Ragicka Posted February 5, 2013 Share Posted February 5, 2013 Global warming comes to Skyrim. Really looking forward to this. Link to comment Share on other sites More sharing options...
lookout21 Posted February 5, 2013 Share Posted February 5, 2013 This mod looks just insane!But there is some questions I need to ask (I just ask them here not in PM mail, because I'm sure other people want to know them also): 1. How much does this mod affect performance ? 2. How much does it change the bottom flora , like flowers etc and things what are mainly used on alchemy in Skyrim. 3. Does this mod will be compatible with flora changing/texture mods like: Skyrim Flora Overhaul (http://skyrim.nexusmods.com/mods/141)Skyrim HD - 2K Textures (http://skyrim.nexusmods.com/mods/607)SkyRealism - Grass (http://skyrim.nexusmods.com/mods/25370)WATER - Water And Terrain Enhancement Redux (http://skyrim.nexusmods.com/mods/13268)orLanterns of Skyrim - All In One (http://skyrim.nexusmods.com/mods/18916)Static Mesh Improvement Mod - SMIM (http://skyrim.nexusmods.com/mods/30450) * Does trees are at same location where Vanilla trees are? Simple reason is, that all the housing and other mods what use tree locators to place modules into Skyrim. Would be strange to have palm tree coming out my favorite hosing mod next to Riverwood for example. 4. Does this mod will have any DLC compatibilities ? 5. You mentioned, this mod will change weather system, so I assume this mod will not be compatible with mods what tweak any rain, snow systems:Supreme Storms (http://skyrim.nexusmods.com/mods/27022)Project Reality - Climates Of Tamriel - Weather - Lighting (http://skyrim.nexusmods.com/mods/17802) 6. Ofc I understand this textures are applied into Skyrim wilderness, but do you plan to make change to places what use ice inner cells ?Example: Around Winterhold it is now warmer, but caves are all made by ice around that area. Would be strange to walk in warm climate and then step into ice cave. 7. Is this compatible with lightning mods like:Realistic Lighting Overhaul (http://skyrim.nexusmods.com/mods/30450)RCRN v36 HDR - Your AllinOne Lighting and Immersion mod (http://skyrim.nexusmods.com/mods/1875) 8. Audio, like around Glaciers you hear them cracking. Did you removed it ? Would be strange to hear ice cracking around huge rock mountains. Considering that this will be just a remake towards textures of the environment and animals and some objects such as the flora ingame, I don't see any reason why it would interfere with any Lighting, UI, or other mods created, unless if they use textures from the vanilla game that will be replaced. However mods that do use models that might end up being replaced by this mod may end up being a little bugged, but still it may be a price to pay for such a beautiful mod. I don't think that he's going to end up making sound remakes, however that would be pretty cool. Hope I answered all of your questions for you :) Also great work so far on the mod man, it's really coming together! Link to comment Share on other sites More sharing options...
Acceleratio Posted February 5, 2013 Share Posted February 5, 2013 As far as i can tell it works with the "Lanterns of Skyrim" mod normaly. Although those Lanterns dont fit the athmosphere so well. Link to comment Share on other sites More sharing options...
Seffyy Posted February 6, 2013 Share Posted February 6, 2013 (edited) This mod looks just insane!But there is some questions I need to ask (I just ask them here not in PM mail, because I'm sure other people want to know them also): 1. How much does this mod affect performance ? 2. How much does it change the bottom flora , like flowers etc and things what are mainly used on alchemy in Skyrim. 3. Does this mod will be compatible with flora changing/texture mods like: Skyrim Flora Overhaul (http://skyrim.nexusmods.com/mods/141)Skyrim HD - 2K Textures (http://skyrim.nexusmods.com/mods/607)SkyRealism - Grass (http://skyrim.nexusmods.com/mods/25370)WATER - Water And Terrain Enhancement Redux (http://skyrim.nexusmods.com/mods/13268)orLanterns of Skyrim - All In One (http://skyrim.nexusmods.com/mods/18916)Static Mesh Improvement Mod - SMIM (http://skyrim.nexusmods.com/mods/30450) * Does trees are at same location where Vanilla trees are? Simple reason is, that all the housing and other mods what use tree locators to place modules into Skyrim. Would be strange to have palm tree coming out my favorite hosing mod next to Riverwood for example. 4. Does this mod will have any DLC compatibilities ? 5. You mentioned, this mod will change weather system, so I assume this mod will not be compatible with mods what tweak any rain, snow systems:Supreme Storms (http://skyrim.nexusmods.com/mods/27022)Project Reality - Climates Of Tamriel - Weather - Lighting (http://skyrim.nexusmods.com/mods/17802) 6. Ofc I understand this textures are applied into Skyrim wilderness, but do you plan to make change to places what use ice inner cells ?Example: Around Winterhold it is now warmer, but caves are all made by ice around that area. Would be strange to walk in warm climate and then step into ice cave. 7. Is this compatible with lightning mods like:Realistic Lighting Overhaul (http://skyrim.nexusmods.com/mods/30450)RCRN v36 HDR - Your AllinOne Lighting and Immersion mod (http://skyrim.nexusmods.com/mods/1875) 8. Audio, like around Glaciers you hear them cracking. Did you removed it ? Would be strange to hear ice cracking around huge rock mountains. Considering that this will be just a remake towards textures of the environment and animals and some objects such as the flora ingame, I don't see any reason why it would interfere with any Lighting, UI, or other mods created, unless if they use textures from the vanilla game that will be replaced. However mods that do use models that might end up being replaced by this mod may end up being a little bugged, but still it may be a price to pay for such a beautiful mod. I don't think that he's going to end up making sound remakes, however that would be pretty cool. Hope I answered all of your questions for you :) Also great work so far on the mod man, it's really coming together! Sadly no you didn't , the main thing what me and my friend here would like to know is performance question. And then everything else from mod author. Edited February 6, 2013 by sev0 Link to comment Share on other sites More sharing options...
Acceleratio Posted February 6, 2013 Share Posted February 6, 2013 I can say that the performance (aside some random ctds hes working on) is pretty good. There are some (small) fps drops in the jungle areas so far but its not really a game breaker. Â So far i didnt have any problemswith other mods or DLCs Link to comment Share on other sites More sharing options...
deMaccusweil Posted February 6, 2013 Share Posted February 6, 2013 This looks awesome!! But I would feel a bit odd playing through the skyrim game again all wrapped in in my wooly undergarments and furs, doing the same missions etc.Have you looked into the Skywind mod? I know they need help... This with all new landmass and missions would be breathtaking, good luck! Link to comment Share on other sites More sharing options...
Tru3blu3 Posted February 6, 2013 Share Posted February 6, 2013 looks really nice but a lot of those tree's don't seem to fit in a tropical environment. Maybe try making bamboo etc instead? Link to comment Share on other sites More sharing options...
Soolie Posted February 10, 2013 Author Share Posted February 10, 2013 (edited) @ Sev01). This mod does have a noticable impact on performance, however it is still playable. The performance impact mostly comes from the amount of grass objects, so you can reduce the impact by reducing the grass draw distance in the skyrimprefs.ini file.2). Most of the harvestable flora is the same. So there shouldnt be too much trouble for alchemists.3). a). Its hard to say, it mostly depends on the mod, most of the environmental textures will conflict, however the non environmental textures will not conflict. However as long as you install my mod last, everything should be fine. As for the lanterns of skyrim, and the mesh improvement mod, there should be no issues.b). All trees will be in the same place as the vanilla game, although some trees are a lot bigger. So there shoud be little conflict with any player home mods. 4) Im not sure, as I don't have any of the DLC's. But if bethesda has used the same models and textures as they did in the vanilla game, You should have tropical DLC's aswell :D5) No, this will not be compatible with other weather mods.6) Yes, I have already replaced the ice cave textures. The caves are now grey rock, with a small amount of moss.7) Again, it depends on the mod. any mod that only changes the light objects will be compatible, however any mod which changes the imagespace's or weather could have issues.8 ) Some of the audio I have changed, but the audio around glaciers remains the same. personaly I dont think it sounds too strange. but I may remove it if I get a lot of requests. I have however removed the immersion breaking ones, such as the blowing snow sound effects.  @ true_blue. A lot of the trees in the screenshots have been updated since the screenshots were taken. As for the bamboo suggestion, I have already made a bamboo forest. Edited February 10, 2013 by Soolie Link to comment Share on other sites More sharing options...
Acceleratio Posted February 10, 2013 Share Posted February 10, 2013 Great to hear,,,, any chance i will get an update to test the new stuff? ;) Link to comment Share on other sites More sharing options...
PlopAndFloc Posted February 12, 2013 Share Posted February 12, 2013 Hello !Awesome project, but i have some question: I have a mod who replace all of the NPC, so it is compatible with your project ?Did you used ENB in your screens ?Did you changed the dungeon of the game ?And, could you estimate when you could release your work ?And sorry for the bad english ! Link to comment Share on other sites More sharing options...
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