RumpNissen89 Posted January 25, 2013 Share Posted January 25, 2013 (edited) I'm trying to get these mods to work via Nexus Mod Manager, I used FOMS 2 to put them in order. I had to deactivate some to get the game to launch though. However I immediately get the missing texture or model exclamation mark, even at the birth scene. http://imageshack.us/a/img694/6341/list1b.pnghttp://imageshack.us/a/img132/755/list2s.pnghttp://imageshack.us/a/img268/4607/list3q.png I'm doing it wrong, question is: how? It'd be appreciated if I received some support Edited January 25, 2013 by RumpNissen89 Link to comment Share on other sites More sharing options...
M48A5 Posted January 25, 2013 Share Posted January 25, 2013 First, your load order is a mess. Use BOSS to sort your load order http://fallout3.nexusmods.com/mods/10193 You cannot use NMM to install Fallout Wanderers Edition, read the mod page for installation instructions. You cannot use FOOK2 and FWE together. You are just asking for trouble. You do not need the individual plugins for DC Interiors, just the Combo Edition as stated on the mod page. It is evident that you have just installed a lot of mods without doing any research or reading the mod pages or ReadMe. This is an absolute necessary step on the way to a stable game. One of the first posts you should read is this one: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/ Trying to get that amount of mods working together takes some work and research on your part. You should get FO3Edit and the Training Manual : http://fallout3.nexusmods.com/mods/637 and http://fallout3.nexusmods.com/mods/8629Good luck. Link to comment Share on other sites More sharing options...
prensa Posted January 25, 2013 Share Posted January 25, 2013 RumpNissen89 - Hello! Definitely get BOSS as M48A5 suggests, it'll really help you sort out that load order as it's very mixed up. :) A few tips, you're using all of the DCInterior plugins, I don't know which version you have but even with the slightly older one you only need: DCInteriors_Combo edition.esmDCInteriors_Collectables.espDCInteriors_Side Quests.esp The other DC Interior plugins you have are intended to be stand alone & are contained in DCInteriors_Combo edition.esm. So untick & remove those others. Also, there's a new DCInteriors out now that's just one plugin that you may wish to update to: http://fallout3.nexusmods.com/mods/5573 Your MMM .esp's are quite scrambled, group them like this: Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.esp You need to untick & remove these: Mart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.esp As they are included in the Mart's Mutant Mod - FWE Master Release.esp patch that you have. Hope this helps! Prensa Link to comment Share on other sites More sharing options...
shadowfx78 Posted January 25, 2013 Share Posted January 25, 2013 well if you want to use FWE and Fook together there is an option check out My Utility World by freddy_farnsworth Link to comment Share on other sites More sharing options...
RumpNissen89 Posted January 26, 2013 Author Share Posted January 26, 2013 Alright, I've excluded a bunch of mods now and reinstalled the mods this time in FOMM (new). Now however FOOK2's weapons are missing textures. I have reactivated and reinstalled Archiveinvalidation several times but to no avail. I'm using BOSS to put them in order and tried rearranging the order myself several times, but same problem all the time. I've checked the other mods and it is ONLY FOOK2 that has this problem, I've tried several times to reinstall that too. Link to comment Share on other sites More sharing options...
M48A5 Posted January 26, 2013 Share Posted January 26, 2013 (edited) Have you downloaded both files for FOOK2? Did you follow the installation instructions to the letter? You cannot use FOMM to install FOOK2, only to activate it. Please re-read the mod description page or the FOOK2 ReadMe for installation instructions. Edited January 26, 2013 by M48A5 Link to comment Share on other sites More sharing options...
RumpNissen89 Posted January 26, 2013 Author Share Posted January 26, 2013 (edited) Yes I did, I installed it manually and activated it via FOMM and the textures are still missing Edited January 26, 2013 by RumpNissen89 Link to comment Share on other sites More sharing options...
RumpNissen89 Posted January 28, 2013 Author Share Posted January 28, 2013 Just reminding you guys, my problem isn't yet solved Link to comment Share on other sites More sharing options...
prensa Posted January 28, 2013 Share Posted January 28, 2013 RumpNissen89 - Hello! I don't use FOOK2 myself so I can't give first hand advice however if it's only items from that mod that are not showing up it suggests something is going wrong with how it's files are installing. I take it you have the latest version: http://fallout3.nexusmods.com/mods/4448 If you are using another archive program, it's possible it's not unpacking fully. Make sure everything that you see in the archive is getting unpacked. If you can see which FOOK2 weapons are missing their textures, check your Fallout 3/Data/Textures folder & make sure the FOOK2 Textures are in there. Make sure you're not using Archiveinvalidation Invalidated! AND the archive invalidation built into FOMM or NMM as that would cancel both of them out. If you are using Archiveinvalidation Invalidated!, turn it off & try using the built in FOMM/NMM one instead. If you use the FOMM/NMM one do the opposite. I have on occasion seen people have trouble with one & not the other. If still no joy, try posting the problem on the FOOK2 Coments board on that page I linked to above. It seems to still be active & you're more likely to get someone who uses FOOK2 there. Hope this helps! Prensa Link to comment Share on other sites More sharing options...
blove Posted January 29, 2013 Share Posted January 29, 2013 Missing textures with FOOK2 1.2OB weapons is going to be that you do not have the FOOK2 - Main.BSA installed or you are using an out-of-date compatibility patch. I would say use the correct patches for FOOK2 1.2OB with WMK 1.1.9 (WMKFOOK2 Compatibility Patches by Antistar) and MMM 6.x (MMMFOOK2 Compatibility Patches by BAN), but you are still going to have a metric ton of conflicts with that load out. FOOK2 or FWE, pick one. Link to comment Share on other sites More sharing options...
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