Darkmega92 Posted October 22, 2020 Author Share Posted October 22, 2020 I use random alternate start, since it was an old favorite, although, I might check out lorkhan, so I have a spot to do my settings etc before setting out. Although I hear lorkhan leaves crystals and stuff everywhere in the world from it's possible start locations that might be a little weird or conflict with something here and there. Link to comment Share on other sites More sharing options...
HadToRegister Posted October 22, 2020 Share Posted October 22, 2020 I tell you, ASLAL gets as much undeserved negative accusations as Vortex does.I've been using ASLAL in conjunction with the NEW Beginnings expansion for LAL with 315 mods with absolutely no problems. Link to comment Share on other sites More sharing options...
Darkmega92 Posted October 22, 2020 Author Share Posted October 22, 2020 pretty sure it's a taste thing. ASLAL if you're worried about lore and want something preset and makes sense in the world from it's selections or what a speedy start into a certain location or guild etc. Random alternate if you just want to get on with it and get plopped somewhere random all the time, especially good for rogueliking I'd say, if you don't need to fiddle with too many settings at a world's start. cause theres no wait period unless you use the reborn version, but it apparently has bugs with it's menu's when starting up which I did actually run into myself. :V Unbound is cool in it's own way but it fiddles with a lot of different things I noticed which can make it prone to break some things like civil war cause of it's changes to allow you to not end up dragonborn or play not dragonborn at all and remove blocks from civil war related to that. and lorkhan just seems like, "the cool" approach. although probably not quite as lore friendly as one would like, having a random hub world and stuff just like that. Link to comment Share on other sites More sharing options...
HadToRegister Posted October 22, 2020 Share Posted October 22, 2020 pretty sure it's a taste thing. ASLAL if you're worried about lore and want something preset and makes sense in the world from it's selections or what a speedy start into a certain location or guild etc. Random alternate if you just want to get on with it and get plopped somewhere random all the time, especially good for rogueliking I'd say, if you don't need to fiddle with too many settings at a world's start. cause theres no wait period unless you use the reborn version, but it apparently has bugs with it's menu's when starting up which I did actually run into myself. :V Unbound is cool in it's own way but it fiddles with a lot of different things I noticed which can make it prone to break some things like civil war cause of it's changes to allow you to not end up dragonborn or play not dragonborn at all and remove blocks from civil war related to that. and lorkhan just seems like, "the cool" approach. although probably not quite as lore friendly as one would like, having a random hub world and stuff just like that. I meant in the sense that it's always accused of being the cause of CTDs, game not working etcI don't know why people tend to single it out.Go read the comment section on the page. Link to comment Share on other sites More sharing options...
VulcanTourist Posted October 22, 2020 Share Posted October 22, 2020 I meant in the sense that it's always accused of being the cause of CTDs, game not working etcI don't know why people tend to single it out.Go read the comment section on the page.I singled it out because it was in fact the proximal cause of CTDs for me. Realm of Lorkhan, even with its crystals hanging about in Skyrim, has never once been a proximal cause of anything much less CTDs. That is preferable to me, lore-friendly or not. I might now possess the skillz to attempt fixing the conflict in which ASLAL participated, but why make that work for myself when I have an alternative that doesn't require it? My primary goal in using either is simple: avoiding the Unbound quest. Link to comment Share on other sites More sharing options...
Darkmega92 Posted October 22, 2020 Author Share Posted October 22, 2020 Well, before this flies off into random start discussion instead, I'm just gonna guess it's some kind of heavy load issue. Although I'm not sure if it's related to vortex or a hidden limitation of skyrim or something. Cause theres probably a bit of fluff to someone like sinitar having 1300+ "mods" even if he is on MO2 if he only loads like 60 MCM menus. I'd say the limitation I've maybe hit doesn't get filled up by textures or npc reskins or mods which are light on scripts like a simple player home without extra scripted features, or armor sets or visual locational overhaul etc. But I'm not entirely sure. As all I can go off is that I removed a couple of mods with potentially hefty built in special mechanics or quests and it stopped the issue. But I've got more than a good helping of scripted side mechanic adding mods, or spell compilations/spell compilation quests and such. I also don't know if this is related to vortex or if it really is a limitation of skyrim... but atleast I can probably play it now as long as I don't add anything else. Link to comment Share on other sites More sharing options...
VulcanTourist Posted October 22, 2020 Share Posted October 22, 2020 The most consistent effect of script overload is pauses during actions like inventory operations and cell changes. In my last game, which is undeniably overloaded with scripts, inventory actions were impeded by those delays as one too many scripts hooked into each transfer to check whether there was something relevant for it to do. It can also cause infinite loading screens, as leaving or entering a cell (or fast travel) is a moment when many scripts need to fire. This is just as true for SLE as SSE. Otherwise, script overload leads to stack dumping and scripts not being able to complete, which can have all sorts of consequences depending upon what the failed scripts were tasked to do. I can't conceive how that could result in DLC not loading, though, before the Papyrus engine is likely even active. I can't conceive of anything that would cause DLC not to load that hasn't already been ruled out. Link to comment Share on other sites More sharing options...
Darkmega92 Posted October 23, 2020 Author Share Posted October 23, 2020 You think maybe I'm better off asking it towards the skyrim area of the forum then as an inquisitive question and hope I don't get anyone wiggling their big dong giga modpacks in my general direction claiming I'm using a broken modloader and being entirely unhelpful? :V also, the DLC not loading is like the game saying "nope" and just powering off all the esps and just doing it's own merry thing, I guess cause it got too overloaded and just gives up. Could it be a memory thing I wonder? Overload the memory before it even starts and end up with nothing loaded? although with that musing, I would think there would actually be a bit of loading lag first if it was due to the loading process to begin with... so, maybe not? :V I really only have this really tentative number of installed mods to go off right now to tell me if my game is gonna work or break, I don't know the correlation otherwise. cause I don't know if a single mod incompatibility would have the power to yeet an entire modlist out upon occurring just like that... and if it was a missing master it'd just nuke the game straight up, right? Also, I thought a lot of the inventory lag was just having too much in the boxes at one time. As I'd often get small inventory pauses only after an object's storage would get overfilled past a certain amount of unique objects. usually viewable when my inventory fills up from doing too much cause of my quickly growing carry weight capacity allowing me to do so. :V Link to comment Share on other sites More sharing options...
VulcanTourist Posted October 23, 2020 Share Posted October 23, 2020 You think maybe I'm better off asking it towards the skyrim area of the forum then as an inquisitive question and hope I don't get anyone wiggling their big dong giga modpacks in my general direction claiming I'm using a broken modloader and being entirely unhelpful? :V also, the DLC not loading is like the game saying "nope" and just powering off all the esps and just doing it's own merry thing, I guess cause it got too overloaded and just gives up. Could it be a memory thing I wonder? Overload the memory before it even starts and end up with nothing loaded? although with that musing, I would think there would actually be a bit of loading lag first if it was due to the loading process to begin with... so, maybe not? :V I really only have this really tentative number of installed mods to go off right now to tell me if my game is gonna work or break, I don't know the correlation otherwise.I've never even heard of this symptom before, so I'm struggling to conceive theories outside the box. It might be time to try reinstalling the game: first Purge from Vortex to clear out the hardlinks, uninstall, delete the game folder to make certain nothing lingers, and reinstall it. Then first test the game vanilla, not even SKSE, and finally re-Deploy from Vortex and see what happens. Don't forget that any mods like SKSE that you installed manually will need to be manually installed again before you redeploy. If it still happens vanilla even before re-deployment, then you have an issue external to the game and probably external to Vortex as well. If the vanilla game works but not after re-deploying, then it's time to consider your mods suspicious. Also, I thought a lot of the inventory lag was just having too much in the boxes at one time. As I'd often get small inventory pauses only after an object's storage would get overfilled past a certain amount of unique objects. usually viewable when my inventory fills up from doing too much cause of my quickly growing carry weight capacity allowing me to do so. :VThat does have as much to do with inventory lag, but scripts must play a role as well if there's enough of them hooking into the process. Link to comment Share on other sites More sharing options...
Darkmega92 Posted October 23, 2020 Author Share Posted October 23, 2020 I had already reinstalled completely from fresh without mods at all including a fresh my games skyrim folder the first time the issue occurred, this was before beginning to troubleshoot it more gradually before I then came here to finally ask for help when I eventually got back to the point where the game would crap itself and lose all it's installed mods and plugins yet again. it didn't present itself until I got back to the point that most of all my large mods were re-installed. Right now it's teetering on the edge of getting back to that point if I didn't remove a handful of large but relatively extraneous things to bring it back to it's last working benchmark of mods installed. so it's definitely not related to an external issue with skyrim itself. Since it only starts happening when the installed mod load gets too high. :V edit: well, going ahead and doing my asis and dyndolod now.... hopefully they don't cause the issue to come back when they sneak on in after they're done. :V Link to comment Share on other sites More sharing options...
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