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Oblivion is not loading up after creating a Bashed Patch


ArcturusFyr

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It seem's I've run into a bit of a snag, after creating a bashed patch with Wrye Bash oblivion won't even load up to the title screen. The loading screen with the paper background and the oblivion symbol in the center will come up, but the loading bar will reach to only 1/12th of it's load progress and go no further.



However the game loads and runs fine without the bashed patch activated, it also runs fine with a merged patch created by Tes4Edit.



If anyone can inform and instruct me of how and what relevant information I need to provide, in order to get help in resolving my issues, i'll try my best to do so.


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I myself play without the bashed patch and my game runs fine. Keep playing this way and if things go well just enjoy.

That's very good and all, but I still would like maximum compatibility between my mod's. I do have four overhauls installed and it's more than likely monster's, weapons and armor aren't all loading up due to the lack of one. And I would like for all of them to load up to fully experience said mods for all they have to offer.

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Why do you use 4 overhauls together? According to what I've red using 1 is already enough to compromise the stability. At first check for conflicts using TES mod manager and optionally disable the 1 that has the biggest number of conflicts.

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Not strictly true, I mean FCOM is a thing and that uses four or so overhauls. Erm, I believe MOO (Maskar's Oblivion Overhaul) acts somewhat as a framework as-well and has dedicated support for OOO (Oscuro's Oblivion Overhaul) and to a lesser extent MMM (Martigen's Monster Mod.) Immersive Weapons would be the black sheep in my list out of the four, but apparently bash patching these thing's should fix all of my compatibility issue's and allow for all the missing loot and monster's pre-bashing to appear properly in-game.

 

For conflict's, everything appear's to be mostly green throughout the board with Wrye Bash, the yellow's (indicating minor conflicts) seem to only be some of Better Cities extensions. Otherwise, thing's look pretty good.

 

EDIT Ahh, as for stability. That's a non-issue it seems, as previously with only a merged patch via Tes4edit I had no crashing issues to speak of, but after creating a bash patch did the game start to not load up properly. I suspect I might've done something wrong with my patch, which is what i'm alluding to in my OP, but as it stand's I am unsure how and if it were the case what I should do... And that's if that was problem in the first place.

Edited by ArcturusFyr
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Not strictly true, I mean FCOM is a thing and that uses four or so overhauls. Erm, I believe MOO (Maskar's Oblivion Overhaul) acts somewhat as a framework as-well and has dedicated support for OOO (Oscuro's Oblivion Overhaul) and to a lesser extent MMM (Martigen's Monster Mod.) Immersive Weapons would be the black sheep in my list out of the four, but apparently bash patching these thing's should fix all of my compatibility issue's and allow for all the missing loot and monster's pre-bashing to appear properly in-game.

 

For conflict's, everything appear's to be mostly green throughout the board with Wrye Bash, the yellow's (indicating minor conflicts) seem to only be some of Better Cities extensions. Otherwise, thing's look pretty good.

 

EDIT Ahh, as for stability. That's a non-issue it seems, as previously with only a merged patch via Tes4edit I had no crashing issues to speak of, but after creating a bash patch did the game start to not load up properly. I suspect I might've done something wrong with my patch, which is what i'm alluding to in my OP, but as it stand's I am unsure how and if it were the case what I should do... And that's if that was problem in the first place.

 

Is the crash with both your TES4Edit patch and the bashed patch active at the same time? If so what is the load order of your TES4Edit patch vs the bashed patch, and also is your TES4Edit incorporated into the bashed patch or kept separate?

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Not strictly true, I mean FCOM is a thing and that uses four or so overhauls. Erm, I believe MOO (Maskar's Oblivion Overhaul) acts somewhat as a framework as-well and has dedicated support for OOO (Oscuro's Oblivion Overhaul) and to a lesser extent MMM (Martigen's Monster Mod.) Immersive Weapons would be the black sheep in my list out of the four, but apparently bash patching these thing's should fix all of my compatibility issue's and allow for all the missing loot and monster's pre-bashing to appear properly in-game.

 

For conflict's, everything appear's to be mostly green throughout the board with Wrye Bash, the yellow's (indicating minor conflicts) seem to only be some of Better Cities extensions. Otherwise, thing's look pretty good.

 

EDIT Ahh, as for stability. That's a non-issue it seems, as previously with only a merged patch via Tes4edit I had no crashing issues to speak of, but after creating a bash patch did the game start to not load up properly. I suspect I might've done something wrong with my patch, which is what i'm alluding to in my OP, but as it stand's I am unsure how and if it were the case what I should do... And that's if that was problem in the first place.

 

Is the crash with both your TES4Edit patch and the bashed patch active at the same time? If so what is the load order of your TES4Edit patch vs the bashed patch, and also is your TES4Edit incorporated into the bashed patch or kept separate?

 

No, just with the bashed patch. The merged patch from Tes4Edit is disabled when the bashed patch is active.

For my load order list, is there anyway for me to post that in a spoiler tag? I don't want to create a wall of text.

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Not strictly true, I mean FCOM is a thing and that uses four or so overhauls. Erm, I believe MOO (Maskar's Oblivion Overhaul) acts somewhat as a framework as-well and has dedicated support for OOO (Oscuro's Oblivion Overhaul) and to a lesser extent MMM (Martigen's Monster Mod.) Immersive Weapons would be the black sheep in my list out of the four, but apparently bash patching these thing's should fix all of my compatibility issue's and allow for all the missing loot and monster's pre-bashing to appear properly in-game.

 

For conflict's, everything appear's to be mostly green throughout the board with Wrye Bash, the yellow's (indicating minor conflicts) seem to only be some of Better Cities extensions. Otherwise, thing's look pretty good.

 

EDIT Ahh, as for stability. That's a non-issue it seems, as previously with only a merged patch via Tes4edit I had no crashing issues to speak of, but after creating a bash patch did the game start to not load up properly. I suspect I might've done something wrong with my patch, which is what i'm alluding to in my OP, but as it stand's I am unsure how and if it were the case what I should do... And that's if that was problem in the first place.

 

Is the crash with both your TES4Edit patch and the bashed patch active at the same time? If so what is the load order of your TES4Edit patch vs the bashed patch, and also is your TES4Edit incorporated into the bashed patch or kept separate?

 

No, just with the bashed patch. The merged patch from Tes4Edit is disabled when the bashed patch is active.

For my load order list, is there anyway for me to post that in a spoiler tag? I don't want to create a wall of text.

 

 

From Wrye Bash's Mods tab column header right click and select List Mods. Copy and paste everything from that report window including the spoiler tags into your post here.

 

While you're in there take note of whether or not you have a tick mark beside Lock Load Order and let us know what you are using to sort your load order.

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Oblivion.esm
DibellasWatch.esm
Windfall.esm
TamRes.esm
TamRes_LandscapeResource.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Mart's Monster Mod for OOO.esm
Cobl Main.esm
CURP_Controller.esm
CyrodiilUpgradeResourcePack.esm
Oblivifall Master File.esm
Knights - Revelation.esm
Better Cities Resources.esm
MOROB_Main.esm
POTSB.esm
Unofficial Oblivion Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
Knights - Revelation.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
Lush & Gaudy Damn Greens GC CH Tree Cull 5.esp
Lush & Gaudy Damn Greens.esp
Lush & Gaudy FG.esp
Lush & Gaudy Give Me Some Moor Trees.esp
WaterFPS.esp
TamRes.esp
Display Stats.esp
Diverse Effect Icons OBSE.esp
HUD Status Bars.esp
LoadingScreens.esp
ScriptIcon_Replacer.esp
Oblivifall - Something Is Definately Not Right.esp
Enemy Weapons dont drop.esp
OblivionReloaded.esp
My Voice Extender.esp
Beggar's Blessing.esp
Magic Spell Perks.esp
Passive Skill Bonuses.esp
EnchantmentMastery.esp
EnchantmentRestore.esp
More Effective Enchantments.esp
SSS.esp
VisiblyUnlimited.esp
00 shield rings.esp
2680twohand.esp
BlackLuster.esp
Glypha_Giltal.esp
GrondVernsWeaponsvol1.esp
Immersive Weapons.esp
New Frostmourne Sword by Jojjo v1_0.esp
Nitiren's Genji Armor2.esp
PureSteelBlade.esp
PTArtifacts.esp
Sauron_Armor_Chest.esp
Star Boi's Keyblades In-Game.esp
The Vorpal Blade.esp
tkRapiers.esp
Abbotsford.esp
Apachii_Goddess_Store.esp
Apachii_Heroes_Store.esp
AncientTowers.esp
ardah.esp
Arkay's Champion.esp
Auriel's_Retreat.esp
BettysIslandFan.esp
bgIntegrationIntegratedEV.esp
Cave Of Wishcraft.esp
Celestiel - EV.esp
Daedric Shrine Ruins.esp
Demonhunter.esp
DescentIntoNecropolis.esp
DibellasWatchAdditions.esp
DukeCity.esp
Dwemer Ruins.esp
DWAnvilTransport.esp
DWIngameMap.esp
Dwarven Mines.esp
Gift of Kynareth.esp
GTAesgaard.esp
HackdirtTheDeepOnes.esp
HackdirtAlive.esp
Haunted_House_v1.5.esp
HauntedHouse.esp
HeartOftheDead.esp
Hentai Mania.esp
HentaiMania2.esp
Hiyoko_Store.esp
HTBUnholyChapelShop.esp
Ivellon.esp
JQ-Return_of_Dagoth_Ur.esp
[Keias]Dungeon Of Chaos.esp
KORE- Blood Drinker Umbra.esp
LandmarksOfCyrodiil.esp
LordKain_Adash_World.esp
Lost Paladins of the Divines.esp
Malevolent.esp
MidasSpells.esp
Nascosto Isles 3.esp
Gilgaliad.esp
GilgalMagMidPatch.esp
mythsandlegends.esp
mystery of mausoleum.esp
POTSB.esp
ReclaimSancreTor.esp
Romuska Fantasy Store.esp
RC43 Christmas.esp
ScarletMonastery.esp
SenTineL's Legendary Weapons And Armors.esp
SentientWeaponII.esp
SentientWeaponExchange.esp
Skyrim Nord Tombs.esp
ShadowfangKeep.esp
Snowridge Square.esp
SunderedKeep.esp
Fort Akatosh Redux.esp
The Duelists.esp
TheElderCouncil.esp
TheElderCouncil_TempleOfTheOne.esp
The Forgotten Dungeon.esp
TheForgottenRealm.esp
The Lost Spires.esp
TheWellOfMinlorada.esp
Tona's_ModsStore.esp
ValenwoodIslands.esp
Valenwood Improved.esp
Vampire Hunting - Order of the Virtuous Blood.esp
VHBloodlines 1.2.esp
Vampire Hunting Bloodlines Patch.esp
Valenwood Improved Vampire Hunting Patch.esp
VaultsofCyrodiil.esp
Vvardenfell_Imports.esp
WellDiver.esp
Windfall.esp
Zorhaus.esp
Oscuro's_Oblivion_Overhaul.esp
OOOEquipmentAddon.esp
X.Races.Comp.esp
SMChorrol.esp
xeosp++.esp
OOOShiveringIsles.esp
OOOCreatureAddons.esp
Cryos Ordinator Lite.esp
Oblivifall - Losing My Religion.esp
Oblivifall - Losing My Religion KOTN.esp
Oblivifall - Losing My Religion_HOTD_Patch.esp
Order of the Lamp.esp
Alluring Potion Bottles v3.esp
Alluring Wine Bottles.esp
Banes Guilds UnitedOOO.esp
MannimarcoRevisited.esp
MannimarcoRevisitedOOO.esp
tbskGuardsFeatures.esp
tbskGuardsFeatures OOO Patch.esp
TrulyHornyKnights.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod for OOO - Knights .esp
Mart's Monster Mod - Shivering Isles.esp
Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
Mart's Monster Mod - Diverse Creatures Expansion.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp
Mart's Monster Mod - Hunting & Crafting.esp
Maskar's Oblivion Overhaul.esp
Cobl Glue.esp
Cobl Si.esp
Better Dungeons.esp
SnusDungeons.esp
SnusDungeons - BD patch.esp
SnusDungeons - OOO patch.esp
Sounds of Cyrodiil.esp
Sounds of Cyrodiil - KOTN Add-on.esp
Sounds of Cyrodiil - Mehrune's Razor Add-On.esp
Sounds of Cyrodiil - Thieves' Den Add-On.esp
Skyrimized Water HD BLUE eng.esp
Skyrimized Waters HD - SI Addon.esp
MaleBodyReplacerV5.esp
SupremeMagicka.esp
SM_COBL.esp
SM_DLCSpellTome.esp
SM_MMM.esp
SM_OOO.esp
SM_ShiveringIsles.esp
Supreme Magicka - MOO Patch.esp
lumi_enchantments_subtle.esp
Realistic Weapon weights-3534.esp
Better Unique Items.esp
BetterUniqueItemsDLC.esp
Better Cities.esp
Better Cities Full.esp
Better Cities Bruma - The Elder Council.esp
Better Cities - The Lost Spires.esp
Better Cities Chorrol - Heart of the Dead.esp
Better Cities Chorrol - Oblivifall Losing My Religion.esp
Better Cities Chorrol - Knights of the Nine.esp
Better Cities Chorrol - Reclaiming Sancre Tor.esp
Better Cities Skingrad - Oblivifall Losing My Religion.esp
Better Cities Skingrad - Reclaiming Sancre Tor.esp
Better Cities - VHBloodlines.esp
Better Cities - Vvardenfell Imports.esp
Oblivifall - Losing My Religion BC Bravil.esp
Oblivifall - Losing My Religion BC Bruma.esp
Better Cities - IC Imperial Isle.esp
Better Cities IC Arena - Reclaiming Sancre Tor.esp
Better Imperial City.esp
Better Cities Full - OOO.esp
spelllightfix.esp
NoUnnecessaryFaceGen.esp
HiPerfTorch.esp
Bashed Patch, 0.esp

 

 

As for what's loading up my mod's, i'm using Mod Organizer 2, and LOOT is what's being used to sort my load order. Wrye Bash is also being run through MO2. I could not find such as option for "Lock Load Order," but i'm assuming the option itself isn't selected.

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Oblivion.esm

DibellasWatch.esm

Windfall.esm

TamRes.esm

TamRes_LandscapeResource.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

Mart's Monster Mod for OOO.esm

Cobl Main.esm

CURP_Controller.esm

CyrodiilUpgradeResourcePack.esm

Oblivifall Master File.esm

Knights - Revelation.esm

Better Cities Resources.esm

MOROB_Main.esm

POTSB.esm

Unofficial Oblivion Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

Knights - Revelation.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

Lush & Gaudy Damn Greens GC CH Tree Cull 5.esp

Lush & Gaudy Damn Greens.esp

Lush & Gaudy FG.esp

Lush & Gaudy Give Me Some Moor Trees.esp

WaterFPS.esp

TamRes.esp

Display Stats.esp

Diverse Effect Icons OBSE.esp

HUD Status Bars.esp

LoadingScreens.esp

ScriptIcon_Replacer.esp

Oblivifall - Something Is Definately Not Right.esp

Enemy Weapons dont drop.esp

OblivionReloaded.esp

My Voice Extender.esp

Beggar's Blessing.esp

Magic Spell Perks.esp

Passive Skill Bonuses.esp

EnchantmentMastery.esp

EnchantmentRestore.esp

More Effective Enchantments.esp

SSS.esp

VisiblyUnlimited.esp

00 shield rings.esp

2680twohand.esp

BlackLuster.esp

Glypha_Giltal.esp

GrondVernsWeaponsvol1.esp

Immersive Weapons.esp

New Frostmourne Sword by Jojjo v1_0.esp

Nitiren's Genji Armor2.esp

PureSteelBlade.esp

PTArtifacts.esp

Sauron_Armor_Chest.esp

Star Boi's Keyblades In-Game.esp

The Vorpal Blade.esp

tkRapiers.esp

Abbotsford.esp

Apachii_Goddess_Store.esp

Apachii_Heroes_Store.esp

AncientTowers.esp

ardah.esp

Arkay's Champion.esp

Auriel's_Retreat.esp

BettysIslandFan.esp

bgIntegrationIntegratedEV.esp

Cave Of Wishcraft.esp

Celestiel - EV.esp

Daedric Shrine Ruins.esp

Demonhunter.esp

DescentIntoNecropolis.esp

DibellasWatchAdditions.esp

DukeCity.esp

Dwemer Ruins.esp

DWAnvilTransport.esp

DWIngameMap.esp

Dwarven Mines.esp

Gift of Kynareth.esp

GTAesgaard.esp

HackdirtTheDeepOnes.esp

HackdirtAlive.esp

Haunted_House_v1.5.esp

HauntedHouse.esp

HeartOftheDead.esp

Hentai Mania.esp

HentaiMania2.esp

Hiyoko_Store.esp

HTBUnholyChapelShop.esp

Ivellon.esp

JQ-Return_of_Dagoth_Ur.esp

[Keias]Dungeon Of Chaos.esp

KORE- Blood Drinker Umbra.esp

LandmarksOfCyrodiil.esp

LordKain_Adash_World.esp

Lost Paladins of the Divines.esp

Malevolent.esp

MidasSpells.esp

Nascosto Isles 3.esp

Gilgaliad.esp

GilgalMagMidPatch.esp

mythsandlegends.esp

mystery of mausoleum.esp

POTSB.esp

ReclaimSancreTor.esp

Romuska Fantasy Store.esp

RC43 Christmas.esp

ScarletMonastery.esp

SenTineL's Legendary Weapons And Armors.esp

SentientWeaponII.esp

SentientWeaponExchange.esp

Skyrim Nord Tombs.esp

ShadowfangKeep.esp

Snowridge Square.esp

SunderedKeep.esp

Fort Akatosh Redux.esp

The Duelists.esp

TheElderCouncil.esp

TheElderCouncil_TempleOfTheOne.esp

The Forgotten Dungeon.esp

TheForgottenRealm.esp

The Lost Spires.esp

TheWellOfMinlorada.esp

Tona's_ModsStore.esp

ValenwoodIslands.esp

Valenwood Improved.esp

Vampire Hunting - Order of the Virtuous Blood.esp

VHBloodlines 1.2.esp

Vampire Hunting Bloodlines Patch.esp

Valenwood Improved Vampire Hunting Patch.esp

VaultsofCyrodiil.esp

Vvardenfell_Imports.esp

WellDiver.esp

Windfall.esp

Zorhaus.esp

Oscuro's_Oblivion_Overhaul.esp

OOOEquipmentAddon.esp

X.Races.Comp.esp

SMChorrol.esp

xeosp++.esp

OOOShiveringIsles.esp

OOOCreatureAddons.esp

Cryos Ordinator Lite.esp

Oblivifall - Losing My Religion.esp

Oblivifall - Losing My Religion KOTN.esp

Oblivifall - Losing My Religion_HOTD_Patch.esp

Order of the Lamp.esp

Alluring Potion Bottles v3.esp

Alluring Wine Bottles.esp

Banes Guilds UnitedOOO.esp

MannimarcoRevisited.esp

MannimarcoRevisitedOOO.esp

tbskGuardsFeatures.esp

tbskGuardsFeatures OOO Patch.esp

TrulyHornyKnights.esp

Mart's Monster Mod for OOO.esp

Mart's Monster Mod for OOO - Knights .esp

Mart's Monster Mod - Shivering Isles.esp

Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp

Mart's Monster Mod - Diverse Creatures Expansion.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp

Mart's Monster Mod - Hunting & Crafting.esp

Maskar's Oblivion Overhaul.esp

Cobl Glue.esp

Cobl Si.esp

Better Dungeons.esp

SnusDungeons.esp

SnusDungeons - BD patch.esp

SnusDungeons - OOO patch.esp

Sounds of Cyrodiil.esp

Sounds of Cyrodiil - KOTN Add-on.esp

Sounds of Cyrodiil - Mehrune's Razor Add-On.esp

Sounds of Cyrodiil - Thieves' Den Add-On.esp

Skyrimized Water HD BLUE eng.esp

Skyrimized Waters HD - SI Addon.esp

MaleBodyReplacerV5.esp

SupremeMagicka.esp

SM_COBL.esp

SM_DLCSpellTome.esp

SM_MMM.esp

SM_OOO.esp

SM_ShiveringIsles.esp

Supreme Magicka - MOO Patch.esp

lumi_enchantments_subtle.esp

Realistic Weapon weights-3534.esp

Better Unique Items.esp

BetterUniqueItemsDLC.esp

Better Cities.esp

Better Cities Full.esp

Better Cities Bruma - The Elder Council.esp

Better Cities - The Lost Spires.esp

Better Cities Chorrol - Heart of the Dead.esp

Better Cities Chorrol - Oblivifall Losing My Religion.esp

Better Cities Chorrol - Knights of the Nine.esp

Better Cities Chorrol - Reclaiming Sancre Tor.esp

Better Cities Skingrad - Oblivifall Losing My Religion.esp

Better Cities Skingrad - Reclaiming Sancre Tor.esp

Better Cities - VHBloodlines.esp

Better Cities - Vvardenfell Imports.esp

Oblivifall - Losing My Religion BC Bravil.esp

Oblivifall - Losing My Religion BC Bruma.esp

Better Cities - IC Imperial Isle.esp

Better Cities IC Arena - Reclaiming Sancre Tor.esp

Better Imperial City.esp

Better Cities Full - OOO.esp

spelllightfix.esp

NoUnnecessaryFaceGen.esp

HiPerfTorch.esp

Bashed Patch, 0.esp

 

 

 

As for what's loading up my mod's, i'm using Mod Organizer 2, and LOOT is what's being used to sort my load order. Wrye Bash is also being run through MO2. I could not find such as option for "Lock Load Order," but i'm assuming the option itself isn't selected.

 

 

Lock Load Order is found in that same right click menu you just used to post the load order, just further down the list.

 

Don't know much about MO2, but I'm guessing that it's "virtual install" isn't being properly seen by Wrye Bash (but that is just a guess).

 

- Edit - Maybe have a peek at the bashed patch using TES4Edit and see what (if anything) it contains.

Edited by Striker879
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