nivea Posted February 14, 2013 Share Posted February 14, 2013 So, I am going to check over my mod to make sure its all compatible with the new DLCs that have come out. Now I have had several people (who are not modders) claim tons of modders have added NEW sections for the tanning rack and smithing, I personally dont really believe them. Is that really true that you can now add NEW custom selections in the craft menu, so instead of using say the Hide section I could make my own Cloak section. Last time I worked in the CK you could overwrite vanilla versions only and not add your own. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted February 14, 2013 Share Posted February 14, 2013 http://www.creationkit.com/Custom_crafting_categories There are two categories unclaimed by DG & HF (DB is not mentioned in the linked topic) which you can use to make a "new" category. Whether or not two mods utilizing the same category will work together or not is unknown to me. Link to comment Share on other sites More sharing options...
HeyYou Posted February 14, 2013 Share Posted February 14, 2013 http://www.creationkit.com/Custom_crafting_categories There are two categories unclaimed by DG & HF (DB is not mentioned in the linked topic) which you can use to make a "new" category. Whether or not two mods utilizing the same category will work together or not is unknown to me. My guess would be "no", they would not be compatible. The one loaded last would override any others using the same 'slot'. Link to comment Share on other sites More sharing options...
nivea Posted February 15, 2013 Author Share Posted February 15, 2013 Thats the way it was when I first modded for Skyrim, so its pretty much what I figured that they really didnt know what they where talking about.Thank you all. :) Link to comment Share on other sites More sharing options...
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