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NMM or FOMM?


firsTraveler

  

96 members have voted

  1. 1. FOMM or NMM

    • FOMM
      37
    • NMM
      59


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Wednesday, January 16, 2013 - 8:50:40 PM

Fomm 0.13.21

OS version: Microsoft Windows NT 6.1.7601 Service Pack 1

 

System.NullReferenceException: Object reference not set to an instance of an object.

at Fomm.PackageManager.FomodBuilder.FomodFromSourceBuilder.BuildFomodFromSource(String p_strPath, NexusAPI p_nxaNexus)

at Fomm.PackageManager.PackageManager.AddNewFomod(String p_strPath)

at Fomm.PackageManager.PackageManager.addFOMODToolStripMenuItem_Click(Object sender, EventArgs e)

at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

at System.Windows.Forms.ToolStripItem.PerformClick()

at Fomm.Controls.SplitButton.OnClick(EventArgs e)

at Fomm.Controls.SplitButton.OnMouseUp(MouseEventArgs mevent)

at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ButtonBase.WndProc(Message& m)

at System.Windows.Forms.Button.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

 

So I chose FOMM. EVERY time I use package manager FOMM crashes and leaves this dump. Any ideas, or should I use NMM?

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Unless I am mistaken, FOMM tracks what it places and replaces. You don't need FOMM scripting in the archive to use it. I don't use NMM because not every mod author organizes the archive properly and/or doesn't disable the NMM option. You can check the archive to see if it was packed correctly and if so, simply rename the file's extension to fomod, for example: SomeMod.zip to SomeMod.fomod. If not you can repack it yourself. I check every archive I download. I have renamed zip files and 7z files, and I have yet to have a problem with using the create fomod features. I have had a problem with the login/update feature; that never worked for me. I use Wrye Flash and BOSS for adjusting the load order. My experience with FOMM has been with version 0.13.21.
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  • 11 months later...

As per Nivea. I install manually, FOMM for tools.

 

If you think you might need to uninstall one day, do what I do and keep the downloaded archives etc for each mod in a nice little quiet back area of the hard drive. If you want to uninstall something you can always take a peek inside it's archive and use that to find the files you need to remove.

 

EDIT: oops thread necro. Saw a 17th January and didn't notice the year. I'll whip myself and hide in the corner

Edited by Nozzer66
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Manual install is really an option? I guess I can see it for pure texture/mesh replacers, but not for anything else. And uninstalling something manually isn't worth thinking about.

Manual installs is the BEST option, use FOMM/Wyre/NMM for replacers for ease of uninstalling. Everything else should be looked through manually, edited manually, and installed in a way you have complete control over (aka manually, or imo Wyre). This odd fascination of having things automated for you at all times is just so strange to me because people have been modding for many many many years before any of these programs where out, by doing it manually and there for actually having knowledge about mods.

Now when I ask someone to check their texture folders for my mod's unique folders, none of them seem to even know they have a Data folder... :sad:

 

Couldn't have said it Better.

 

Using Wrye for my installs, I Rearange all Mods into Installers for Wrye. I have no idea how anyone can mod and not use Wrye , heck even if not just for the function of being able to Right click any mod and click "Open At Nexus" . Being able to .......Anneal, Re-arange install packages (to get the correct overwrites) , Bash Patch, See masters out of order, See Missing Masters, Run BOSS from inside Wrye, View any and all conflicts between mods, and about 50 other things. Truly IS the swiss army knife of modding!!

 

96 mods From 83 Installers with 10 mods merged into a bash patch that makes 7000 Edits, is the way to Go!!

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  • 3 weeks later...

I use both, really there is no either or for me. I use NMM to download and install, Fomm to manage my load orders, merge mods, and edit them. Really it depends, but I highly recommend both for the best modding experience. Think of it as having more than one tool, yeah sure, you could build a house with just some wood, hammer, nails, and a saw; but it's be better with more tools and supplies.

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  • 11 months later...
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