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A Settlement is Now Ignoring Me


DaedricBard

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I passed by Finch Farm and noticed that it looked pretty ramshackle, being one of my first settlement builds. So I decided to fix the place up. I built them a nice 4-story concrete building with every conceivable amenity. Outfitted the security team with upgraded weapons and armor. Added a restaurant. Even some of Mary Jane's pot plants, which boost happiness. Gave them a brand-new fusion generator, water pump, upgraded beds and turrets.

 

So how did they react? Their happiness went down to 10, and then they booted me out. I forget what the exact message was, something like "Finch Farm is no longer allied with you". They aren't hostile, but they no longer act like settlers, and Finch Farm is now a generic icon on the map. Prior to that, they had excess food, water, beds and defense. Everything, I thought, to be happy.

 

I haven't encountered this before. What did I do wrong, and how do I win back those settlers? Is there a console command to reinstate the settlement?

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I’d say it was the pot mod at first, but then again if you fail to “protect” them from raiders they will turn away from you.

Even a well set up settlement will ignore you if they get attacked repeatedly without you helping them.

All part of the Minuteman quest, I’ve had similar happen with the Slog.

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Thanks for the reply, Gunslinger.

 

As far as I know, I've been present for every settlement attack and each time the raiders were easily defeated.

 

So when you lost The Slog, did you ever get it back? Is there even a game mechanism for doing so?

 

naw, I was tired of always having to babysit them, so I didn’t even try.

Heck, I gave them barricades, laser turrents, food, water, and so on, and this is how they treat me?

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I, too, use a mod that stops the vanilla settlement attacks.

 

In their place, I use SKK Settlement Attack System (https://www.nexusmods.com/fallout4/mods/37393), which is a great improvement. Attacks don't happen until I get there, and there is more variety (e.g. a troop of deathclaws).

 

I don't think the settlers turned against me as a result of raider attacks. I think there was some kind of math error in the happiness calculation. Like maybe they got pissed when I scrapped their beds, not taking into account that I'd already replaced them. It's tricky when you're at the build limit, because you have to incrementally destroy the old settlement as you build the new one. That strategy worked fine in Sanctuary, though.

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