MotokoKHammond Posted October 10, 2020 Author Share Posted October 10, 2020 I believe "can cast shadows" is another tick box option.I can not find an option similar to that I am afraid. Link to comment Share on other sites More sharing options...
KatsAwful Posted October 10, 2020 Share Posted October 10, 2020 Oh wait I'm dumb, there is in fact an ini setting for torches. Oblivion is confusing. I constantly confuse settings like this with other Bethesda gamesSet bEquippedTorchesCastShadows=0 in Oblivion.ini under [Display] Link to comment Share on other sites More sharing options...
MotokoKHammond Posted October 10, 2020 Author Share Posted October 10, 2020 (edited) Oh wait I'm dumb, there is in fact an ini setting for torches. Oblivion is confusing. I constantly confuse settings like this with other Bethesda games Set bEquippedTorchesCastShadows=0 in Oblivion.ini under [Display]Its already set to off. It sadly did nothing. Edited October 10, 2020 by MotokoKHammond Link to comment Share on other sites More sharing options...
Striker879 Posted October 10, 2020 Share Posted October 10, 2020 I guess torches are slightly different than candles then ... I've done plenty with candles, diddly with torches. - Edit - What happens if you drop the light radius down from 768? I would try a big drop as a test ... say 256 or even 128. - Edit 2 - Probably not at the root of your problem ... I have the radius upped to 1152 in my MyTweaks.esp and I'm not experiencing what you are. From what I can see in TES4Edit all the other settings are same as yours (with exception that I still have dynamic and flicker set). - Edit 3 - I see in TES4Edit that Oblivion.esm has the Falloff Exponent set at 0.0000 whereas you (and my MyTweaks.esp) have it set to 1.0000 ... maybe give that a test. Link to comment Share on other sites More sharing options...
MotokoKHammond Posted October 10, 2020 Author Share Posted October 10, 2020 (edited) I guess torches are slightly different than candles then ... I've done plenty with candles, diddly with torches. - Edit - What happens if you drop the light radius down from 768? I would try a big drop as a test ... say 256 or even 128. - Edit 2 - Probably not at the root of your problem ... I have the radius upped to 1152 in my MyTweaks.esp and I'm not experiencing what you are. From what I can see in TES4Edit all the other settings are same as yours (with exception that I still have dynamic and flicker set).Well here is a list of my active mods. Since I was testing this issue on a fresh install I do not have too much installed. As far as textures go I don't have many installed ether, nothing beyond 1k resolution or with Paralaxing ether as far as I am aware. Untill I find some form of fix for this issue though, my Oblivion modded playthrough will sit at a unplayable standstill. Especially since I am working on a more atmospheric horror enspired playthrough, having acess to a lantern or torch in the dark is kind of important. If I did not care about such atmosphere I would just use a Night Eye spell and have done. 00 Oblivion.esm01 Open Cities Resources.esm [Version 4.1.7]02 Better Cities Resources.esm [Version 6.0.13]03 Unofficial Oblivion Patch.esp [Version 3.5.6b]++ Oblivion Citadel Door Fix.esp04 DLCShiveringIsles.esp05 Unofficial Shivering Isles Patch.esp [Version 1.5.9a]06 Better Cities .esp [Version 6.0.10]07 DLCHorseArmor.esp08 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]09 DLCOrrery.esp0A DLCOrrery - Unofficial Patch.esp [Version 1.0.7]0B DLCVileLair.esp0C DLCVileLair - Unofficial Patch.esp [Version 1.0.11]0D DLCMehrunesRazor.esp0E DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]0F DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]10 DLCThievesDen.esp11 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]12 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]13 DLCBattlehornCastle.esp14 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]15 DLCFrostcrag.esp16 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]17 Knights.esp18 Knights - Unofficial Patch.esp [Version 1.1.8]19 HUD Status Bars.esp [Version 5.3.2]1A GBRsRAMpurge.esp1B ShowRaceMenu.esp1C Dynamic Map.esp [Version 2.1.1]1D Enhanced Hotkeys.esp [Version 2.3.1]1E P1DkeyChain.esp [Version 5.00]1F LootMenu.esp20 Quest Log Manager.esp [Version 1.3.2]21 Toggleable Quantity Prompt.esp [Version 3.2.0]22 Basic Primary Needs.esp [Version 6.3]23 Basic Personal Hygiene.esp [Version 3.0]24 Better Dungeons.esp25 FlexAip.esp++ 00 Realistic Player Speech.esp26 CoO1.esp27 Magic Visuals Overhaul.esp++ _No_ persistant enchantment glow fix-1843.esp++ ND_LongerSummons_x3.esp28 Morrowind_Style_Bound_Equipment_Mechanics_v1.4_BA.esp29 wands.esp2A lSkillBasedHarvestChance.esp [Version 1.0]2B Alternative Start by Robert Evrae.esp2C Better Cities - VWD of the IC.esp [Version 6.0.10]2D MidasSpells.esp2E Camping.esp2F Enhanced Vegetation [150%].esp++ lLet there be Flowers.esp [Version 1.0]30 Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]31 Open Cities Reborn.esp [Version 1.1.10]32 Better Cities - Open Cities Reborn.esp [Version 6.0.10]33 Better Cities - IC Imperial Isle.esp [Version 6.0.10]34 Better Imperial City.esp [Version 6.0.12]35 Bashed Patch, 0.esp36 UVIII.esp37 Maskar's Oblivion Overhaul.esp [Version 4.9.4.2]38 No Dynamic Torch.esp Edited October 10, 2020 by MotokoKHammond Link to comment Share on other sites More sharing options...
KatsAwful Posted October 10, 2020 Share Posted October 10, 2020 Post the [Display] section from your Oblivion.ini, it might be a shadows setting Link to comment Share on other sites More sharing options...
Striker879 Posted October 10, 2020 Share Posted October 10, 2020 I'm not familiar with whatever mod your wands.esp may come from but perhaps check it in TES4Edit and see if it touches torches in any way. Link to comment Share on other sites More sharing options...
MotokoKHammond Posted October 10, 2020 Author Share Posted October 10, 2020 (edited) I'm not familiar with whatever mod your wands.esp may come from but perhaps check it in TES4Edit and see if it touches torches in any way.This mod, it should not have any issues with lighting or torches, it's essentially just a weapon mod.https://www.nexusmods.com/oblivion/mods/41398/Post the [Display] section from your Oblivion.ini, it might be a shadows settingHere you go, if you find anything let me know ^_^ [Display]uVideoDeviceIdentifierPart1=3619102434uVideoDeviceIdentifierPart2=298787999uVideoDeviceIdentifierPart3=783162971uVideoDeviceIdentifierPart4=903332436fDecalLifetime=10.0000bEquippedTorchesCastShadows=0bReportBadTangentSpace=0bStaticMenuBackground=1bForcePow2Textures=0bForce1XShaders=0bHighQuality20Lighting=0bAllow20HairShader=1bAllowScreenShot=0iMultiSample=0bDoTallGrassEffect=1bForceMultiPass=1bDoTexturePass=1bDoSpecularPass=1bDoDiffusePass=1bDoAmbientPass=1bDoCanopyShadowPass=1bDrawShadows=0bUseRefractionShader=1bUse Shaders=1iNPatchNOrder=0iNPatchPOrder=0iNPatches=0iLocation Y=0iLocation X=0bFull Screen=0iSize W=1920iSize H=1080iAdapter=0iScreenShotIndex=0SScreenShotBaseName=ScreenShotiAutoViewMinDistance=2000iAutoViewHiFrameRate=40iAutoViewLowFrameRate=20bAutoViewDistance=0fDefaultFOV=75.0000fNearDistance=10.0000fFarDistance=10000.0000iDebugTextLeftRightOffset=10iDebugTextTopBottomOffset=10bShowMenuTextureUse=1iDebugText=2bLocalMapShader=0bDoImageSpaceEffects=1fShadowLOD2=400.0000fShadowLOD1=200.0000fLightLOD2=3000.0000fLightLOD1=2000.0000fSpecularLOD2=800.0000fSpecularLOD1=500.0000fEnvMapLOD2=800.0000fEnvMapLOD1=500.0000fEyeEnvMapLOD2=190.0000fEyeEnvMapLOD1=130.0000iPresentInterval=1iShadowFilter=0iActorShadowCountExt=3iActorShadowCountInt=3bActorSelfShadowing=0bShadowsOnGrass=0bDynamicWindowReflections=1iTexMipMapSkip=0fGrassStartFadeDistance=6000.0fGrassEndDistance=7000.0bDecalsOnSkinnedGeometry=1bFullBrightLighting=0iMaxLandscapeTextures=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fSpecualrStartMax=1000.0000fSpecularStartMin=0.0000iActorShadowIntMax=10iActorShadowIntMin=0iActorShadowExtMax=10iActorShadowExtMin=0fGammaMax=0.6000fGammaMin=1.4000iMaxDecalsPerFrame=10bLandscapeBlend=1fShadowFadeTime=1.0000fGamma=1.0000bAllowPartialPrecision=1iShadowMapResolution=256bAllow30Shaders=0iTexMipMapMinimum=0bDoStaticAndArchShadows=0bDoActorShadows=0bIgnoreResolutionCheck=0fNoLODFarDistancePct=1.0000fNoLODFarDistanceMax=10240.0000fNoLODFarDistanceMin=1700.0000 Edited October 10, 2020 by MotokoKHammond Link to comment Share on other sites More sharing options...
Striker879 Posted October 10, 2020 Share Posted October 10, 2020 What happens with iActorShadowCountExt=1 (my own is set to that)? Link to comment Share on other sites More sharing options...
MotokoKHammond Posted October 10, 2020 Author Share Posted October 10, 2020 (edited) What happens with iActorShadowCountExt=1 (my own is set to that)?When I do that my overall FPS increases in the scene from the original screenshots from 35 to 38, BUT when I pull my Torch out I still drop down to 15 FPS as can be seen here. Edited October 10, 2020 by MotokoKHammond Link to comment Share on other sites More sharing options...
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