hlp Posted August 13, 2020 Share Posted August 13, 2020 The changelog is inside the zip, and it is a bug fix to skse64 mostly. No reason NOT to update from Link to comment Share on other sites More sharing options...
strawbqwerty Posted August 26, 2020 Share Posted August 26, 2020 I had not played for a while. Went to start and realised some thing was amiss. I updated SKSE64 then tried to run the game. Would not begin to start. I also had to verify the game files and there was five that where updated. Then the game got to the point where it let me know the obvious. Most of the SKSE64 dependent mods need updating. Game ran fine before the SKSE64 update. Strange that there where game files as well that needed looking at. Link to comment Share on other sites More sharing options...
mcbarker Posted September 1, 2020 Share Posted September 1, 2020 I started a new game about a month ago with SKSE v2.0.19. Couldn't get it to run. Disabled all mods... no joy. My old game worked fine with v2.0.17, so I uninstalled 2.0.19 and installed 2.0.17 again, and the game started up and ran perfectly. Still using 2.0.17 without problems. Apparently, the update wasn't because of Bethesda or Steam updates, because my game has the latest Bethesda and Steam updates installed, and yes, there have been several Steam updates lately. Link to comment Share on other sites More sharing options...
Moksha8088 Posted September 3, 2020 Share Posted September 3, 2020 I'm using 2.0.17 to run the latest SE executable. I did not even realize some updates had occurred. I waited until my son came to visit last weekend and had him install it. It was a simple less that one minute procedure and the game opened and ran without incident following the update - maybe even better since the cure for some potential problems was in the update. Link to comment Share on other sites More sharing options...
worm82075 Posted September 4, 2020 Share Posted September 4, 2020 I feel you. Not something I'm looking forward to either. Some mods that are important at least for me (e. g. AdditemMenu) aren't updated yet. So I have an excuse not to switch to 2.0.19 right now... :cool: The only reason that mod doesn't function and every other mod that hasn't been updated does is because they all wrote their exceptions to be 2.0.17+. the additem mod creator really dropped the ball there. Link to comment Share on other sites More sharing options...
anjenthedog Posted September 5, 2020 Author Share Posted September 5, 2020 I started a new game about a month ago with SKSE v2.0.19. Couldn't get it to run. Disabled all mods... no joy. My old game worked fine with v2.0.17, so I uninstalled 2.0.19 and installed 2.0.17 again, and the game started up and ran perfectly. Still using 2.0.17 without problems. Apparently, the update wasn't because of Bethesda or Steam updates, because my game has the latest Bethesda and Steam updates installed, and yes, there have been several Steam updates lately.FWIW: Ostensibly, it resolves some outstanding bugs that affect at least some players. For many of us, updating is unnecessary at this juncture, and for some of us, doing so now is detrimental or potentially detrimental, since one or more mods are still based on a fixed SKSE version and that version is neither 2.0.18 or 2.0.19 and so the game breaks. (as apparently was your experience) It's not worth the gamble for me. For someone else? that's their prerogative. Personally, like you (I presume) and apparently algabar and some others, I'll wait until the update is *necessary, ie the game has been updated and requires it to run. If 2.0.17 is all you need for continued play instead of lengthy debugging sessions, I'm right here with you. And to anyone who has successfully installed 2.019 and is playing, great. I'm happy for you. But I'm not willing to risk my game progress for being in the incrowd. The incrowd is highly overrated. Thanks algabar, btw, for identifying one mod I use that isn't handled. I had a gut feeling there would be problems if I did as I was directed early in this thread and "just update, m'cuz" There's an old adage in engineering you may have heard (not sure if they teach anything more than social justice any more in school so I really don't know) "If it ain't broke, don't fix it", and there is sound reasoning behind that adage, just as there is to "Take time for all things: great haste makes great waste" - Benjamin Franklin Link to comment Share on other sites More sharing options...
Moksha8088 Posted September 6, 2020 Share Posted September 6, 2020 I feel you. Not something I'm looking forward to either. Some mods that are important at least for me (e. g. AdditemMenu) aren't updated yet. So I have an excuse not to switch to 2.0.19 right now... :cool: The only reason that mod doesn't function and every other mod that hasn't been updated does is because they all wrote their exceptions to be 2.0.17+. the additem mod creator really dropped the ball there. The file for 2.0.19 is on the AdditemMenu Nexus page. Link to comment Share on other sites More sharing options...
HadToRegister Posted September 6, 2020 Share Posted September 6, 2020 I started a new game about a month ago with SKSE v2.0.19. Couldn't get it to run. Disabled all mods... no joy. My old game worked fine with v2.0.17, so I uninstalled 2.0.19 and installed 2.0.17 again, and the game started up and ran perfectly. Still using 2.0.17 without problems. Apparently, the update wasn't because of Bethesda or Steam updates, because my game has the latest Bethesda and Steam updates installed, and yes, there have been several Steam updates lately.FWIW: Ostensibly, it resolves some outstanding bugs that affect at least some players. For many of us, updating is unnecessary at this juncture, and for some of us, doing so now is detrimental or potentially detrimental, since one or more mods are still based on a fixed SKSE version and that version is neither 2.0.18 or 2.0.19 and so the game breaks. (as apparently was your experience) It's not worth the gamble for me. For someone else? that's their prerogative. Personally, like you (I presume) and apparently algabar and some others, I'll wait until the update is *necessary, ie the game has been updated and requires it to run. If 2.0.17 is all you need for continued play instead of lengthy debugging sessions, I'm right here with you. And to anyone who has successfully installed 2.019 and is playing, great. I'm happy for you. But I'm not willing to risk my game progress for being in the incrowd. The incrowd is highly overrated. Thanks algabar, btw, for identifying one mod I use that isn't handled. I had a gut feeling there would be problems if I did as I was directed early in this thread and "just update, m'cuz" There's an old adage in engineering you may have heard (not sure if they teach anything more than social justice any more in school so I really don't know) "If it ain't broke, don't fix it", and there is sound reasoning behind that adage, just as there is to "Take time for all things: great haste makes great waste" - Benjamin Franklin I updated to 2.0.19 and didn't have to do anything to get it to work.I have 316 mods, 30 of which depend on SKSE64 Link to comment Share on other sites More sharing options...
anjenthedog Posted September 6, 2020 Author Share Posted September 6, 2020 Good. I'm glad it worked for you. I don't intend on starting my game progress over again from some <level 10 save or a new game until I have to. It's tedious to rebuild over and over. At the time I wrote my initial post, there were still mods that weren't updated. And I'm still not sure that everything has been updated yet. if it works for you, great. I'm very happy for you. Having been through it twice now, I'm not willing to take that chance. Funny thing is, expert people also have told me repeatedly that USSEP is defacto required, Oddly enough, since removing it, my game has been MORE stable, not less stable, and far less likely to exhibit literally bizzare behavior. Different strokes for different folks I guess. No disrespect intended, and I'm sincerely grateful to the programmers of the SKSE for what it provides, but I bought this game to play a game, not to play "configure and debug" Link to comment Share on other sites More sharing options...
HadToRegister Posted September 6, 2020 Share Posted September 6, 2020 Good. I'm glad it worked for you. I don't intend on starting my game progress over again from some <level 10 save or a new game until I have to. It's tedious to rebuild over and over. At the time I wrote my initial post, there were still mods that weren't updated. And I'm still not sure that everything has been updated yet. if it works for you, great. I'm very happy for you. Having been through it twice now, I'm not willing to take that chance. Funny thing is, expert people also have told me repeatedly that USSEP is defacto required, Oddly enough, since removing it, my game has been MORE stable, not less stable, and far less likely to exhibit literally bizzare behavior. Different strokes for different folks I guess. No disrespect intended, and I'm sincerely grateful to the programmers of the SKSE for what it provides, but I bought this game to play a game, not to play "configure and debug" A lot of the SKSE dependent mods have switched over to using the Universal SKSE library, which means that the SKSE dependent mods that use it, don't need to update every time SKSE updates anymore, they're version independent now.I figured using 30 SKSE dependent mods would put me in the position of having to update all 30 SKSE dependent mods, but I didn't, and that's a large number of SKSE dependent mods. Besides, I believe the update doesn't even require the SKSE dependent mods be updated in the first place.You know, all you have to do, is download and install 2.0.19 and see if your game loads, if it does, you're good to go, if it doesn't, you just roll back to 2.0.17 Simple as that Link to comment Share on other sites More sharing options...
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