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New Modder Question (DDS Files)


ChrisMeme

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Hi there, I just started modding as a hobby a few days ago - and I'm sure this is a very dumb question, and I'm sorry.

I have no idea how to use Photoshop, and I'd like to use an existing perk icon (Grim Reaper's Sprint) for a new perk - but I cannot find the .dds file anywhere. I'm unsure how to convert a .png through Photoshop to that format - and even then, it looks like I'll need to mess with the colors?

Is there a pack anywhere of .dds icons for existing perks and items ingame? Thanks so much in advance, and sorry if this question is really dumb!

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In most tools you change the format of a file by selecting to "save as" a different "file format", such as DDS. If the tool lists the format, then it supports importing/exporting the file in that format.

 

There are many different aspects to "mod creation", and you are starting with "art assets". For that you need to find tutorials on using your tool of choice, which appears to be Photoshop for meshes. You are going to eventually need a "Paint" type of program to create "textures", and NifSkope to make adjustments to the final NIF file to connect those textures to the mesh. (Most people here use Blender for meshes and GIMP or Paint.NET for textures because they are "freeware".) But the Blender package has a "Noob to Pro" PDF tutorial included which is recommended for covering all the basics regardless of which tool you are using. Most tutorials (regardless of the specific tools used) can be interpreted to work with your tool of choice with just a little patience and common sense.

 

Re: icons. Please see the "<a data-ipb="nomediaparse" data-cke-saved-href="https://wiki.nexusmods.com/index.php/Getting_started_creating_mods_using_GECK#How_to_make_a_working_pipboy_icon" href="https://wiki.nexusmods.com/index.php/Getting_started_creating_mods_using_GECK#How_to_make_a_working_pipboy_icon" '"=""> How to make a working pipboy icon''" entry under the "Misc" section of the wiki "Getting started creating mods using GECK" article. This wiki covers most aspects of mod creation and contains both links to various tutorial documents and videos, as well as "tips" from experienced mod makers. (All the tool links above are from the "Programs and Tools" section of that article.)

 

-Dubious-

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As Dubious said, most people here use either GIMP or Paint.Net to edit dds files. Photoshop isn't very popular here, mostly because it's not free and both GIMP and Paint.Net are free. Similarly, your choice for editing meshes is either Blender or 3ds Max, and Blender is by far the more popular since the version of 3ds Max that works with Fallout New Vegas costs money and Blender is free. When you get into editing meshes, get the Blender package that Dubious linked to. DO NOT UNDER ANY CIRCUMSTANCES TRY TO GET A NEWER VERSION OF BLENDER. There is a newer version of the nif tools that you need for newer versions of Blender, but they are buggy as all heck and most people can only use it to generate static objects. If you try to use a more modern version of Blender you are pretty much guaranteed to run into all kinds of problems, most of which are not solvable.

 

Getting back to dds files, I personally find GIMP to be a bit more powerful once you get to know how to use it, but Paint.Net is much more intuitive and easy to use. I prefer Paint.Net for most things. GIMP has a steeper learning curve.

 

Paint.Net includes dds support without needing any additional plugins. I believe GIMP still requires you to install a dds plugin, which isn't that difficult to do but it's one more thing you need to learn how to do before you can actually edit a dds file.

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