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Long War mod discussion


johnnylump

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Very sorry to be a bother, I'm new to this whole modding scene. I don't have a gaming computer, just a regular laptop running Windows 7 with an Intel Core i5-2430M and Intel HD Graphics 3000. I installed the XCOM bundle from the Steam sale and immediately downloaded the most recent Long War. The game starts fine, I pick my base country and start the game. I get the briefing screen (The soldiers are missing from the Skyranger but pop in after two seconds. I click Launch Mission and the game goes to the black loading screen and never progresses from there, this happens almost every time, the other times it doesn't even get to a loading screen and is pure black.

 

I uninstalled Long War and the Vanilla version works fine. Reinstall Long War and the same things happen. I tried trouble shooting to the basic degree found on the mod main page and nothing works. One of them caused a CTS error and kept crashing so I undid it. Hoping it's a simple fix and I'm just a noob at this. Any help would be appreciated, though I don't know all the technical lingo.

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Hi, xcom eu complete edition installed (xcom eu + ew ) + long war 3.0b9a, and i experiment some random crash during the third mission or in the base, i tried every things you tell us to do, but nothing to do, its' keep randomly crashing, the only thing i found is, despite a reinstallation of long war, this file : "{app}\XComGame\CookedPCConsole\UICollection_Tactical_SF.upk" 2819ko instead of 6539ko, as you said.

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{app}\XComGame\CookedPCConsole\UICollection_Tactical_SF.upk" 2819ko instead of 6539ko, as you said.

 

That should note that that file is only in the unreleased Beta 10, so it's not your problem.

 

But "random" crashes aren't anything we can help with. You might see if there is a consistent pattern, and see the readme instructions for checking your launch.log for a stack dump.

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Great Mod!

 

The increased amount of soldiers is probably my favorite thing so far. With more people on the board, I feel like I have more plays to make, and the battles have a much more intense feeling to them. Although the mod can be pretty brutal, especially to a person like me who has a perfectionist playstyle (in my non-modded play through I would restart campaigns if I had a soldier death, quickly learned not to expect those results in this mod), but the game feels much more rewarding when I have a victory, especially if it's a solid one resulting in no injuries.

 

The only thing that truly bugs me is explosives. While guns are randomized with damage, they still feel very consistent. Grenade and rockets however feel unbelievably more random than is necessary. At first I thought it had to do with how far a target was from the detonation, but I have had sectoid completely ignore all damage from an HE Grenade that landed on the tile right behind them. And the inaccuracy of rocket launchers makes me feel like I'm using a RPG made in a third world country as apposed to a 1st world country military grade rocket launcher.

 

As for suggestions? I haven't progressed very far, my best game literally just got ruined by a in game bug (I forgot to turn on auto save, QQ) so forgive me if they are in here.

 

Item - Armor Piercing Rounds

Reduces the chance for armor to deflect damage

 

Item - Fire Grenade

Does a low initial splash damage, but leaves a patch of fire in the area.

 

Explosives

Reduce the randomness of damage - Personal opinion of course, but I find myself feeling more of an urge to avoid grenades and rockets than I normally did in vanilla.

 

As for the bug, I don't know if it is connected to this mod or not, and honestly this game has been known for some pretty bad bugs, but I healed a guy who got shot and panicked, which removed his panicked status. I ordered him to move to a new location, but he didn't, and now it's stuck on his turn and he wont take orders.

 

EDIT:

Is it intended that the strangle squids no longer stop strangling when you shoot them?

Edited by Luix
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Thanks for the feedback -- you'll probably have more interesting exchanges if you post in the forums connected to the mod page; this thread isn't one we monitor closely.

 

>> Is it intended that the strangle squids no longer stop strangling when you shoot them?

Yes, you have to knock off more of their health before they break off.
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Hi !

 

I understand that for you long time fans grown up with the original games, X-Com must be hard and challenging.... :smile: Unfortunately, I'm not so much into this, I want to relax when I play a game and cannot afford a new keyboard/mouse everytime I play :smile:

 

But the features you have in the mod are so great, I would love to play x-com this way....

 

So one question : Does your mod take effect from making difficulty changes in the ini-files (mostly to-hit chances bonus from the aliens and mostly research time for some stufff) ? Can I make it myself a little easier from there ?

 

I only tried your mod once, and didn't get very far...It seems to take ages before I even get laser and caprace to give me a small fighting chance, and before that I have to do dozend of mission with ballistic rookies who manage to hit one out of 30 times while being snipped from long distance... :sad: Certainly not good for my keyboard :wink: .... So is it possible, or have you hardcoded everything ?

 

Still, awesome job (for what I could see and read :wink: )

Edited by Starman001
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Hello, ran into a problem today and looking through the thread did not see a solution for it.

I failed to down a Supply Barge and it landed and I can start the mission just fine but any attempts to reload a save from during the mission results in the game crashing and I need to reload to just before the mission. Launch.log show this:

 

[1363.95] Warning: Warning, WorldData: Restarting work queue (was 0, now 36 tiles)
[1363.95] Warning: Warning, WorldData: Restarting work queue (was 36, now 78 tiles)
[1365.13] Log: Script call stack:
Function XComGame.XGUnit:IsFlankedByOpposingTeam
Function XComGame.XGUnit:IsFlankedByTeam
Function XComGame.XGSquad:GetNextGoodMember
Function XComGame.XGSquad:GetIndex

[1365.13] Critical: appError called: Runaway loop detected (over 1000000 iterations)
XGSquad LSupplyShip_RockyGorge.TheWorld:PersistentLevel.XGSquad_2
Function XComGame.XGSquad:GetIndex:0023
Script call stack:
Function XComGame.XGUnit:IsFlankedByOpposingTeam
Function XComGame.XGUnit:IsFlankedByTeam
Function XComGame.XGSquad:GetNextGoodMember
Function XComGame.XGSquad:GetIndex

[1365.13] Critical: Windows GetLastError: The operation completed successfully. (0)
[1369.00] Log: === Critical error: ===
Runaway loop detected (over 1000000 iterations)
XGSquad LSupplyShip_RockyGorge.TheWorld:PersistentLevel.XGSquad_2
Function XComGame.XGSquad:GetIndex:0023
Script call stack:
Function XComGame.XGUnit:IsFlankedByOpposingTeam
Function XComGame.XGUnit:IsFlankedByTeam
Function XComGame.XGSquad:GetNextGoodMember
Function XComGame.XGSquad:GetIndex

Log was kind of long so I just posted the error, if you need more just ask.

Is there any solution or do I just have to take on the mission Iron man style and hope I dont f*#@ up too badly?

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