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Need Help with OBSE and the Blockhead Plugin


TLC77

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Confirm that you now do not see the OCO v2 error face.

 

We will probably need to see a load order ... a couple of suspects that would be shown that way are Oblivion_Character_Overhaul.esp too close to the top of your load order, and another common pitfall is MaleBodyReplacerV5.esp activated (Oblivion_Character_Overhaul.esp replaces it, and MaleBodyReplacerV5.esp will interfere with it working).

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Confirm that you now do not see the OCO v2 error face.

 

We will probably need to see a load order ... a couple of suspects that would be shown that way are Oblivion_Character_Overhaul.esp too close to the top of your load order, and another common pitfall is MaleBodyReplacerV5.esp activated (Oblivion_Character_Overhaul.esp replaces it, and MaleBodyReplacerV5.esp will interfere with it working).

Active Mod Files:

00 Oblivion.esm
01 Unofficial Oblivion Patch.esp [Version 3.5.6b]
02 Oblivion Citadel Door Fix.esp
03 DLCShiveringIsles.esp
04 Unofficial Shivering Isles Patch.esp [Version 1.5.9a]
05 Natural_Weather_HDR_2.1.3_coloroverride.esp.esp
06 Natural_Weather_HDR_by_Max_Tae_CO_RD.esp
07 Natural_Habitat_by_Max_Tael.esp
08 BrumasNorthernLights.esp
09 Enhanced Water v2.0 HD.esp
0A Natural_Water_by_Max_Tael.esp
0B Sounds of Cyrodiil.esp [Version 1.1]
0C WindowLightingSystem.esp
0D CoO1.esp
0E ImprovedSigns.esp
0F PTRoamingNPCs.esp
10 kuerteeCleanUp.esp
11 Dynamic Map.esp [Version 2.1.1]
12 Map Marker Overhaul.esp [Version 3.9.3]
13 Map Marker Overhaul - SI additions.esp [Version 3.9.3]
14 DLCHorseArmor.esp
15 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]
16 DLCOrrery.esp
17 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]
18 DLCVileLair.esp
19 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
1A DLCMehrunesRazor.esp
1B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
1C Sounds of Cyrodiil - Mehrune's Razor Add-On.esp [Version 1.0]
1D DLCSpellTomes.esp
1E DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
1F Book Jackets DLC.esp
20 GrimbotsSpellTomes.esp
21 DLCThievesDen.esp
22 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]
23 Sounds of Cyrodiil - Thieves' Den Add-On.esp [Version 1.0]
24 Alluring Potion Bottles v3.esp
25 Alluring Wine Bottles.esp
26 AnvilBayExpansion.esp
27 Bravil Docks.esp
28 ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
29 Jagnot- Imperial City Library V1.3.esp
2A RoadLights.esp
2B LetThePeopleDrink.esp [Version 2.7]
2C MTCRiverShackv1.2.esp
2D DLCBattlehornCastle.esp
2E DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
2F DLCFrostcrag.esp
30 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
31 Knights.esp
32 Knights - Unofficial Patch.esp [Version 1.1.8]
33 Oblivion Uncut.esp
34 Sounds of Cyrodiil - KOTN Add-on.esp [Version 1.0]
35 WaterfrontMarket.esp
36 Natural_Vegetation_by_Max_Tael.esp
37 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
38 Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
++ Real Lava 1.3.esp
++ ArrowsWeightNothingSE.esp
** Grass Overhaul.esp
++ Improved Fires and Flames - Increased Sound.esp
++ Lush & Gaudy Damn Greens.esp
++ Lush & Gaudy Damn Greens GC CH Tree Cull 5.esp
++ Lush & Gaudy FG.esp
++ ShinySeptims_Septimus.esp
39 Enhanced Grabbing.esp [Version 0.5]
3A Better Hand to Hand.esp
3B Oblivion_Character_Overhaul.esp [Version 2.0]
3C Cyrodiil Rebuild II.esp
3D Bashed Patch, 0.esp
3E Balanced Creatures.esp
3F Balanced Creatures - DLC.esp
40 WeaponDropFix.esp

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OK I don't see anything in your load order that could be the problem.

 

Look at the file Oblivion - Textures - Compressed.bsa found in your game's Oblivion\Data folder and right mouse click on it and select Properties from the right click menu. In the Properties dialogue box that opens tell me the Created and Modified dates that are shown almost at the bottom of that dialogue box.

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OK I don't see anything in your load order that could be the problem.

 

Look at the file Oblivion - Textures - Compressed.bsa found in your game's Oblivion\Data folder and right mouse click on it and select Properties from the right click menu. In the Properties dialogue box that opens tell me the Created and Modified dates that are shown almost at the bottom of that dialogue box.

Created: 10/2/20

Modified: 1/1/6

Accessed: 10/4/20

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OK I don't see anything in your load order that could be the problem.

 

Look at the file Oblivion - Textures - Compressed.bsa found in your game's Oblivion\Data folder and right mouse click on it and select Properties from the right click menu. In the Properties dialogue box that opens tell me the Created and Modified dates that are shown almost at the bottom of that dialogue box.

Created: 10/2/20

Modified: 1/1/6

Accessed: 10/4/20

 

 

What is that year for the modified date ... just 6??

 

- Edit - Did you mean 1/1/06 perhaps?

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OK I don't see anything in your load order that could be the problem.

 

Look at the file Oblivion - Textures - Compressed.bsa found in your game's Oblivion\Data folder and right mouse click on it and select Properties from the right click menu. In the Properties dialogue box that opens tell me the Created and Modified dates that are shown almost at the bottom of that dialogue box.

Created: 10/2/20

Modified: 1/1/6

Accessed: 10/4/20

 

 

What is that year for the modified date ... just 6??

 

- Edit - Did you mean 1/1/06 perhaps?

 

2006, yes.

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Well that eliminates BSA Redirection not working as a cause for your problem then, as that date is the same as I have for my disk version of the game.

 

I'm afraid this brings me to that same spot I was at when trying to figure out Zariel's problem in the OCO v2 mod comments (see the link and description of which post in my reply to HadToRegister). I had run out of ideas for solving Zariel's problem when the solution for that case just sort of "presented" itself.

 

I don't know what to suggest for next steps.

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Well that eliminates BSA Redirection not working as a cause for your problem then, as that date is the same as I have for my disk version of the game.

 

I'm afraid this brings me to that same spot I was at when trying to figure out Zariel's problem in the OCO v2 mod comments (see the link and description of which post in my reply to HadToRegister). I had run out of ideas for solving Zariel's problem when the solution for that case just sort of "presented" itself.

 

I don't know what to suggest for next steps.

Update! Apparently my Cyrodiil Rebuild was Russian and i uninstalled it. It still crashes tho and Blockhead still doesn't work tho.

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After uninstalling Cyrodiil Rebuild you rebuilt your bashed pach before testing ... correct?

 

In what way are you determining that Blockhead is not working?

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Blockhead by default maps the arrow keys to camera movement when in the character customization menu, if that doesn't work when starting a new game you either disabled/changed that or its not working

What does obse.log say? Does it say that blockhead has loaded? (Make sure it actually updates as well)

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