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How to integrate DLC monsters into the commonwealth?


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I'm looking to get into modding Fallout 4 and for my first project, I'm thinking about creating a mod that makes all or most of the DLC monsters also spawn in the commonwealth as there don't seem to be many mods that do that as of now. The only thing is I'm not entirely sure how the creation engine handles random/placed creature spawns so I'm not entirely sure where to start with this. Can anyone walk me through how to create such a mod and get it working properly with the leveled lists? cuz I search around online for a bit on it but I really couldn't find much.

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There are no Leveled lists of different MOBs that are used to pick spawns from in the base game, it (mostly) uses placed and quest and script generated lvlActors.

 

The actor hierarchy is ENCActor > LCharActor > lvlActor.

 

The LChar Actor level lists are of ENC actors of the same race, the list just levels stats and equipment to the Player/Encounter zone they spawn in.

 

Creating a lvlActor based on composite LChar templates that uses multiple ENC races may be possible (dunno ?), but is an over complex place to try and start learning from.

 

If you want to introduce a variety of DLC sourced MOBs you can;

 

(a) Hand place the lvlActors in the Commonwealth.

 

(b) Create quests that spawn the lvlActors at known or placed markers in the Commonwealth

 

© Script PlaceActorAtMe() spawning of the lvlActors at known or placed markers in the Commonwealth. Spawning at entirely arbitrary and truly random XYZ locations is rather difficult (no navmesh, stuck in water, stuck on freeways, stuck on top of buildings & etc).

 

My own combat spawning mods are independent of the DLCs, but detect if they happen to be installed and add selected lvlActors to the spawning pools, all in script.

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SKK50 is right, makes more sense in a quest / placed approach anyway- random blows continuity.

It's a lot of work into the unknown for starters. :nuke:

 

Don't reinvent the wheel; just make a better tire.

For reference:

Crazy Safari Redone

(and of course, the original Crazy Safari)

and i quote Freakness96

"when you kill a legendary RadRat RUN cause they wilkl blow up like a legendary robot does when you kill it, idk why but i can;t fix it yet ^^; I'm still learning modding" :teehee:

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