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Zzimith

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  1. Really helped my vanilla game dumping the fps to 8 in uneven intervalls and when opening inventory. Now I have a rock steady 60! Thanks!
  2. In response to post #24759539. Yeah. I became rather fond of W&C 2.0 and Purity over the last few :) I hope the mod authors manage to see past the assholes that emerged in this community (I expect) and recover.
  3. Now you can discuss if paying for mods is good for the modding community or modding in general, that's both perfectly fine and interesting. The various pros and cons, pirating, sharing code aso are topics well worth thinking and perhaps worrying about. But reading comments on mod pages on Steam (and on some Nexus mod comments as well) makes me cringe. I have to say I have never been so utterly disappointed in the Nexus community mod users as of right now. Brilliant mod makers have for years invested enormous amounts of time and effort for my benefit as a user absolutely free of charge. They have even provided support and improved based on my feedback. Now, when they have gotten the opportunity (some of them by Bethesda directly, as I understand it) to make a buck out of this, perhaps even seeing a chance to get the job of their dreams - we the users answer by spamming their sites with hate comments, calling them sell-outs and even threaten them. All just because some of us not only takes for granted, but demand, that they i.e. give us their work, their own product. When they don't, we take the liberty to flame them for it. This attitude to me seems so utterly infantile and presumptuous it makes me sick. Of course, I would prefer it if the mods I use were free, but I wouldn't dream of giving mod authors like Chesko, Isoku or Laast grief for taking this route. I have rent to pay and kids to feed and a job I don't particularly love: if I had a mod with 50k+ endorsements and Bethesda contacted me and offered me an opportunity to make money modding, I'm far from sure I'd turn that chance down. I sure wouldn't hold it against anybody who'd say "Hell yes!" to that question.
  4. Ah. Might be PerMa then :) Thanks
  5. As the topic reads - regarding mods using no esp, such as textures/meshes only - are any information, references, anything at all stored in save games? And what about mods using loose scripts injected via SKSE? If not, are these mods safe to install/uninstall recklessly? :)
  6. Just a tiny question: In previous playthroughs when I select a stack of gold when looting, I transfer them with one click to my inventory. Now I suddenly need to confirm the amount I want to pick up when exceeding 5 or so. I haven't found any setting for this, in game or the ini-files. Any ideas how to change this back?
  7. Not having looked closer at your load order, performance are expected to drop somewhat the longer you play. With a massive mod order like that, it's especially true. However, I have a worse machine than you have and 140 mods and I have 30 fps, so something more may be amiss. Try to uninstall texture mods, high poly weapon/armor mods etc.
  8. I'm sceptic as well, but I can't say the idea is particularly "daft". The point would be to gain performance at the cost of appearance, obviously, and depending on your machine and preferences, that might be a quite valid thing to do :smile: What I'm interested to know about is any known complications (such as those that sometimes plague increasing the UGrids) by lowering your UGrids to, say, 3, or by all means, 1.
  9. No, I did not increase my UGrids and got my game crashing when I lowered it again - this is about decreasing it below default. Pros and cons (and dangers) with increasing your UGridstoload have been a hot topic ever since Skyrim was released but I have read very little regarding decreasing it. This came up in this rather dubious ini-tweak http://www.nexusmods.com/skyrim/mods/56179/? where UGrids is dumped to 3. By now we know the pitfalls of increasing UGrids, but how about actually lowering it? Is it safe? Does it affect the game negatively at all (besides terrain and stuff popping in even more obnoxiously). Is it a viable option for performance? Anyone have any experience with it?
  10. If it crashes with only NVSE then obviously that's where at least one problem lies?
  11. Hello! I have a very daunting issue with a character of mine. I'll run it short: yesterday, I came back to FNV after a month break. Naturally, I checked which mods needed updating and proceeded with updating The Someguy seriesThe inheritanceNew vegas Bounties 1+2CASM MCMAWOP Balance and cleanupFallout character overhaulJIP Comapnions command and control Sloppy as I was, I failed to check the game's integrity (but it worked fine when I last played) before I updated the mods AND I updated them all at once. When I tried to loead the latest save, the game crashed after the loading time was finished and it tried to load the game. Same thing with ALL saves on that character (quite a few, since she's lvl 30). I installed NVAC New Vegas Ainti Crash and managed to load all saves BUT- the character is stuck in the floor mesh. With TCL she can move vertically up and down but not horisonatly.- I can't go 3rd person- activating the PIP-boy only results in a hazy screen.- No first person character meshes/texture are visible. I can fire my invsible gun and the shot has normal effect. I can see the crosshair.- The MCM menu works and no mods are protesting really.- I can change area with the console and normally but the same situatuion persists in the new area. Old saves (unaffected by most mods; I think) with other characters are unaffected. If I remove NVAC I crash before the game loads. LOOT and FNVEdit do not report any errors. I have since then - deactivated ALL plugins except official DLCs- updated NVSE to the latest version (i had a slightly outdated one)- tried to load without NVSE and 4gb- disabled and uninstalled the updated mods only- refreshed the ini files- uninstalled E ENB- uninstalled NMC textures (the only I use)- played around with Archive invalidation (seems to work properly) I have not reinstalled the game since I figure if other characters work, it can't be the game files. Nothing have helped one bit. My load order, as per LOOT: Do any of you guys have ANY ideas? I'd be very grateful. I'm quite fond of the character :sad: Thanks in advance
  12. Actually, I was missing the dragonborn patch for Warburg's Map and that was the culprit.
  13. I'm having the same issue exactly. Did you solve it by any chance? Pardon the for the thread necrophilia.
  14. I'm doing a thief playthrough and while I normally don't have the Stealth indicator on, I feel I would want something to indicate how well hidden I am! I don't like the vanilla indicator basically because I'd have no way of knowing if I was detected in any other way than by the actions of my enemies. To get a feel for how well I'm hidden on the other hand, doesn't seem to far fetched and would be an immersive alternative to the stealth indicator! This works well in games like Metro. Yes, I know, there is one already! http://www.nexusmods.com/skyrim/mods/20642/? But it's outdated, abandoned, a little buggy and doesn't seem to work with ENB. Cheers!
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