Zorkaz Posted May 20, 2020 Share Posted May 20, 2020 There are plenty of great perks in this game, but there are also a few that suck. What do you think is the second-worst perk?(Because obviously number 1 belongs to VANS) Link to comment Share on other sites More sharing options...
jjb54 Posted May 20, 2020 Share Posted May 20, 2020 No - the most serious annoying one that breaks stealth and other parts of the game play is: Idiot Savant I cannot tell you how many times it broke - stealth and such modes of the game when you have a certain mood going on and than this stupid and annoying mood breaker. Link to comment Share on other sites More sharing options...
Radioactivelad Posted May 20, 2020 Share Posted May 20, 2020 Rad Resistant.Just take one point of Aquagirl/boy instead (which requires one less point of endurance to boot) and you've totally eliminated the most significant source of rads you're going to get outside of situations where you wouldn't just be wearing a Radiation Suit or Power Armor anyway. About VANs: You know they were seriously out of ideas when they decided to take the largely useless gimmick spell Clairvoyance straight out of Skyrim and turn it in to a perk. (Which makes it even less appealing.)At least you can use the second rank to maximize your Perception if you really think that's necessary. Link to comment Share on other sites More sharing options...
Zorkaz Posted May 20, 2020 Author Share Posted May 20, 2020 At least you can use the second rank to maximize your Perception if you really think that's necessary. Well if you do that you have already spent 2 points that could have gone directly to Perception Link to comment Share on other sites More sharing options...
Radioactivelad Posted May 20, 2020 Share Posted May 20, 2020 It allows you to have your perception go beyond 10. Link to comment Share on other sites More sharing options...
MissingMeshTV Posted May 20, 2020 Share Posted May 20, 2020 Close to Metal, Nick Valentine's companion perk. It's pretty useless considering a terminal resets a whopping 10 seconds after you get locked out, as opposed to being locked out permanently in FO3 and FNV. Link to comment Share on other sites More sharing options...
Zorkaz Posted May 21, 2020 Author Share Posted May 21, 2020 ... considering a terminal resets a whopping 10 seconds after you get locked out, And that if you have Nick with you he can unlock the terminal anyway Link to comment Share on other sites More sharing options...
MissingMeshTV Posted May 21, 2020 Share Posted May 21, 2020 ... considering a terminal resets a whopping 10 seconds after you get locked out, And that if you have Nick with you he can unlock the terminal anywayLOL...forgot he could do that! Shows how much I take advantage of his l33t H4x0r skillz. :laugh: Link to comment Share on other sites More sharing options...
BlazeStryker Posted May 23, 2020 Share Posted May 23, 2020 Idiot Savant is annoying but as long as you have a slot left in your groaning load-order you can get Lucky You which makes more damned sense for a luck-based influx of experience anyway. (Then promptly convert it to an ESL plugin via the Kit) Close to Metal was not well thought out. Sensibly it should give a 15% improvement in reactions/stealth/damage against synths, because you "get" them. VANS is just stupid. Clairvoyance was just stupid, too. To me, the most useless perk has always been the loner perk since by the time you're interested in going without a companion its "bennies" are completely pointless. Link to comment Share on other sites More sharing options...
Zorkaz Posted May 23, 2020 Author Share Posted May 23, 2020 There are also the perks that give you +10 life or +10 armor. They aren't bad per-se but why not spend the perk-points for Armorer and Chemist. Link to comment Share on other sites More sharing options...
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