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Torch Drop FPS


MotokoKHammond

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Oh wait I'm dumb, there is in fact an ini setting for torches. Oblivion is confusing. I constantly confuse settings like this with other Bethesda games

 

Set bEquippedTorchesCastShadows=0 in Oblivion.ini under [Display]

Its already set to off. It sadly did nothing.

 

raj0dgV.jpg

Edited by MotokoKHammond
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I guess torches are slightly different than candles then ... I've done plenty with candles, diddly with torches.

 

- Edit - What happens if you drop the light radius down from 768? I would try a big drop as a test ... say 256 or even 128.

 

- Edit 2 - Probably not at the root of your problem ... I have the radius upped to 1152 in my MyTweaks.esp and I'm not experiencing what you are. From what I can see in TES4Edit all the other settings are same as yours (with exception that I still have dynamic and flicker set).

 

- Edit 3 - I see in TES4Edit that Oblivion.esm has the Falloff Exponent set at 0.0000 whereas you (and my MyTweaks.esp) have it set to 1.0000 ... maybe give that a test.

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I guess torches are slightly different than candles then ... I've done plenty with candles, diddly with torches.

 

- Edit - What happens if you drop the light radius down from 768? I would try a big drop as a test ... say 256 or even 128.

 

- Edit 2 - Probably not at the root of your problem ... I have the radius upped to 1152 in my MyTweaks.esp and I'm not experiencing what you are. From what I can see in TES4Edit all the other settings are same as yours (with exception that I still have dynamic and flicker set).

Well here is a list of my active mods. Since I was testing this issue on a fresh install I do not have too much installed. As far as textures go I don't have many installed ether, nothing beyond 1k resolution or with Paralaxing ether as far as I am aware. Untill I find some form of fix for this issue though, my Oblivion modded playthrough will sit at a unplayable standstill. Especially since I am working on a more atmospheric horror enspired playthrough, having acess to a lantern or torch in the dark is kind of important. If I did not care about such atmosphere I would just use a Night Eye spell and have done.

 

00 Oblivion.esm
01 Open Cities Resources.esm [Version 4.1.7]
02 Better Cities Resources.esm [Version 6.0.13]
03 Unofficial Oblivion Patch.esp [Version 3.5.6b]
++ Oblivion Citadel Door Fix.esp
04 DLCShiveringIsles.esp
05 Unofficial Shivering Isles Patch.esp [Version 1.5.9a]
06 Better Cities .esp [Version 6.0.10]
07 DLCHorseArmor.esp
08 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]
09 DLCOrrery.esp
0A DLCOrrery - Unofficial Patch.esp [Version 1.0.7]
0B DLCVileLair.esp
0C DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
0D DLCMehrunesRazor.esp
0E DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
0F DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
10 DLCThievesDen.esp
11 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]
12 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]
13 DLCBattlehornCastle.esp
14 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
15 DLCFrostcrag.esp
16 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
17 Knights.esp
18 Knights - Unofficial Patch.esp [Version 1.1.8]
19 HUD Status Bars.esp [Version 5.3.2]
1A GBRsRAMpurge.esp
1B ShowRaceMenu.esp
1C Dynamic Map.esp [Version 2.1.1]
1D Enhanced Hotkeys.esp [Version 2.3.1]
1E P1DkeyChain.esp [Version 5.00]
1F LootMenu.esp
20 Quest Log Manager.esp [Version 1.3.2]
21 Toggleable Quantity Prompt.esp [Version 3.2.0]
22 Basic Primary Needs.esp [Version 6.3]
23 Basic Personal Hygiene.esp [Version 3.0]
24 Better Dungeons.esp
25 FlexAip.esp
++ 00 Realistic Player Speech.esp
26 CoO1.esp
27 Magic Visuals Overhaul.esp
++ _No_ persistant enchantment glow fix-1843.esp
++ ND_LongerSummons_x3.esp
28 Morrowind_Style_Bound_Equipment_Mechanics_v1.4_BA.esp
29 wands.esp
2A lSkillBasedHarvestChance.esp [Version 1.0]
2B Alternative Start by Robert Evrae.esp
2C Better Cities - VWD of the IC.esp [Version 6.0.10]
2D MidasSpells.esp
2E Camping.esp
2F Enhanced Vegetation [150%].esp
++ lLet there be Flowers.esp [Version 1.0]
30 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
31 Open Cities Reborn.esp [Version 1.1.10]
32 Better Cities - Open Cities Reborn.esp [Version 6.0.10]
33 Better Cities - IC Imperial Isle.esp [Version 6.0.10]
34 Better Imperial City.esp [Version 6.0.12]
35 Bashed Patch, 0.esp
36 UVIII.esp
37 Maskar's Oblivion Overhaul.esp [Version 4.9.4.2]
38 No Dynamic Torch.esp

Edited by MotokoKHammond
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I'm not familiar with whatever mod your wands.esp may come from but perhaps check it in TES4Edit and see if it touches torches in any way.

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I'm not familiar with whatever mod your wands.esp may come from but perhaps check it in TES4Edit and see if it touches torches in any way.

This mod, it should not have any issues with lighting or torches, it's essentially just a weapon mod.

https://www.nexusmods.com/oblivion/mods/41398/

Post the [Display] section from your Oblivion.ini, it might be a shadows setting

Here you go, if you find anything let me know ^_^

 

 

[Display]
uVideoDeviceIdentifierPart1=3619102434
uVideoDeviceIdentifierPart2=298787999
uVideoDeviceIdentifierPart3=783162971
uVideoDeviceIdentifierPart4=903332436
fDecalLifetime=10.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bHighQuality20Lighting=0
bAllow20HairShader=1
bAllowScreenShot=0
iMultiSample=0
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bDoCanopyShadowPass=1
bDrawShadows=0
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=0
iLocation X=0
bFull Screen=0
iSize W=1920
iSize H=1080
iAdapter=0
iScreenShotIndex=0
SScreenShotBaseName=ScreenShot
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=75.0000
fNearDistance=10.0000
fFarDistance=10000.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=10
bShowMenuTextureUse=1
iDebugText=2
bLocalMapShader=0
bDoImageSpaceEffects=1
fShadowLOD2=400.0000
fShadowLOD1=200.0000
fLightLOD2=3000.0000
fLightLOD1=2000.0000
fSpecularLOD2=800.0000
fSpecularLOD1=500.0000
fEnvMapLOD2=800.0000
fEnvMapLOD1=500.0000
fEyeEnvMapLOD2=190.0000
fEyeEnvMapLOD1=130.0000
iPresentInterval=1
iShadowFilter=0
iActorShadowCountExt=3
iActorShadowCountInt=3
bActorSelfShadowing=0
bShadowsOnGrass=0
bDynamicWindowReflections=1
iTexMipMapSkip=0
fGrassStartFadeDistance=6000.0
fGrassEndDistance=7000.0
bDecalsOnSkinnedGeometry=1
bFullBrightLighting=0
iMaxLandscapeTextures=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fSpecualrStartMax=1000.0000
fSpecularStartMin=0.0000
iActorShadowIntMax=10
iActorShadowIntMin=0
iActorShadowExtMax=10
iActorShadowExtMin=0
fGammaMax=0.6000
fGammaMin=1.4000
iMaxDecalsPerFrame=10
bLandscapeBlend=1
fShadowFadeTime=1.0000
fGamma=1.0000
bAllowPartialPrecision=1
iShadowMapResolution=256
bAllow30Shaders=0
iTexMipMapMinimum=0
bDoStaticAndArchShadows=0
bDoActorShadows=0
bIgnoreResolutionCheck=0
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=1700.0000

Edited by MotokoKHammond
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