YouDoNotKnowMyName Posted October 21, 2020 Share Posted October 21, 2020 Good evening everybody! I know how to create basic static meshes (and very simple animated statics like doors).But how do you create one of those "moving water" meshes?I already searched a bit and couldn't find anything about this ... What I want to do is to replicate those "flowing river" assets that are in Skyrim ...(I do not mean the water plane activators, I mean those "small creek" things with the rocks and gravel around them) (Eventually I'd like to recreate all of the waterfall - and other "water assets" from Skyrim, because Fallout 4 needs stuff like that!) Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted October 31, 2020 Author Share Posted October 31, 2020 So .....Apparantly nobody knows anything about this?Well, I guess that's another thing that isn't possible in FO4 .... Link to comment Share on other sites More sharing options...
Zorkaz Posted November 3, 2020 Share Posted November 3, 2020 That's because it'd be done via 3Dsmax or another program using an animated texture / BGEM Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted November 3, 2020 Author Share Posted November 3, 2020 Ok, at least that is a step forward ....Are there any good tutorials about using BGEM "materials" ?I know how to setup "regular" "static" BGSM texture materials, but that's about it ... Link to comment Share on other sites More sharing options...
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