EZDC Posted February 2, 2013 Share Posted February 2, 2013 Is there any way to reload a mod while ingame? Link to comment Share on other sites More sharing options...
VectorPlexus Posted February 2, 2013 Share Posted February 2, 2013 not that I'm aware of... but probably its a 100% no... why would you need to do that? If its a quest, you can always try start/stop it via the console. But maybe if you are more specific on what you need, there may be "workarounds" Link to comment Share on other sites More sharing options...
kromey Posted February 2, 2013 Share Posted February 2, 2013 Yes, you can! Beth recently added this feature in patch 1.6.89: First, load up your plugin and start a game in Skyrim.Open the console and type the command "FCF" (sans quotes).This now allows the CK to save to the plugin file (normally Skyrim keeps the file open and locked, preventing you from even saving changes from the CK).When you're ready to reload your plugin, type the command "hlp <plugin>" (sans quotes), where <plugin> is the file name of your plugin (e.g. if your file is nifty.esp, you'd type "hlp nifty").If you made changes to scripts, however, you'll have to use the separate command "reloadscript" (hlp doesn't reload scripts, only the .esp). Note that FCF stands for "Force Close File" (and tells Skyrim to close the plugin files when it's done reading), and HLP stands for "Hot Load Plugin". Not all changes can be reloaded via this command, but for those that can it's a real time-saver. Do note that HLP will reset all of your plugin's quests, and also note that certain actions in Skyrim (e.g. loading into certain cells) can cause the game to re-open the plugin files; if HLP stops working, you may need to FCF again and then HLP. More information on Beth's forum. Link to comment Share on other sites More sharing options...
VectorPlexus Posted February 2, 2013 Share Posted February 2, 2013 Yes, you can! Beth recently added this feature in patch 1.6.89: First, load up your plugin and start a game in Skyrim.Open the console and type the command "FCF" (sans quotes).This now allows the CK to save to the plugin file (normally Skyrim keeps the file open and locked, preventing you from even saving changes from the CK).When you're ready to reload your plugin, type the command "hlp <plugin>" (sans quotes), where <plugin> is the file name of your plugin (e.g. if your file is nifty.esp, you'd type "hlp nifty").If you made changes to scripts, however, you'll have to use the separate command "reloadscript" (hlp doesn't reload scripts, only the .esp). Note that FCF stands for "Force Close File" (and tells Skyrim to close the plugin files when it's done reading), and HLP stands for "Hot Load Plugin". Not all changes can be reloaded via this command, but for those that can it's a real time-saver. Do note that HLP will reset all of your plugin's quests, and also note that certain actions in Skyrim (e.g. loading into certain cells) can cause the game to re-open the plugin files; if HLP stops working, you may need to FCF again and then HLP. More information on Beth's forum. Thanks for the tip Kromey, I wasn't aware of that! Kudos! Link to comment Share on other sites More sharing options...
EZDC Posted February 3, 2013 Author Share Posted February 3, 2013 Thank you very much. I was getting tired of testing. Gave you a kudo too :D Link to comment Share on other sites More sharing options...
andriypotapov Posted December 29, 2017 Share Posted December 29, 2017 Yes, you can! Beth recently added this feature in patch 1.6.89: First, load up your plugin and start a game in Skyrim.Open the console and type the command "FCF" (sans quotes).This now allows the CK to save to the plugin file (normally Skyrim keeps the file open and locked, preventing you from even saving changes from the CK).When you're ready to reload your plugin, type the command "hlp <plugin>" (sans quotes), where <plugin> is the file name of your plugin (e.g. if your file is nifty.esp, you'd type "hlp nifty").If you made changes to scripts, however, you'll have to use the separate command "reloadscript" (hlp doesn't reload scripts, only the .esp). Note that FCF stands for "Force Close File" (and tells Skyrim to close the plugin files when it's done reading), and HLP stands for "Hot Load Plugin". Not all changes can be reloaded via this command, but for those that can it's a real time-saver. Do note that HLP will reset all of your plugin's quests, and also note that certain actions in Skyrim (e.g. loading into certain cells) can cause the game to re-open the plugin files; if HLP stops working, you may need to FCF again and then HLP. More information on Beth's forum.Must be put in Golden Frame (made sticky) so any newbie modder like myself can FIND IT!Found this after 2 weeks of restarting Skyrim to test mod changes ... GRRRRRR!!!!! Many thanks! Link to comment Share on other sites More sharing options...
ATIMKOS Posted August 8, 2019 Share Posted August 8, 2019 This is old topic but it's help me fix error with no overlays in racemenu. Link to comment Share on other sites More sharing options...
romasty Posted September 11, 2019 Share Posted September 11, 2019 Damn, why haven't I seen this one before?)) Thank you very much! Link to comment Share on other sites More sharing options...
aragonit Posted May 26, 2020 Share Posted May 26, 2020 It will be even easiier if you put the two lines into two different batch files. so you can type bat close and bat reload to do the reloading. Link to comment Share on other sites More sharing options...
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