SeaKyuSee Posted September 30, 2020 Share Posted September 30, 2020 (edited) For whatever reason I can't use the Alchemy table when I give myself the Lab Skeever Perk from the Ordinator mod. Even after I pay the 2500 gold to upgrade, I can't use it. Nothing happens. I reloaded a save before I gave myself the perk and I could use the alchemy table with no trouble. Once I put a perk point into Lab Skeever, I can't use any of the alchemy tables in the game. I did try deactivating any animation mod and that didn't do anything. If anyone can help, I'd appreciate it, thanks! Someone did experience my issue as well over a year ago, and the creator of the mod told them that it's a mod that has a script attached to alchemy lab activation or even some furniture activation as well. I turned off all my mods that changes the animation of things and that didn't fix anything. Link to the creator of the mod explaining the problem. (top comment)https://forums.nexusmods.com/index.php?/topic/4988140-ordinator-perks-of-skyrim/page-870 Here's my modlist as well https://modwat.ch/u/seakyusee Edited September 30, 2020 by SeaKyuSee Link to comment Share on other sites More sharing options...
HadToRegister Posted September 30, 2020 Share Posted September 30, 2020 When you "Gave yourself the perk" do you mean you used a console command to do it, or did you assign the perk when you earned it?If you used a console command, then you bypassed the script and messed up your gameDon't use console commands to cheat. Link to comment Share on other sites More sharing options...
SeaKyuSee Posted September 30, 2020 Author Share Posted September 30, 2020 Nope. I leveled up legitimately added the perk point into advance Lab and the bug happened. Link to comment Share on other sites More sharing options...
HadToRegister Posted September 30, 2020 Share Posted September 30, 2020 Nope. I leveled up legitimately added the perk point into advance Lab and the bug happened. Ah ok, the way you worded it made it sound like you used the console :smile: Perhaps you're using another mod that's interfering with the perk Link to comment Share on other sites More sharing options...
SeaKyuSee Posted September 30, 2020 Author Share Posted September 30, 2020 (edited) yeah sorry about that lol. The guy that made the mod said the issue is that there's another mod that has a script attached to the alchemy lab activation and that was about a year ago. I assumed it was some animation mod and deactivated all of those and still had the same issue. So now I'm stuck with disabling a mod one by one lol... Edited September 30, 2020 by SeaKyuSee Link to comment Share on other sites More sharing options...
HadToRegister Posted September 30, 2020 Share Posted September 30, 2020 yeah sorry about that lol. The guy that made the mod said the issue is that there's another mod that has a script attached to the alchemy lab activation and that was about a year ago. I assumed it was some animation mod and deactivated all of those and still had the same issue. So now I'm stuck with disabling a mod one by one lol... Yea, unfortunately that's how to do it :/ go through your mods and check their description pages, something like an Alchemy Mod might add a perk you don't know about to achieve some effect in the mod, that's overriding the Ordinator perk.If that's the case, then just put Ordinator after that mod so the ordinator mod wins out, however, then the perk in the alchemy mod wouldn't work. (Just an example of what could be happenng) Link to comment Share on other sites More sharing options...
SeaKyuSee Posted September 30, 2020 Author Share Posted September 30, 2020 I actually tried doing that too already lol. Doesn't fix it. It only makes half the skill trees have the ordinator perks and the other half vanilla. Weird lol Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 30, 2020 Share Posted September 30, 2020 What is the source of this plugin "Skyrim Alchemy Fixed - Ordinator.esp"?It isn't from Ordinator itself (at least it is not showing within the file previews for each of the main and optional downloads). Could it be possible that this patch was designed for an older version of Ordinator and as a result conflicts? Link to comment Share on other sites More sharing options...
SeaKyuSee Posted September 30, 2020 Author Share Posted September 30, 2020 I'm pretty sure I remove that mod and the problem still occured. I'll do it again when I have a chance. Link to comment Share on other sites More sharing options...
SeaKyuSee Posted September 30, 2020 Author Share Posted September 30, 2020 So in case if anyone cares, I fixed it! I had Kryptor's Automated Patches activated but the plugins disabled. So I had to disable the entire mod for the issue to go away. I guess I forgot to remove it when I had conflicting issues with the CACO mod. So If anyone ever stumble on this issue in the future, hopefully this can fix the issue! Link to comment Share on other sites More sharing options...
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