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Long War mod discussion


johnnylump

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Question about arc throwers

 

I assign 2 soldiers in the squad with them ... but when i launch the mission ... either only 1 soldier or none have the stun option showing.

 

This does not happen every mission ... has anyone else noticed this?

 

 

EDIT

 

Damn just realised that i was playing with Long War 3 EW Beta 9a-88-3-0b9a ... have dl'ed latest version 13 so will see if this issue still exists.

Edited by Fernman
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Is this mod available for Linux?

 

wghost has been working on modding for Linux, including trying to get Long War EW working for Linux, but currently it's not working. Neither JL nor myself are running Linux, so we can't test it ourselves.

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AS OF LONG WAR EW, THIS IS NO LONGER THE BEST PLACE FOR PLAYERS TO POST ABOUT THE MOD. GO TO THE MOD PAGE USE THE MOD FORUMS TAB TO REACH THE DEVS AND TALK TO OTHER PLAYERS. DEVS WILL USUALLY IGNORE POSTS IN THIS THREAD UNLESS THEY RELATE TO TECHNICAL MATTERS OF MODDING XCOM.

 

That forum tab under the mod page is ridiculously difficult to use. You can't open threads in a new tab, the page is constantly giving me back errors, and it won't even display any threads past the first page. Is there any way to access it as a regular web page, rather than as a terrible AJAX dynamic-loading application?

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Playing (and loving, thanks to the developers) with the latest install of the mod = Long War 3 Beta 13-88-3-0b13

 

Had 2 arc throwers equipped ... zapped a one of two sectoids, then later in the mission zapped a muton ... mission complete mentions a muton captive BUT no sectoid. In fact the only mention of a sectoid is the other which is a corpse.

 

Checking in the Grey Market screen ... the muton is there but no live sectoid.

 

Is this a problem with vanilla or the mod?

 

cheers

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I just noticed that I seem to have unlocked the "Sid Meier" character in the game ...

 

I am not definitely sure but i noticed a strange looking rookie whose appearance i could not alter soon after i renamed or nicknamed my new SHIV to "SID"

 

Now I have 2 middleaged balding soldiers, one a medic the other (original) a sniper.

 

Has anyone else 'unlocked' the unique hero models and if so how?

 

Also has anyone tried to use the vanilla method of changing names to unlock? If so do they remain rookies or do they become the OPed super soldiers?

 

Finally for those who do not know ... they are the 'magic' names to enter.

 

original dlc ...

Sid Meier

Otto Zander

Ken Levine

Joe Kelly

 

and added to Enemy Within ...

William Carter

Chris Kluwe

 

 

cheers

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Another modding question: Where is the work you did on the Alien leaders? I'm having a hard time finding that stuff in the code...

 

On the tactical side almost all of the alien leader/navigator code is handled in a debug function I took over, XGUnit.DebugAnims. That's the function that accepts the leader level, parses through the DGC.ini BalanceMods_Hard, and sets up leader/navigator stat/perk boosts, as well as resizing the alien model.

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