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Halo + Fallout =


Skree000

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What would happen if a ship from our future... say.. got pulled into a time-space distortion and found itself back in earths dark history, but was shot down by the Enclave who mis-identified it as a commie attack ship?

 

What if that craft from the future happened to contain some UNSC marines and perhaps a Spartan soldier or two from the future?

 

What if you came across the wreckage? What would you find?

 

 

I dont know about you guys but id love to find out how my two favorite game franchises would combine...

 

 

Here's some early renders of the default Fallout 3 female wearing a UNSC marine combat uniform (Circa Halo 2)

 

Lots more armor and uniform variations coming soon including Spartan's Mjolnir battle armor. For now im just getting them in there, then I'll completely redo them to make them look battle-scarred, pieced-together and poorly maintained (like raider gear)...

 

I figure a smashed-visor Mjolnir helmet would make a cool looking wasteland-y piece :)

 

(Have plans for a squad of ODST's dead and mangled near a crater as well... that should be interesting.. I know everyone wants to get their hands on ODST armor... or maybe the Scout-variant of Halo 3's Mjolnir suit... ohh the possibilities.

 

 

EDIT: Spartan's Mjolnir armor is almost complete, here's some progress screens. Still need to upsize the textures by 200% and add tons of grunge and grime that you would expect from wasteland outfits. Considering making some of the pieces missing and replaced with hammered metal sheets, etc.

 

 

http://www.kolcrosbie.com/Spartan02.jpg

 

http://www.kolcrosbie.com/Spartan03.jpg

 

http://www.kolcrosbie.com/Spartan01.jpg

 

 

EDIT: Updated, added combat helm and tactical webbing, pouches, etc. Also strengthened the normal maps a bit to give it a bit of punch. (its uber low poly i know, but its not finished yet this is the first iteration! :)

 

Recent:

http://www.kolcrosbie.com/UNSC_v2.jpg

 

Older: (uniform without accessories + helm)

http://www.kolcrosbie.com/UNSC-1.jpg

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its really great work man!!!

 

I trying to integrate my own armot too..

 

i made my model in blender but i cant import it in the game...

 

 

plz would you write some tutorial it would be very helful fo many people.. plz write me an private message!!!

 

Thanks... and really great work!!!

 

my armor:

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Bah, Forgot about the date of the events of Halo.... oh well, Alternate Reality is just as plausible. After all, Fallout is supposed to be an alternate reality of our earth anyways :)

 

Ahh these arent screenshots from the engine, models are captured and lit in Max. Importing is the very next step.

 

Spinat, very cool, i have almost that exact set of tactical webbing in my closet IRL! After you model it the next step is unwrapping and then texturing :) As far as putting it in game, im learning as I go so I'll share if i discover anything new. I''ll be using some of the handy tutorials found around this forum so if you need help with that now, the search tool is your best friend :)

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Updated with a recent pic

 

Now sporting stronger normal maps, a combat helmet and more tactical webbing. ... well, some anyways, the straps themselves are yet to be added as well as tons more details, but you get the idea.

 

For now ill work with what I've got in front of me.

 

http://www.kolcrosbie.com/UNSC_v2.jpg

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Ok some progress screens so far, they are also on the front page, but if people dont read front pages, only last pages, here you go:

 

 

http://www.kolcrosbie.com/Spartan02.jpg

http://www.kolcrosbie.com/Spartan03.jpg

http://www.kolcrosbie.com/Spartan01.jpg

 

Lots more work left to go, these are just proxies of the finished product once I get started on the textures and I completely revamp the models to be on-par with Fallout 3's poly counts. (at present they are about 1/3rd the poly count of fallout meshes. Weak!)

 

Once thats all done they still need AO, GI and FG passes to be baked onto the diffuse to achieve more texture realism...

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wow u modeled it all urself frm scratch?Same for textures made from scratch ? Or there s a halo resource somewhjere? looks amazing , especially the norml mapping work , u use 3dsmax?

what kind ot technique u use for normal mapping ? any tut to suggest?

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