOOT directly and do not hesitate to inform us providing concrete examples of plugins that are being sorted in the wrong order via our Vortex support forums.

So, FYI, in Skyrim SE I installed NPCs of Dibella, then afterward installed Immersive Weapons. Allowing LOOT to handle things automatically resulted in Adrianne Avenicci (Whiterun smith) having an awesome cutlass to replace her vanilla mace. but she gets the dreaded "black face" on her. Disabling either Immersive Weapons or NPCs of Dibella corrected it temporarily. For a more permanent fix, I manually moved NPCs of Dibella - Females.esp after Immersive Weapons.esp in my load order by creating a rule in Vortex, and it seems to be working fine.

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Ok, so the information you have provided here is mostly helpful, but I had to make a couple of assumptions.

Mod A: Immersive Weapons: https://www.nexusmods.com/skyrimspecialedition/mods/16788?tab=files
Mod B: NPCs of Dibella SSE - USSEP - CRF - https://www.nexusmods.com/skyrimspecialedition/mods/30296?tab=files

Plugin A: Immersive Weapons.esp
LOOT Data:

 

- name: Immersive Weapons.esp
    url:
      - 'https://www.nexusmods.com/skyrimspecialedition/mods/16788/'
    after:
      - AmazingFollowerTweaks.esp
    msg:
      - type: say
        content: &ref_0
          - lang: en
            text: 'You seem to be using **%1%**, but you have not enabled a compatibility patch for this mod. A third party patch is available here: %2%'
          - lang: de
            text: 'Sie scheinen **%1%** zu nutzen, aber Sie haben keinen Kompatibilitätspatch für diesen Mod aktiviert. Ein Patch von Dritten ist hier verfügbar: %2%'
          - lang: ja
            text: '**%1%**を使用しているようですが、このmodの互換性パッチが有効になっていません。サードパーティのパッチはここで入手できます:%2%'
          - lang: ko
            text: '**%1%** 모드와 사용하기 위한 호환성 패치가 작동 중이지 않습니다. 제3자 제공 호환성 패치는 여기에서 다운로드 가능합니다: %2%'
          - lang: pl
            text: 'Wygląda na to że używasz **%1%**, ale nie masz aktywnej łatki zgodności dla tego moda. Łatka trzeciej strony jest dostępna tutaj: %2%'
          - lang: pt
            text: 'Você aparenta estar a utilizar **%1%**, mas não ativou o patch de compatibilidade para este mod. Um patch feito por terceiros está disponível aqui: %2%'
          - lang: pt_BR
            text: 'Você aparenta estar usando **%1%**, mas não habilitou o patch de compatibilidade para este mod. Um patch feito por terceiros está disponível aqui: %2%'
          - lang: ru
            text: 'Похоже, что используется **%1%**, но патч совместимости для него не был подключен. Патч совместимости можно найти здесь: %2%'
          - lang: sv
            text: 'Det verkar som att du använder **%1%**, men du har inte aktiverat en kompabilitetspatch för denna mod. En patch från en tredje part finns här: %2%.'
        subs:
          - '[Legacy of the Dragonborn](https://www.nexusmods.com/skyrimspecialedition/mods/11802/)'
          - '[Legacy of the Dragonborn Patches (Official)](https://www.nexusmods.com/skyrimspecialedition/mods/30980/)'
        condition: 'active("LegacyoftheDragonborn.esm") and not active("DBM_IW_Patch.esp")'
      - type: say
        content: *ref_0
        subs:
          - Complete Crafting Overhaul Remastered
          - "[kryptopyr's Patch Hub](https://www.nexusmods.com/skyrimspecialedition/mods/19518)"
        condition: 'active("Complete Crafting Overhaul_Remastered.esp") and not active("Immersive Weapons_CCOR_Patch.esp")'
      - type: say
        content: *ref_0
        subs:
          - Weapons Armor Clothing and Clutter Fixes
          - "[kryptopyr's Patch Hub](https://www.nexusmods.com/skyrimspecialedition/mods/19518)"
        condition: 'active("Weapons Armor Clothing & Clutter Fixes.esp") and not active("Complete Crafting Overhaul_Remastered.esp") and not active("Immersive Weapons_WACCF_Patch.esp")'
    tag:
      - Delev
      - Graphics
      - Invent
      - Relev
    clean:
      - crc: 1530435451
        util: SSEEdit v4.0.2f

 



Plugin B: NPCs of Dibella - Females.esp
LOOT data: NONE

FormID in question: 0001A67C [base: 00013BB9] - Adrianne Avenicci

 

I can replicate the problem you are describing. It seems this can be resolved by either making a patch between IW and NPC of Dibella to forward the edits of the later, or create a rule so that IW loads before it.

 

I have sent this thread to the LOOT team for consideration: https://github.com/loot/skyrimse/issues/1151

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Pickysaurus, thanks for your quick response! Yes, as you can probably tell I'm relatively new to modding (but I have over 3,500 hours playing time), so I didn't know EXACTLY what info you would need. I appreciate you filling in the gaps, and the links you provided lead to the same mod pages I am using.

 

As a side note, I'm wanting to create and maintain a duplicate installation of SSE/Vortex et al. on a laptop that will mirror my desktop installation, mods, settings, load order, etc. I plan to keep using both computers, the desktop when at home and the laptop on the go. My goal is to work out all of the issues like this ONCE on the desktop and have it migrate to the laptop automatically, rather than having to manually install/adjust every single mod again on the laptop, essentially re-inventing the wheel. I'm approaching 300 active mods with no end in sight, and doing things manually would take a lot of time away from gaming. I have already worked out a solution for saved games between the two computers using OneDrive, maintaining a local copy on each that updates automatically, and it works perfectly. Is there already a thread or help page on this process, or should I start a thread here?

 

The closest I could find is this very helpful post on how to MOVE or COPY a setup, which is a really good start: https://forums.nexusmods.com/index.php?/topic/7165691-steps-to-move-vortex-to-a-new-computer/page-2&do=findComment&comment=65529491

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