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Skyrim loaded through skse with vortex instead loads as Vanilla with no DLC or mods attached.


Darkmega92

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Theres a RAM Address limit? :O that could be what I might be hitting.

 

but removing undeath and skyrim underground allowed asis and dyndolod to then be generated and be installed fine. so it seems I have a playable game now. although on load when peeking at the console I have memory blocks up to 36, and all of them are 100% full it seems... Thats with reserved memory size of 512 in enblocal, and video memory of 20480 and crashfix's OSAllocator enabled which says:

 

; Info: Completely disable Skyrim's memory allocator and use regular C malloc. That means memory blocks will not exist anymore
; and game will not crash at some arbitrary limit. Theoretically it should also be faster (especially loading screens)
; and eliminate most ILS or freezing issues.

 

so I'd think with something like that changing how the 32-bitness works it's removing that limit mentioned? Unless you mean something else.

 

My plugin load order contains just over 500 mods. and they've been sorted by vortex obviously and they've been merged down between 11 different merged mods using Zmerge and a bashed patch from wryebash which has eaten a number of the mergeable side patches for various mods. total enabled at the moment after all that is 246.

 

Vortex count of mod folders installed is 492 different folders for the mods in total. Although my pack is rather content rich I'd dare say, as I don't really put too much focus on retexturing every little thing or adding more and more armor sets. hell, I've been using a mixture of armor of intrigue, and regal huntsman/assassin armors for years. :V lot of things add to gameplay or add new systems or quests etc...

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Man, you really need to join the rest of us in the Special new world! Not doing so is making extra work for you trying to achieve the same result. With SSE you'd have spent 10 minutes flagging stuff as ESP-FE and been done with it. Okay, maybe not 10 minutes or quite that trivial, but still easier, and you'd still have room to grow without merging. At just over 700 mods I'm just now faced with the possibility of having to merge a few things (which I won't do) or identify some more difficult plugins to flag as ESP-FE.

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blame sinitar gaming for saying the mods and enbs etc are generally better and game is perfectly stable, then combo it with my desire to make sure everything I once did have, remains as something I have and not being bothered enough to want to go check it's all up to date. :V

 

Although he failed to mention what happens to your video game when your modlist's content dense enough to contain 100 mcm menus vs his 1300 mods and only having like 60 in his video he did to show initial setup phase of playing with his modlist. cause I guess he never hit this issue yet, like I just did... or like he says, I'm just a vortex using heretic and MO2 really doesn't have that issue at all. but I can't confirm nor deny the issue unless I make the switch over and do this aaaaaaall again. :V

 

but, I'm seeing a small issue with the lorkhan crystals just now. "Address Unknown" makes them all unlabeled, cause I guess it considers the lorkhan realm a town of some sort and so removes the knowledge of where the doors etc go although that in itself will make picking one a surprise when I get to actually playing... although thats neat it has the option to select being in the bandit faction and stuff like that. I could have some good fun with that as a challenge if I get bored. although someone with less morals than myself would probably loot and optimize the s*** out of themselves with all this stuff lying around...

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Theres a RAM Address limit? :O that could be what I might be hitting.

 

 

 

 

Yea, SLE is a 32bit program, so only =< 4 gigs for you.

 

Upgrade to SSE, and it's 64bit, PLUS, instead of ASIS, you can use "Spell Perk Item Distributor" Which assigns the things in the title to all NPCs, but in a less clunky way, plus there are already config files made for it, so it's just a matter of downloading the mod, and the configs, installing, and getting blown to hell by Wizards and Necromancers that use all the spells you can, such as the Shadow Spell Package, Apocalypse Spells, Forgotten Magic Redone etc...

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