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Wanted: Realistic wildlife... and misty breath


Zzimith

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Realistic wildlife behaviour

 

The wildlife behaviour of Skyrim has always been somewhat weird to me and always been slithgly immersion-breaking. The reason for this are two-fold: predators are too aggressive and all animals are too visible. In real life scandianavian, canadian or russian wilderness, you'd have to be an expert or very lucky to even see a wolf or a bear. The reason for this? They can smell and hear you long before you perceieve them and generally, they stay the hell away. The frequency and behaviour of bears near Riften is a great example of how wrong Skyrim wildlife can behave. A lone wolf attacking you and you follower by the roadside is another. A one-foot skeever suicidally charging you is yet another. What would I want to change in Skyrim?

 

- I'd like to see wolves, sabre cats, foxes, rabbits and bears only rarely and when I do, I want them to stay well away from me. In fact, they should stay away from NPCs too! I could bear to see deer and elk a little more often.

- Exception would be if I got a high sneak skill - that would be the only way to get near a learge predator. If I do and is detected, however, I'd like them to be aggressive. I suppose it should be possible to accidentally surprise and get attacked by a bear too.

- I want wolves to be moving mostly in packs, preferably with an powerful alfa couple.

- If I don't have high sneak skill and want to hunt, I'd have to use traps.

- Wandering the forests of Skyrim without sneaking, I basically only want to see and hear birds and insects.

 

As far as I know, this general behaviour hasn't been adressed in any mod so far. What have been adressed is wildlife interaction with each other, what hunts what etc. like in http://skyrim.nexusmods.com/mods/9778 This mod introduces cubs, food chain behaviour etc, which could complement a the change of AI I suggest.

 

Misty Breath

 

[Removed, because I found it in Wet and cold http://skyrim.nexusmods.com/mods/27563/]

Edited by Zzimith
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Realistic wildlife behaviour

 

The wildlife behaviour of Skyrim has always been somewhat weird to me and always been slithgly immersion-breaking. The reason for this are two-fold: predators are too aggressive and all animals are too visible. In real life scandianavian, canadian or russian wilderness, you'd have to be an expert or very lucky to even see a wolf or a bear. The reason for this? They can smell and hear you long before you perceieve them and generally, they stay the hell away. The frequency and behaviour of bears near Riften is a great example of how wrong Skyrim wildlife can behave. A lone wolf attacking you and you follower by the roadside is another. A one-foot skeever suicidally charging you is yet another. What would I want to change in Skyrim?

 

- I'd like to see wolves, sabre cats, foxes, rabbits and bears only rarely and when I do, I want them to stay well away from me. In fact, they should stay away from NPCs too! I could bear to see deer and elk a little more often.

- Exception would be if I got a high sneak skill - that would be the only way to get near a learge predator. If I do and is detected, however, I'd like them to be aggressive. I suppose it should be possible to accidentally surprise and get attacked by a bear too.

- I want wolves to be moving mostly in packs, preferably with an powerful alfa couple.

- If I don't have high sneak skill and want to hunt, I'd have to use traps.

- Wandering the forests of Skyrim without sneaking, I basically only want to see and hear birds and insects.

 

As far as I know, this general behaviour hasn't been adressed in any mod so far. What have been adressed is wildlife interaction with each other, what hunts what etc. like in http://skyrim.nexusmods.com/mods/9778 This mod introduces cubs, food chain behaviour etc, which could complement a the change of AI I suggest.

 

Misty Breath

 

[Removed, because I found it in Wet and cold http://skyrim.nexusmods.com/mods/27563/]

 

Keep an eye out for Last Seed form the guy who made Frostfall. He will be updating animal behavior to make it much more difficult to hunt, including making the animals stay away from you (and run much faster if you do sneak up on one). The mod is in progress, but there's a thread about it on the bethsoft forums.

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