thechimster2002 Posted July 27, 2020 Share Posted July 27, 2020 (edited) Hello! I've been in the process of modding Oblivion again, and this is probably my best go at it in a while performance-wise. I haven't tested for terribly long, but when just walking around, my fps stays around 60, and the same goes for cities (with the exception of the IC Waterfront and Anvil Docks, which are around 50 ish last I remember). My stability is a mess however, and I can't seem to figure out quite why. The game will crash pretty frequently (and hard too, I have to restart my computer most of the time because I can't get out of the black screen to kill the process), usually every 10 minutes ish (I think my max was around 18 minutes of testing). I have all of the standard OBSE plugins (the ones from Bevilex's guide plus a few more). I also have made a few of the recommended ini tweaks and have decompressed the BSAs. ENBoost is installed, and configured correctly AFAIK. So is Operation Optimization. I went ahead and measured my system usage while playing, and it isn't much. My CPU and GPU hover around 10% usage, and my RAM around 25%, so I know I'm not running out of resources. For reference, my specs are the intel i7-8750H (6 core @ 2.2 GHz; it can boost up to 4, but I capped it at 3.2 for temperature issues), an NVIDIA GTX 1060 Max-Q 6GB, and 16 GB of RAM. I'm exclusively using Wrye Bash with the exception of OBMM for Dark Darn UI (I had issues with the Bain version). My current load order imported from Wrye Bash is as follows (planning to add more if I can figure this out): === Active Mod Files:* 00 Oblivion.esm* 01 All Natural Base.esm [Version 1.38]* 02 Cobl Main.esm [Version 1.72]* 03 TamRes.esm* 04 TamRes_LandscapeResource.esm* 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.5.10]* 06 CyrodiilUpgradeResourcePack.esm* 07 Knights - Revelation.esm* ++ GrassFix.esp* 08 Unofficial Oblivion Patch.esp [Version 3.5.6b]* 09 Oblivion Citadel Door Fix.esp* 0A DLCShiveringIsles.esp* 0B Unofficial Shivering Isles Patch.esp [Version 1.5.9a]* 0C LINK.esp [Version 1.4]* 0D SM Plugin Refurbish - SI.esp [Version 1.30]* 0E TamRes.esp* 0F LoadingScreens.esp* 10 LoadingScreensSI.esp* 11 All Natural.esp [Version 1.38]* 12 All Natural - SI.esp [Version 1.38]* 13 lNorthernLights.esp [Version 1.0]* ++ Better Water-1830.esp* 14 GOSH.esp* 15 Rainbows.esp* 16 All Natural - Real Lights.esp [Version 1.38]* 17 bnmDLTIC-1-6.esp [Version 1.6]* 18 More Effective Enchantments.esp* 19 Paladin.esp* 1A Enhanced Economy.esp [Version 5.4.3]* 1B BetterSaves.esp* 1C Display Stats.esp [Version 2.0.1]* 1D kuerteeCleanUp.esp* 1E Ultimate Leveling.esp [Version 1.9.5.2]* 1F LootMenu.esp* 20 Purge Cell Buffers - Loading.esp [Version 1.0.0]* 21 QZ Easy Menus.esp* 22 UnidirectionalAttack.esp* 23 Dynamic Map.esp [Version 2.1.1]* 24 Map Marker Overhaul.esp [Version 3.9.3]* ++ MaleBodyReplacerV5.esp* ++ Weapon Improvement Project.esp [Version 1.9]* 25 Mage Equipment.esp* 26 Cobl Glue.esp [Version 1.72]* 27 Cobl Si.esp [Version 1.63]* ++ Cobl Tweaks.esp [Version 1.44]* 28 Oscuro's_Oblivion_Overhaul.esp [Version 1.5.10]* 29 OOOCreatureAddons.esp* 2A OOOExtended.esp* ++ Cobl Tweaks - OOO Mergeable.esp [Version 1.72]* 2B DoTheUnderdark.esp* 2C Enhanced Cyrodiil - Cities.esp* 2D Enhanced Wayshrines.esp* 2E hackdirtabyss.esp* 2F RoadLights.esp* 30 Nascosto Isles 3.esp* 31 All Natural - Nascosto Isles Weather Patch.esp [Version 2.0]* 32 Shivering Isles Root System.esp* 33 The Ayleid Steps.esp [Version 3.8.2]* 34 TheElderCouncil.esp* 35 Knights.esp* 36 Knights - Unofficial Patch.esp [Version 1.1.8]* 37 Knights - Revelation.esp* ++ SM Plugin Refurbish - Knights.esp [Version 1.06]* ++ Oscuro's_Oblivion_Overhaul - Knights of Nine.esp* 38 The Lost Spires.esp* 39 MannimarcoRevisited.esp* 3A MannimarcoRevisitedOOO.esp [Version 0.1]* 3B ReclaimSancreTor.esp [Version 1.0.5]* 3C xulStendarrValley.esp [Version 2]* 3D xulColovianHighlands_EV.esp [Version 2]* 3E xulBeachesOfCyrodiilLostCoast.esp [Version 2]* 3F xulPantherRiver.esp [Version 2]* 40 xulRiverEthe.esp [Version 2.0.1]* 41 xulBrenaRiverRavine.esp [Version 2]* 42 xulCheydinhalFalls.esp [Version 2]* 43 xulCliffsOfAnvil.esp [Version 2]* 44 Unique Landscapes.esp [Version Dummy]* ++ Real Lava 1.3.esp* 45 Better Dungeons.esp* 46 SunderedKeep.esp* ++ Enemy Weapons dont drop.esp* ++ Improved Fires and Flames - Increased Sound.esp* 47 P1DkeyChain.esp [Version 5.00]* 48 Skill Perk Descriptions.esp [Version 1.1]* 49 VanillaCombatEnhanced.esp* ++ VCEClassOverhaul.esp* 4A Birthsigns and Races Revisited v5.2.esp* 4B Enhanced Economy - House prices.esp [Version 5.4.3]* 4C Alternative Beginnings.esp [Version 1.4.6]* 4D Vampire Revolution.esp [Version v1.13]* 4E Myserious Bear's Epic Necromancy.esp* 4F RefScope.esp [Version 2.1.2]* 50 SupremeMagicka.esp [Version 0.90b]* 51 SM_ShiveringIsles.esp [Version 0.90]* ++ SM_OOO.esp [Version 0.90]* ++ SM_COBL.esp [Version 0.90]* 52 SM_EnchantStaff.esp [Version 0.90]* ++ SM_VanillaSpells.esp [Version 0.90]* ++ SM_Scrolls.esp [Version 0.90]* ++ SM_SigilStone.esp [Version 0.90]* 53 RshAlchemy.esp* ++ RshAlchemy - AVU.esp [Version 1.0]* 54 Duke Patricks - Combat Archery.esp [Version 7.3.5]* ++ Duke Patricks - Combat Archery Patch.esp* 55 OOOShiveringIsles.esp* ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]* ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.38]* 56 Bashed Patch, 0.esp* 57 Maskar's Oblivion Overhaul.esp [Version 4.9.4.2] As for graphics stuff without ESPs, I have the upscaled textures, Really Textured Normal Maps, the 2020 Retexture Project, Autumn Grass, Oblivion Realm HD, Downpour, HQ Snowflakes, Improved Moons, Mike Clothes Replacement, Mesh Improvement Project, Improved Lights Beams, and Retextured Signs. I also have HGEC and two skeleton mods Here's my Oblivion.ini: [General]SStartingCell=SStartingCellY=SStartingCellX=SStartingWorld=STestFile10=STestFile9=STestFile8=STestFile7=STestFile6=STestFile5=STestFile4=STestFile3=STestFile2=STestFile1=bEnableProfile=0bDrawSpellContact=0bRunMiddleLowLevelProcess=1iHoursToSleep=3bActorLookWithHavok=0SMainMenuMusicTrack=special\tes4title.mp3bUseEyeEnvMapping=1bFixFaceNormals=0bUseFaceGenHeads=1bFaceMipMaps=1bFaceGenTexturing=1bDefaultCOCPlacement=0uGridDistantTreeRange=15uGridDistantCount=25uGridsToLoad=7fGlobalTimeMultiplier=1.0000bNewAnimation=1fAnimationDefaultBlend=0.1000fAnimationMult=1.0000bFixAIPackagesOnLoad=0bForceReloadOnEssentialCharacterDeath=1bKeepPluginWhenMerging=0bCreate Maps Enable=0SLocalSavePath=Saves\SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1bTintMipMaps=0uInterior Cell Buffer=3uExterior Cell Buffer=64iIntroSequencePriority=0bPreloadIntroSequence=0fStaticScreenWaitTime=3.0000SCreditsMenuMovie=CreditsMenu.bikSMainMenuMovie=Map loop.bikSMainMenuMovieIntro=Oblivion iv logo.bikSIntroSequence=iFPSClamp=0bRunVTuneTest=0STestFile1=bActivateAllQuestScripts=0fQuestScriptDelayTime=5.0000SMainMenuMusic=Special\TES4Title.mp3bUseThreadedBlood=1bUseThreadedMorpher=1bExternalLODDataFiles=1bBorderRegionsEnabled=0bDisableHeadTracking=0bTrackAllDeaths=0SCharGenQuest=0002466EuiFaceGenMaxEGTDataSize=67108864uiFaceGenMaxEGMDataSize=67108864SBetaCommentFileName=bCheckCellOffsetsOnInit=0bCreateShaderPackage=0uGridDistantTreeRangeCity=4uGridDistantCountCity=4bWarnOnMissingFileEntry=0iSaveGameBackupCount=1bDisplayMissingContentDialogue=1SSaveGameSafeCellID=2AEEAbAllowScriptedAutosave=1bPreemptivelyUnloadCells=0bCheckIDsOnInit=0iNumBitsForFullySeen=248iPreloadSizeLimit=26214400SOblivionIntro=OblivionIntro.bikbUseHardDriveCache=0bEnableBoundingVolumeOcclusion=1bDisplayBoundingVolumes=1bUseThreadedTempEffects=1bUseThreadedParticleSystem=1bUseMyGamesDirectory=1iNumHWThreads = 6[Display]uVideoDeviceIdentifierPart1=3619102270uVideoDeviceIdentifierPart2=298803040uVideoDeviceIdentifierPart3=673933239uVideoDeviceIdentifierPart4=903266843fDecalLifetime=10.0000bEquippedTorchesCastShadows=0bReportBadTangentSpace=0bStaticMenuBackground=1bForcePow2Textures=0bForce1XShaders=0bHighQuality20Lighting=0bAllow20HairShader=1bAllowScreenShot=0iMultiSample=0bDoTallGrassEffect=1bForceMultiPass=1bDoTexturePass=1bDoSpecularPass=1bDoDiffusePass=1bDoAmbientPass=1bDoCanopyShadowPass=1bDrawShadows=0bUseRefractionShader=1bUse Shaders=1iNPatchNOrder=0iNPatchPOrder=0iNPatches=0iLocation Y=0iLocation X=0bFull Screen=1iSize W=1920iSize H=1080iAdapter=0iScreenShotIndex=0SScreenShotBaseName=ScreenShotiAutoViewMinDistance=2000iAutoViewHiFrameRate=40iAutoViewLowFrameRate=20bAutoViewDistance=0fDefaultFOV=75.0000fNearDistance=10.0000fFarDistance=10000.0000iDebugTextLeftRightOffset=10iDebugTextTopBottomOffset=10bShowMenuTextureUse=1iDebugText=13bLocalMapShader=1bDoImageSpaceEffects=1fShadowLOD2=1800.0000fShadowLOD1=700.0000fLightLOD2=75000.0000fLightLOD1=50000.0000fSpecularLOD2=800.0000fSpecularLOD1=500.0000fEnvMapLOD2=800.0000fEnvMapLOD1=500.0000fEyeEnvMapLOD2=190.0000fEyeEnvMapLOD1=130.0000iPresentInterval=1iShadowFilter=2iActorShadowCountExt=3iActorShadowCountInt=5bActorSelfShadowing=0bShadowsOnGrass=0bDynamicWindowReflections=1iTexMipMapSkip=0fGrassStartFadeDistance=6000.0fGrassEndDistance=7000.0bDecalsOnSkinnedGeometry=1bFullBrightLighting=0iMaxLandscapeTextures=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fSpecualrStartMax=1000.0000fSpecularStartMin=0.0000iActorShadowIntMax=10iActorShadowIntMin=0iActorShadowExtMax=10iActorShadowExtMin=0fGammaMax=0.6000fGammaMin=1.4000iMaxDecalsPerFrame=10bLandscapeBlend=1fShadowFadeTime=1.0000fGamma=1.0000bAllowPartialPrecision=1iShadowMapResolution=1024bAllow30Shaders=0iTexMipMapMinimum=0bDoStaticAndArchShadows=0bDoActorShadows=0bIgnoreResolutionCheck=0fNoLODFarDistancePct=1.0000fNoLODFarDistanceMax=10240.0000fNoLODFarDistanceMin=1700.0000bCompileOnRender = 1[Controls]fVersion=1.7000Forward=0011FFFFBack=001FFFFFSlide Left=001EFFFFSlide Right=0020FFFFUse=00FF00FFActivate=0039FFFFBlock=003801FFCast=002EFFFFReady Item=0021FFFFCrouch/Sneak=001DFFFFRun=002AFFFFAlways Run=003AFFFFAuto Move=0010FFFFJump=0012FFFFToggle POV=001302FFMenu Mode=000FFFFFRest=0014FFFFQuick Menu=003BFFFFQuick1=0002FFFFQuick2=0003FFFFQuick3=0004FFFFQuick4=0005FFFFQuick5=0006FFFFQuick6=0007FFFFQuick7=0008FFFFQuick8=0009FFFFQuickSave=003FFFFFQuickLoad=0043FFFFGrab=002CFFFFbInvertYValues=0fXenonLookXYMult=0.0005fMouseSensitivity=0.0020;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6iJoystickMoveFrontBack=2iJoystickMoveLeftRight=1fJoystickMoveFBMult=1.0000fJoystickMoveLRMult=1.0000iJoystickLookUpDown=6iJoystickLookLeftRight=3fJoystickLookUDMult=0.0020fJoystickLookLRMult=0.0020fXenonMenuMouseXYMult=0.0003bBackground Mouse=0bBackground Keyboard=1bUse Joystick=0fXenonLookMult=0.0030fXenonMenuStickSpeedMaxMod=5.0000iXenonMenuStickSpeedThreshold=20000iXenonMenuStickThreshold=1000;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-ItalianiLanguage=0fXenonMenuStickMapCursorMinSpeed=1.0000fXenonMenuStickMapCursorMaxSpeed=15.0000fXenonMenuStickMapCursorGamma=0.1700fXenonMenuStickSpeedPlayerRotMod=3000.0000fXenonMenuDpadRepeatSpeed=300.0000fXenonMenuStickSpeed=300.0000iXenonMenuStickDeadZone=15000[Water]fAlpha=0.5000uSurfaceTextureSize=128SSurfaceTexture=waterSNearWaterOutdoorID=NearWaterOutdoorLoopSNearWaterIndoorID=NearWaterIndoorLoopfNearWaterOutdoorTolerance=1024.0000fNearWaterIndoorTolerance=512.0000fNearWaterUnderwaterVolume=0.9000fNearWaterUnderwaterFreq=0.3000uNearWaterPoints=8uNearWaterRadius=1000uSurfaceFrameCount=32uSurfaceFPS=12bUseWaterReflectionsMisc=0bUseWaterReflectionsStatics=0bUseWaterReflectionsTrees=0bUseWaterReflectionsActors=0bUseWaterReflections=1bUseWaterHiRes=1bUseWaterDisplacements=1bUseWaterShader=1uDepthRange=125bUseWaterDepth=1bUseWaterLOD=1fTileTextureDivisor=4.7500fSurfaceTileSize=2048.0000uNumDepthGrids=3[Audio]bDSoundHWAcceleration=1fMinSoundVel=10.0000fMetalLargeMassMin=25.0000fMetalMediumMassMin=8.0000fStoneLargeMassMin=30.0000fStoneMediumMassMin=5.0000fWoodLargeMassMin=15.0000fWoodMediumMassMin=7.0000fDialogAttenuationMax=35.0000fDialogAttenuationMin=7.7500bUseSoundDebugInfo=1fUnderwaterFrequencyDelta=0.0000bUseSoftwareAudio3D=0fDefaultEffectsVolume=0.8000fDefaultMusicVolume=0.3000fDefaultFootVolume=0.8000fDefaultVoiceVolume=0.8000fDefaultMasterVolume=1.0000bMusicEnabled=1bSoundEnabled=1fLargeWeaponWeightMin=25.0000fMediumWeaponWeightMin=8.0000fSkinLargeMassMin=30.0000fSkinMediumMassMin=5.0000fChainLargeMassMin=30.0000fChainMediumMassMin=5.0000fDBVoiceAttenuationIn2D=0.0000iCollisionSoundTimeDelta=50fGlassLargeMassMin=25.0000fGlassMediumMassMin=8.0000fClothLargeMassMin=25.0000fClothMediumMassMin=8.0000fEarthLargeMassMin=30.0000fEarthMediumMassMin=5.0000bUseSpeedForWeaponSwish=1fLargeWeaponSpeedMax=0.9500fMediumWeaponSpeedMax=1.1000fPlayerFootVolume=0.9000fDSoundRolloffFactor=4.0000fMaxFootstepDistance=1100.0000fHeadroomdB=2.0000iMaxImpactSoundCount=32fMainMenuMusicVolume=0.6000[shockBolt]bDebug=0fGlowColorB=1.0000fGlowColorG=0.6000fGlowColorR=0.0000fCoreColorB=1.0000fCoreColorG=1.0000fCoreColorR=1.0000fCastVOffset=-10.0000iNumBolts=7fBoltGrowWidth=1.0000fBoltSmallWidth=3.0000fTortuosityVariance=8.0000fSegmentVariance=35.0000fBoltsRadius=24.0000[Pathfinding]bDrawPathsDefault=0bPathMovementOnly=0bDrawSmoothFailures=0bDebugSmoothing=0bSmoothPaths=1bSnapToAngle=0bDebugAvoidance=0bDisableAvoidance=0bBackgroundPathing=0bUseBackgroundPathing=1[MAIN]bEnableBorderRegion=1fLowPerfCombatantVoiceDistance=1000.0000iDetectionHighNumPicks=40fQuestScriptDelayTime=5.0000iLastHDRSetting=-1[Combat]bEnableBowZoom=1bDebugCombatAvoidance=0fMinBloodDamage=1.0000fHitVectorDelay=0.4000iShowHitVector=0fLowPerfNPCTargetLOSTimer=1.0000fHiPerfNPCTargetLOSTimer=0.5000iMaxHiPerfNPCTargetCount=4fLowPerfPCTargetLOSTimer=0.5000fHiPerfPCTargetLOSTimer=0.2500iMaxHiPerfPCTargetCount=4iMaxHiPerfCombatCount=4[HAVOK]bDisablePlayerCollision=0fJumpAnimDelay=0.7500bTreeTops=0iSimType=1bPreventHavokAddAll=0bPreventHavokAddClutter=0fMaxTime=0.0167bHavokDebug=0fRF=1000.0000fOD=0.9000fSE=0.3000fSD=0.9800iResetCounter=5fMoveLimitMass=95.0000iUpdateType=0bHavokPick=0fCameraCasterSize=1.0000iHavokSkipFrameCountTEST=0fHorseRunGravity=3.0000fQuadrupedPitchMult=1.0000iNumHavokThreads=3fChaseDeltaMult=0.0500iEntityBatchRemoveRate=100iMaxPicks=40bAddBipedWhenKeyframed=0[interface]fDlgLookMult=0.3000fDlgLookAdj=0.0000fDlgLookDegStop=0.2000fDlgLookDegStart=2.0000fDlgFocus=2.1000fKeyRepeatInterval=50.0000fKeyRepeatTime=500.0000fActivatePickSphereRadius=16.0000fMenuModeAnimBlend=0.0000iSafeZoneX=20iSafeZoneY=20iSafeZoneXWide=20iSafeZoneYWide=20fMenuPlayerLightDiffuseBlue=0.8000fMenuPlayerLightDiffuseGreen=0.8000fMenuPlayerLightDiffuseRed=0.8000fMenuPlayerLightAmbientBlue=0.2500fMenuPlayerLightAmbientGreen=0.2500fMenuPlayerLightAmbientRed=0.2500bAllowConsole=1bActivatePickUseGamebryoPick=0iMaxViewCasterPicksGamebryo=10iMaxViewCasterPicksHavok=10iMaxViewCasterPicksFuzzy=5bUseFuzzyPicking=1fMenuBGBlurRadius=2.0000[LoadingBar]iMoveBarWaitingMilliseconds=10iMoveBarChaseMilliseconds=100iMoveBarMaxMilliseconds=2500fLoadingSlideDelay=15.0000fPercentageOfBar3=0.1500fPercentageOfBar2=0.4400fPercentageOfBar1=0.3500fPercentageOfBar0=0.0600bShowSectionTimes=0[Menu]fCreditsScrollSpeed=40.0000iConsoleTextYPos=890iConsoleTextXPos=30iConsoleVisibleLines=15iConsoleHistorySize=50rDebugTextColor=255,251,233iConsoleFont=3iDebugTextFont=3[GamePlay]bDisableDynamicCrosshair=0bSaveOnTravel=0bSaveOnWait=0bSaveOnRest=0bCrossHair=0iDifficultyLevel=50bGeneralSubtitles=1bDialogueSubtitles=1bInstantLevelUp=0bHealthBarShowing=0fHealthBarFadeOutSpeed=1.0000fHealthBarSpeed=80.0000fHealthBarHeight=4.0000fHealthBarWidth=40.0000fHealthBarEmittanceFadeTime=0.5000fHealthBarEmittanceTime=1.5000STrackLevelUpPath=\\vault\TES4\LevelData\fDifficulty=0.0000bTrackLevelUps=1bAllowHavokGrabTheLiving=0bEssentialTakeNoDamage=1iDetectionPicks=21bSaveOnInteriorExteriorSwitch=1[Fonts]sfontfile_1=Data\Fonts\DarN_Kingthings_Exeter_28.fntsfontfile_2=Data\Fonts\DarN_Kingthings_Petrock_14.fntsfontfile_3=Data\Fonts\DarN_Kingthings_Petrock_16.fntsfontfile_4=Data\Fonts\DarN_Oblivion_28.fntSFontFile_5=Data\Fonts\Handwritten.fnt[speedTree]iTreeClonesAllowed=32fCanopyShadowGrassMult=1.0000iCanopyShadowScale=512fTreeForceMaxBudAngle=-1.0000fTreeForceMinBudAngle=-1.0000fTreeForceLeafDimming=-1.0000fTreeForceBranchDimming=-1.0000fTreeForceCS=-1.0000fTreeForceLLA=-1.0000fTreeLODExponent=1.0000bEnableTrees=1bForceFullLOD=1fLODTreeMipMapLODBias=-0.7500fLocalTreeMipMapLODBias=-0.2500[Debug]bDebugFaceGenCriticalSection=0bDebugFaceGenMultithreading=0bDebugSaveBuffer=0[backgroundLoad]bBackgroundLoadLipFiles=0bLoadBackgroundFaceGen=0bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1iAnimationClonePerLoop=5bSelectivePurgeUnusedOnFastTravel=0bUseMultiThreadedTrees=1iPostProcessMillisecondsEditor=50iPostProcessMillisecondsLoadingQueuedPriority=20iPostProcessMilliseconds=5bUseBackgroundFileLoader=1[LOD]fLodDistance=500.0000bUseFaceGenLOD=0iLODTextureTiling=2iLODTextureSizePow2=8fLODNormalTextureBlend=0.5000bDisplayLODLand=1bDisplayLODBuildings=1bDisplayLODTrees=1bLODPopTrees=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fLODFadeOutMultActors=15.0000fLODFadeOutMultItems=15.0000fLODFadeOutMultObjects=15.0000fLODMultLandscape=1.0000fLODMultTrees=2.0000fLODMultActors=10.0000fLODMultItems=10.0000fLODMultObjects=10.0000iFadeNodeMinNearDistance=400fLODFadeOutPercent=0.9000fLODBoundRadiusMult=3.0000fTalkingDistance=2000.0000fTreeLODMax=2.0000fTreeLODMin=0.0200fTreeLODDefault=1.2000fObjectLODMax=15.0000fObjectLODMin=1.0000fObjectLODDefault=5.0000fItemLODMax=15.0000fItemLODMin=1.0000fItemLODDefault=2.0000fActorLODMax=15.0000fActorLODMin=2.0000fActorLODDefault=5.0000bLODUseCombinedLandNormalMaps=1bForceHideLODLand=0fLODQuadMinLoadDistance=65536.0000fLODFadeOutActorMultInterior=1.0000fLODFadeOutItemMultInterior=1.0000fLODFadeOutObjectMultInterior=1.0000fLODFadeOutActorMultCity=1.0000fLODFadeOutItemMultCity=1.0000fLODFadeOutObjectMultCity=1.0000fLODFadeOutActorMultComplex=1.0000fLODFadeOutItemMultComplex=1.0000fLODFadeOutObjectMultComplex=1.0000fLODLandVerticalBias=0.0000[Weather]fSunGlareSize=350.0000fSunBaseSize=250.0000bPrecipitation=1fAlphaReduce=1.0000SBumpFadeColor=255,255,255,255SLerpCloseColor=255,255,255,255SEnvReduceColor=255,255,255,255[Voice]SFileTypeLTF=ltfSFileTypeLip=lipSFileTypeSource=wavSFileTypeGame=mp3[Grass]iMinGrassSize=80fGrassEndDistance=8000.0000fGrassStartFadeDistance=7000.0000bGrassPointLighting=0bDrawShaderGrass=1iGrassDensityEvalSize=2iMaxGrassTypesPerTexure=2fWaveOffsetRange=1.7500fGrassWindMagnitudeMax=125.0000fGrassWindMagnitudeMin=5.0000fTexturePctThreshold=0.3000[Landscape]bCurrentCellOnly=0bPreventSafetyCheck=0fLandTextureTilingMult=2.0000fLandFriction=2.5000iLandBorder2B=0iLandBorder2G=0iLandBorder2R=0iLandBorder1B=0iLandBorder1G=255iLandBorder1R=255[bLightAttenuation]fQuadraticRadiusMult=1.0000fLinearRadiusMult=1.0000bOutQuadInLin=0fConstantValue=0.0000fQuadraticValue=16.0000fLinearValue=3.0000uQuadraticMethod=2uLinearMethod=1fFlickerMovement=8.0000bUseQuadratic=1bUseLinear=0bUseConstant=0[blurShaderHDRInterior]fTargetLUM=1.0000fUpperLUMClamp=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fBrightScale=2.2500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1[blurShaderHDR]fTargetLUM=1.2000fUpperLUMClamp=1.0000fGrassDimmer=1.3000fTreeDimmer=1.2000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.7000fSunlightDimmer=1.3000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=1.5000fBrightClamp=0.3500fBlurRadius=4.0000iNumBlurpasses=2iBlendType=2bDoHighDynamicRange=1[blurShader]fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.5000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2bUseBlurShader=0[GethitShader]fBlurAmmount=0.5000fBlockedTexOffset=0.0010fHitTexOffset=0.0050[MESSAGES]bBlockMessageBoxes=0bSkipProgramFlows=1bAllowYesToAll=1bDisableWarning=1iFileLogging=0bSkipInitializationFlows=1[DistantLOD]bUseLODLandData=0fFadeDistance=12288.0000iDistantLODGroupWidth=8[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors.[Archive]SMasterMiscArchiveFileName=Oblivion - Misc.bsaSMasterVoicesArchiveFileName2=Oblivion - Voices2.bsaSMasterVoicesArchiveFileName1=Oblivion - Voices1.bsaSMasterSoundsArchiveFileName=Oblivion - Sounds.bsaSMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsaSMasterMeshesArchiveFileName=Oblivion - Meshes.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa[CameraPath]iTake=0SDirectoryName=TestCameraPathiFPS=60SNif=Test\CameraPath.nif[Absorb]fAbsorbGlowColorB=1.0000fAbsorbGlowColorG=0.6000fAbsorbGlowColorR=0.0000fAbsorbCoreColorB=1.0000fAbsorbCoreColorG=1.0000fAbsorbCoreColorR=1.0000iAbsorbNumBolts=1fAbsorbBoltGrowWidth=0.0000fAbsorbBoltSmallWidth=7.0000fAbsorbTortuosityVariance=2.0000fAbsorbSegmentVariance=7.0000fAbsorbBoltsRadius=5.0000[OPENMP]iThreads=10iOpenMPLevel=10[TestAllCells]bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileSkipModelChecks=0bFileCheckModelCollision=0[CopyProtectionStrings]SCopyProtectionMessage2=Insert the Oblivion Disc.SCopyProtectionTitle2=Oblivion Disc Not FoundSCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.SCopyProtectionTitle=CD-ROM Drive Not Found I'm also running TES4ll and TES4LODGen, though I wouldn't imagine those are involved in crashing? If anyone could help me out, I'd be grateful Edited July 27, 2020 by thechimster2002 Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted July 27, 2020 Share Posted July 27, 2020 What did you use to set your load order?Did you check for conflicts?Did you check if your mods are clean https://cs.elderscrolls.com/index.php?title=TES4Edit_Cleaning_Guide with editor ID's starting with letters? Did you read the mods' description with their optional load order advices? Link to comment Share on other sites More sharing options...
thechimster2002 Posted July 27, 2020 Author Share Posted July 27, 2020 I've been using BOSS to sort my order (with user rules every now and again), and cleaning whatever it told me to. I don't know if there are others I need to clean. I'm guessing I use xEdit to check for conflicts? I've never really manually resolved conflicts before...As for optional load orders, I'll go through the readmes again later today and see if I missed stuff (which I probably did) Link to comment Share on other sites More sharing options...
Striker879 Posted July 27, 2020 Share Posted July 27, 2020 When checking for how well my BOSS User Rules will do while working with TES4Edit I just load the user rule mod along with any I also have from that group in the BOSS masterlist (the masterlist is a text file so you can use Notepad's Edit -> Find menu to look). By loading the possible conflicting mods in TES4Edit at the same time you can go through the various types of records the mods affect and TES4Edit will show the different types of conflicts using colour coding. I made a copy/paste text file of the colour code explanations to make sorting out what it was telling me simpler while still looking at the TES4Edit report (look at the Information tab down at the bottom). Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted July 27, 2020 Share Posted July 27, 2020 I've been using BOSS to sort my order (with user rules every now and again), and cleaning whatever it told me to. I don't know if there are others I need to clean. I'm guessing I use xEdit to check for conflicts? I've never really manually resolved conflicts before... As for optional load orders, I'll go through the readmes again later today and see if I missed stuff (which I probably did)I never used xEdit, I always check for the conflicts using Oblivion/TES mod manager. Don't forget the editor ID's that don't start with letters. Link to comment Share on other sites More sharing options...
thechimster2002 Posted July 28, 2020 Author Share Posted July 28, 2020 Alright I pulled up the Manager you mentioned, and now I have quite a colorful conflict screen. I wonder how I'm gonna work my way through that. I think the hardest part is figuring out what conflicts are actually important... Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted July 28, 2020 Share Posted July 28, 2020 You can cancel the changes on vanilla elements, and remove or change the editor ID's of mod-specific elements depending on the situation. Link to comment Share on other sites More sharing options...
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