KaylaKaze Posted December 11, 2008 Share Posted December 11, 2008 Do you need to extract the bsa files or is there some way to access their internal file structure while editing that I'm missing? Link to comment Share on other sites More sharing options...
LexiDoe Posted December 11, 2008 Share Posted December 11, 2008 hard at work making awesome new perks ttyl Link to comment Share on other sites More sharing options...
Kryztof Posted December 11, 2008 Share Posted December 11, 2008 are you loading up the Master File along with the file you're editing? Link to comment Share on other sites More sharing options...
billypnats Posted December 11, 2008 Share Posted December 11, 2008 OMG IM SO HAPPY!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Lyorith Posted December 11, 2008 Author Share Posted December 11, 2008 Do you need to extract the bsa files or is there some way to access their internal file structure while editing that I'm missing? FIle > Data > Double Click "Fallout3.esm" (So the selection is checked) and hit Ok. Link to comment Share on other sites More sharing options...
Fnhatic Posted December 11, 2008 Share Posted December 11, 2008 GECK supports weights down to the ten thousandths place! No more clumsy scripts for ammo weights :D EDIT: Great, you can't assign weight values directly to ammo... :/ Link to comment Share on other sites More sharing options...
KaylaKaze Posted December 11, 2008 Share Posted December 11, 2008 I know how to load a file. I'm talking about for accessing textures and models within the editor. I always get "Can't find file" errors except on the things that are extracted. I had the same problems with Oblivion editing, if I remember correctly. Link to comment Share on other sites More sharing options...
Omnimmotus Posted December 12, 2008 Share Posted December 12, 2008 Had a crash or two already and it's complaining about some of the replacement models I've got, but there are a number of new interesting things. (And some leftover things, like the hair length setting. DOH.) Mmm... I just don't know where to start. :happy: Link to comment Share on other sites More sharing options...
Syntax1985 Posted December 12, 2008 Share Posted December 12, 2008 Had a crash or two already and it's complaining about some of the replacement models I've got, but there are a number of new interesting things. (And some leftover things, like the hair length setting. DOH.) Mmm... I just don't know where to start. :happy: ugh i just duplicated a cell, double clicked it to re-name, and got 2000 error messages. although ive been waiting for this for ages, my first opinion is "released to soon" lol. and with the tutorial, expect the next 100 uploaded mods to be vaults.. :P. if your having trouble try here,. http://geck.bethsoft.com/index.php/Main_Page im halfway through it, its pretty easy to do, has youtube vids if your super new to help, and it pretty much tells you how to make ur own vault. enjoy. Link to comment Share on other sites More sharing options...
LHammonds Posted December 12, 2008 Share Posted December 12, 2008 Yes, I think one of the 1st new wiki pages needs to be "things that go boom" which lists all the various ways your editor will explode on you. I was just browsing through the various dialog boxes to get screencaptures for the GECK upload here at the Nexus and was cut short by the thing blowing up on me. I opened up an NPC (Amata) and was clicking through the RACE selections. If you select " NONE" it will explode on your desktop like a stick 'o dynamite! Link to comment Share on other sites More sharing options...
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