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My Kind of Town pt2


BimboMods

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Hello folks, wanted to share a small project that I've been working on.

 

I've always wanted to start my own settlement in FNV so I decided to make my own mod, My intention is to make it simple with lots of features, growing from one house to a vibrant settlement.

 

So far I've finished the starter quest and player home, imo that was the hardest part.

At first you retrieve a lost G.E.C.K by following a very short fully voiced quest line.

 

After that you will find ruins in Elderado Lake (place of the settlement) which you will be able to repair (also upgrade) and enter.

 

Most objects in the house itself are upgrade-able individually through a terminal with a cap requirement, thus giving the player freedom of choice on what to upgrade, ie: the oven but not the fridge.

Bedroom before/after

Living/Work Room before/after

Work Room before/after

 

Now that both the quest and the player home is done, it's time to start with the settlement itself.

I was thinking of a simple structure.

 

House>Farm>Store>Saloon>TownHall>Clinic>Barracks>Hotel/Casino>RadioTower

Walls/Gate,Roads,SolarPower, etc..

 

Those would be the main buildings, each offering services or rent. ie: Clinic will heal you for free and Saloon will give you weekly rent

 

Most buildings will be upgrade-able yielding better services or rent, and of course to look better and hold more settlers.

 

PM me if you have a suggestion or want to help speed this up by testing.

Cheers

 

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Does anyone know what this means and how to fix it?

I deleted the patrol markers in Elderado, the plugin ran fine for a while until recently..
Now I can no longer run it.
[00:00] VERElDoradoAntRoamMarker01 [REFR:00168C24] (in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726]))
[00:00] REFR -> Record marked as deleted but contains: Editor ID
[00:00] Done: Checking for Errors, Processed Records: 1895, Errors found: 61, Elapsed Time: 00:00
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Without details we can't really help you. Creating a new plugin generally means you are on your own, though we might be able to make some suggestions regarding some symptoms. Some very general questions:

 

When you say "cleaned everything", are you referring to just your new plugin, or did you attempt to clean the entire "load order"? You should only concern yourself with your specific plugin. "Cleaning" the vanilla game files will cause problems, and you don't know the circumstanced of other plugins or why they did things that way. That is best left to their respective authors.

 

Does FNVEdit say your plugin has "Done: Checking for Errors, Processed Records: 1895, Errors found:0"?

 

What NVAC errors are you getting?

 

Are you getting any Windows Eventlog errors in either the "Application" or "System" events logs?

 

Did you test using a "new game" and toggling "ArchiveInvalidation" after adding your plugin to that game?

 

-Dubious-

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I only cleaned the plugin, showing 0 errors. However that still didn't fix the problem, the game crashes few seconds after starting it with no error message.

 

So I deleted everything I edited from the base game (mainly in landscape) and it worked, but now I've lost many hours of work but at least it is working. I guess from now on I will just disable things I don't want instead of deleting. Thanks for the help though.

 

Do you know the max number of of objects I can attach to a single parent?

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Do you know the max number of of objects I can attach to a single parent?

 

I have never seen a number published anywhere, but it seems to be a large number. If you look at Megaton in Fallout 3 it's a huge amount of stuff, since it has to basically be able to switch between normal Megaton and nuked Megaton.

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